3d voxel model pack to replace the 2d sprites of the zombie in Blood.
Great job. Did you do this manually? Or do you convert it from 2D to voxels with software?
I had to do it all manually with slab6, MagicaVoxel and Qubicle.
Interesting and necessary work!
To run the package in bloodgdx, rename the blood.def file to bloodgdx.def. When the package is running, there is an error message:
Loading chillo_zombie.zip ...
Loading chillo_zombie.def ...
Warning: File not foundkvx \ chillo \ zombie \ head \ 3654_zombie.kvx
Warning: File not foundkvx \ chillo \ zombie \ head \ 3655_zombie.kvx
Warning: File not foundkvx \ chillo \ zombie \ head \ 3656_zombie.kvx
Probably you need to copy 3 files 3654-3656_zombie.kvx to the "HEAD" folder? Or is there an error in the def-file?
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