An OWR and STCOP hybrid for Call of The Zone. Updated for CoTZ1.2
Weapons Mod for S.T.A.L.K.E.R. - Call of The Zone
Content:
Replaces all of the vanilla weapons and makes a few substitutions when I couldn't find a great replacement. The models, textures, animations and sounds come from the OWR and STCOP weapon packs for Call of Chernobyl. I did change some sounds and comment them in a way that is hopefully uniform. Weapon stats and parameters have not been changed from what they are in Call of the Zone, except in a couple of instances where a model didn't have a silencer, scope or grenade launcher.
Installation:
1. Place the gamedata folder in your S.T.A.L.K.E.R. - Call of The Zone directory.
The weapon HUD positions were tested at the following FOV values and should not have any clipping:
fov 70.
hud_fov 0.44
*A new game is required*
*Version 1.5*
2 new weapons:
-RPK (replaces pm_actor)
-SVD (replaces svd_nimble - can accept a silencer)
-FN2000 Optional - fixed scope zoom upgrade
-AKS-74U - fixed ironsight position for those using 4:3 resolutions
-You can now buy all unique weapons from Nimble
*Version 1.4*
-Reduced space by over 500mb by removing unused meshes and textures
-Some other small fixes
*Version 1.3*
-SVD model and textures replaced
-Protecta model and textures replaced
-Some weapon sounds remixed to reduce reverb when fired in long bursts
-CZ-75 silenced sound fixed
-A couple of weapon positions/ironsights adjusted
*Version 1.2*
Final round of Uniques:
-AKM replaces Groza specops - uses PKM ammo because I can't be bothered to add another ammo class :)
-AK-12 replaces Groza Nimble
-Glock 19 replaces USP Nimble
-APS replaces Sig220 Nimble
-Adjusted some weapon positions/iron sights (winchester, protecta, sig550)
Optional folders:
-M4 ACOG: Replaces the M4 EOTech with an M4 with ironsights that can accept the susat scopes.
-FN2000 Nimble: Restores FN2000 Nimble
*Version 1.1*
More Uniques:
-Winchester is back as Winchester Nimble
-Protecta is back as Protecta Nimble
-AS Val Kobra replaces FN2000 Nimble
-AN-94 Kobra replaces G36 Nimble
-SVU Kobra replaces SVU Nimble
-Tweaks to a few weapon sounds: (AK74, AN-94, L85, MP5). The old sounds are in folders labeled "bak" if you would like to revert.
-Cyclic rate of fire of automatic weapons normalized to 610 rpm since this seems to loop the best (Most of the weapons have a ROF between 600-700 rounds per minute IRL). You can still increase the rate of fire with upgrades.
-New scope textures for ACOG, AUG and VSS Unique.
*Version 1.0*
Replacements:
-Steyr AUG replaces FN2000
-M4 replaces LR300
-MP153 replaces Protecta
-FNP 45 replaces USP
-CZ75 replaces P99
-MP443 replaces Fort
-TOZ 194 replaces Winchester
Uniques:
-UMP 45 for Nimble's MP5
-AK74M Kobra for Snag's AKS74-U
-PKP Pecheneg for Zulu's PK
-GSh-18 for Snag's Fort
-Sig 550 EOTech for Strelok's Sig
-Saiga 12 for Nimble's Spas12
-VSS Vintorez with 1PN93 night vision scope for unique Vintorez
-TT-33 replaces unique desert eagle - in 45 calibre :)
I'm not sure that these uniques are spawned in the gameworld but you can add them to traders or spawn them in using the spawn menu.
Credits:
r_populik (OWR for Call of Chernobyl)
Ga2z & Mortan (STCOP weapon pack for Call of Chernobyl)
If your assets have been included in this mod, please let me know and I will include you in the credits. I did most of this merging work a few years ago now but I'm pretty sure I only used assets from OWR and STCOP weapon packs.
Screenshot gallery:
Ibb.co
Ibb.co
Yes, it's back! 👍
I've been waiting for this one. AO3 just doesn't feel right.
"MP153 replaces Protecta" - does it mean there is no protecta now? Another gun instead? Or was it added with another name and MP153 replaces the one from original game?
You can buy a Protecta from Nimble in the rookie village.
Sad, I'd only use it as a bandit.
I'm a Monolith instead.
Hope DoctorX makes Nimble neutral with each faction.
Added an optional 1.5 addon to the description (RPK and SVD unique)
The Abakan skin is messed up, any way to fix this?
Nicely done and very stable. Gun models look very nice. Only issue I found is when I upgraded the scope on the FN2000 I got from Nimble, the scope is much too powerful. Instead of 4x it seems to be 12x.
If you open up the file fn2000.ltx in gamedata\configs\weapons, go to the section [wpn_fn2000_nimble], you can change scope_zoom_factor = 37.5 to 50. I didn't touch the upgrades file but it seems like it subtracts 35 from the initial value which explains why you get that massive zoom.
Thank you lokStre. I will fiddle with that.
Not sure is it fixed, but in version 1.2 AK-12 doesn`t have sprinting animation if was grenade launcher attached.
All weapons that can accept a grenade launcher (GP-25 or M203) have the same sprinting animation where the weapon stays pointing forward rather than held to the side. This includes the Groza as well.
why ak74 u is not aligned when im aiming?? the gun is just on the side and not middle
Thanks for bringing this up. You must be using a 4:3 resolution, I didn't test those until now. This is fixed in version 1.5.
I see. Yup im using 4:3 and thank you so much
Will it be possible adding a scope to the Groza-4?
Th reason in Jupiter's Map I've just found a model quite similar which has well attached own a scope in the Yanov Station precisely.
Are you talking about this?
Ibb.co
This will enable scopes for the Groza:
Mediafire.com
Yes, it is
And thanks for optional file, finally I can use the Groza with a rifle attached.
If I can give you some advice I would like to see Binoculars's 3D Model and its icon improved like this.
Steamcommunity.com
Then I wish you can improve RGD-5, F1 & Smoke Grenade's icons even because have a 3D Model well done.
iirc stcop didnt have switching animation for the GL attached to an AR (only remember ak's not having it, dunno about nato AR's) which owr had. whats the situation in your mod? ported GL switching animation from owr weapons to stcop weapons?
Hi! Great pack!
From what I played so far, and because I like it, I'll point out few little nitpicks (hopefully you don't mind):
- AK74 still shows default world model (maybe new model was problematic)
- ACOG has SUSAT as a icon in inventory also with SUSAT description (maybe intentional)
- ACOG on SIG 550 rifle in player's view sometimes doesn't show texture of the body of the scope and sometimes the texture of the lens is missing (maybe it's just my game)
Yeah, I haven't bothered switching the SUSAT inventory icon, would be an easy fix if you knew of a mod that had an ACOG icon. As for the ACOG glitching out on the SIG 550, it seems to happen when you equip the grenade launcher too. Usually unequipping and re-equipping the scope a couple of times fixes it. Annoying, but I'm not sure how to fix it.
Now about the AK74 showing the default world model, I'm not sure why that would be happening. It shows normally in my game:
Ibb.co
The default AK74 model only appears on pre-placed AKs for some reason (eg: the ones in the Freedom base (Army Warehouse) armoury / the unobtainable one on the vise behind the Freedom technician and the one in Agroprom Underground )
Edit: the view models for said AKs still show the modded one (AK74M) it's just the world model being different.
Any chance of adapting this for CoC R7?
Sorry man, I don't have that much time now. All of these weapons were ported from bigger and better CoC mods anyways.
Thanks lokStre for this Weapon Pack, it is my favourite one!
SVU-A Kobra has a bug. When you install Adjustable Range-finder sigh, and press the right mouse button, it zooms indefinitely until the button is released. Mouse scrolling doesn't work as well. All scopes upgrades are unnecessary for this gun, due to build in iron sight.
This happens because it inherits the upgrades section from the regular SVU-A. I'm not sure how to remove the scope upgrades for just the SVU-A Kobra without making the game crash. If anyone knows the solution, I'd love to know how to fix this.
Hello LokStre, I have a question: This works with Smurth LilGabe Food and drinks animations?
It seems to work fine. There is only one shared file "wpn_hand_rg6_hud_animation.omf" in \gamedata\meshes\dynamics\weapons\wpn_rg6, so you might want to back up that file.
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is the AN-94 supposed to look as bad as it does? the thing is barely animated
I noticed that the binoculars in this pack retain the vanilla mesh and textures instead of the new ones added by OWR or AO. Can this be fixed at some point or is it possible for me to do it myself by moving some files around?