Patch that contain bug fixes for more comfortable gameplay.
Load with BD only. Patch doesn't support most reskin addons and addons that may change gameplay.
Made by SoniK.O.Fan
Thanks to: JMartinez2098 (MP40 left gun reloading animation for dual weild)
Uncomaptible with Zandronum due kicks animation system (Zandro does not support "A_Overlay" script). So it's meant to be played in singleplayer.
CHANGELOG
11.06.2019
- Brightmap fixes for BSA support version (Thanks to Dox778)
02.06.2019
- Added Zandronum compability version without kicking animation fixes
- Added BSA support (Better selecting animation by Dox778)
Update 1.2.
-kick and air kick animations are now fixed, you can see your weapon during kicking animation (not for chainsaw, unfortunately)
-every single weapon (except Nuke Laucnher) have it's own brightmap
-better pickup sprite for axe
-updated muzzle flash for MP40
-changed fingers on shotgun reloading sprite
-fixed ADS brightmap for shotgun
-fixed selectiong animation for "Hitler's Buzzsaw"
-fixed cut in half by chainsaw zombieman's body sprite
-fixed visual glitch with disappearing hand during pistol kickback and start of reloading animation
-fixed selecting animation for revolver
-fixed sprinting animation for axe (you couldn't see any sprites while sprinting with red, blue, green blood on axe)
-fully fixed SMG aiming animation
-changed muzzle flash for revolver (+bmaps for it)
-fixed "long hand" (jab range was even longer than your leg, so i rebalanced it to usual "Before Gold release, and normal" one)
-polished left gun reloading animation for dual MP40 (Thanks to JMartinez2098)
-fixed BFG9000 selecting and sprint animations
-fixed SSG sound glitch on Tactical mode (where sound were cutten off by dry fire after firing second barrel)
Update 1.1
-fully finished fix for railgun exploit
-almost ALL guns have their own brightmaps
-changes almost every sinlge muzzle flash for guns
-fixed selecting animation for unmaker
-fixed selecting animation for flamethrower
-fixed selecting animation for flame cannon
-fixed aiming animation for SMG (you could seen rifle sprite instead of smg one)
1.0
-now imp's fireball spawns little spark particles
-fixed dead body of Volcabus (when died from rocket explosion)
-lower sights for Unmaker for easier aiming while firing
-fixed railgun exploit where you could fire with better fire rate, by switching weapon to another slot and switch back
-additional bmaps for: railgun, mp40, Hitler's buzzsaw, rocket launcher, dual rifle
-fixed bmap for dual pistol
Average
103 votes submitted.
thanks for the alternative link
this file (after the 02.06.2019 update) is the only one that I have ever encountered in moddb with a message of "No mirrors available" all the time no matter what
Yeah, i noticed that too, so i decided to reupload it and post additional link, enjoy.
A bug in V21 is that the walker mech only makes sounds when walking backwards.
Thanks ...
now the game runs faster and lighter with 1gB of video ram
Are you able to fix the low quality sounds in the latest release of Brutal Doom? For example, compare the door opening sounds in v21RC3 to the ones in the newest v21. The ones in the newest release are noticeably lower quality. And it's not just the door sounds.
Edit - I fixed the problem by copying the sounds folder from v21rc3 into v21.
Now that Bloodwolf's 21.0.2 patch is finally out, will it be integrated with your fixes soon, and also with Dox's selectihg animations?