In all versions of Call of Pripyat and it's mods, including Anomaly, stalkers can sometimes be invulnerable while playing a hurt animation. Basically, this simple fix removes that invulnerabilty and let's you penetrate (hah!) their animation and kill them immediately.
This has a fun side-effect of more interesting ragdoll deaths.
Characters Die Properly
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Author: Mangoes Mang
Description:
In all versions of Call of Pripyat and it's mods, including Anomaly, stalkers can sometimes be invulnerable while playing a hurt animation. Basically, this simple fix removes that invulnerabilty and let's you penetrate (hah!) their animation and kill them immediately.
This has a fun side-effect of more interesting ragdoll deaths.
Installation:
Put the m_stalker.ltx file in configs/creatures/
If you're wanting to use this fix for a different mod that has an m_stalker.ltx file already, or want to use this fix outside of the Anomaly mod, simply locate the following line:
power_fx_factor = 40.0
change it to
power_fx_factor = 1.0
I realize this is a very simple fix for an old problem, but I'd still appreciate credit from whoever implements it. It's just the good thing to do folks.
seriously, even invulnerable? hmmmm... maybe you can add mod which allows to play hit animation always, regardless of damage? (if it only worked for one quick melee mod, where you punching someone by stock)
Nice QoL fix, thank you m8
You're welcome.
This bug has been annoying me ever since COP first came out.
Doesn't that just effect the NPC melee power?
It might affect that as well, but there are other values that can be used to compensate if NPC melee power has been lessened as a result of this change.
that's pretty easy, should be converted in dltx
I'm lazy. If someone wants to make a DLTX version and compatibility patches, etc. you have my blessing.
can you please show an example or what is "hurt anim"? There is many hurt anims, so which one is that or all of them?
I didn't explain it well.
When you shoot an NPC, sometimes they'll play a flinch animation to show they're in pain. The animation can run up to a few seconds, and during that time they can be a bullet sponge. Anyone in an exosuit who you shoot wearing an Exosuit is a clear example of the bug.
It's a bug that's present in the vanilla game as well.
I discovered this solution purely on accident.
just this one line change fixes it...?
Yep.
Wait, wait a minute ... English is not my language and I want to know if I understood well... Does this Addon take away that animation that when you shoot an NPC he still stand and sheathed the weapon until it falls?
If that is, oh my God, you are a F@cking hero.
:O
Help me... i somehow cannot find this "configs/creatures" folder just like the modder's told. What should i do?
create folders by yourself or even unpack game files at tools folder, using first unpacker.exe and place some unpacked files to your gamedata
Thank you so much Banana man, you're a life saver. I appreciate your help!
Hey mate.
I hate to be that guy, i was wondering what exactly it looks like versus what it looks like when fixed..
I dont recall any such instance occuring for which you claim this mod fixes, so just wondering if you or someone else is able to show this or better articulate to explain in a bit more detail?
Sorry and thanks!
edit: i think you can also DLTX this for compatibility
Somehow this fix is already included in Stealth 2.0
It's not though? Unless I'm missing something, Stealth 2.0 files have the default value (of 50, not 40).
Does this add-on remove the weapon hiding animation before the NPC falls into a wounded state?
Does someone mind DLTXifying this for me? I can't get the tool working properly cuz me no gud at reding :P
Can you answer my comment above?
how install on EFP?
how install on your mothers bongos?
You should make it so you can install using MO2 bud.
Its literally just a matter of changing one number in the m_stalker.itx file its a mod you shouldn't even download but rather implement yourself.
Absolute must have mod, good job!