A project I was working on that I've decided to release to the world. No one has ever made a harder version of the original unmodded Zero hour challenge. So that's what I've decided to do. The original 8 Generals from Challenge Mode are back with a vengeance. They can and will use what assets they have to ensure your destruction. Some bugs remain but tons were fixed. Let me know of any bugs you find that need fixing. Compatible with GC Vanilla Loader. Optional Leang addon included to play as her.
Place .big files in the Main Zero Hour directory to install.
v1.4 Update:
Granger no longer crashes at the vs. screen.
1.3 Update:
Added/Fixed AI attacks and General Power usage across all maps.
Tao and Kwai use EMP bomb now.
Granger gets better reinforcements.
Leang's Base Defenses require less power.
Tech Oil Refinery on Leang's map moved to westernmost village.
Many other changes that I couldn't remember or were to small to mention.
v1.2 Update:
Added an optional file to unlock Leang. Makes your game incompatible for online while used though.
Fixed Leang's Bridge pathing.
Hedges should now be 100% annoyance free.
Attempted fix on Thrax's team movements.
Thrax's non-Stinger infantry are more Toxin resistant.
Granger now uses Burton in Combat Chinooks.
Granger's Paradrop no longer requires audio trigger.
Added/Fixed some audio lines.
v1.0 Changes below. Many more changes were made than this, but these are the most notable ones that I recall the most.
General:
Starting money is now 20000/15000/10000 from Easy to Hard.
Initial Supply Dock on some maps moved to allow better placement for Chinese Supply Centers.
AI uses more General Powers.
AI use more of their respective arsenals.
AI starts with their relevant upgrades(excluding individual units upgrades like Drones).
AI will use those individual unit upgrades on Normal/Hard especially.
AI uses more audio lines.
Most buildings are rebuilt an unlimited amount of times.
Most Generals use a different color now.
Some Generals start with Tech Buildings.
Updated Object lists to include units that were missing or made sense to add.
Targeting priorities changed for various teams across all maps.
Most attacks requiring a specific condition(i.e. owning 1 super weapon) are now time based instead.
On Hard, all Generals gain extra money when possessing Cash Generators.
Granger:
Has more Patriot Batteries defending base.
Less Oils on Hard Mode.
Garrison teams use more infantry.
Now attempts to claim and defend city supplies if uncontested.
Townes:
Made hedges less annoying.
Spy drones around base entrances are no longer indestructible and invisible.
Particle Cannons no longer prioritize specific targets.
Particle Cannon 1 is delayed slightly. 2 and 3 start counting down after the PC before it would've fired.
Replaced inner Guard Towers with Laser Patriots. Added more power plants to compensate.
Garrison teams use more infantry.
Base Oil no longer deleted on Hard difficulty.
He will send rangers to try and capture tech buildings later in the game.
He now has Supply Drop Zones.
Added more music.
Alexander:
Comanche patrol fixed. No longer attacks the players base at the start.
Particle Cannons no longer prioritize specific targets.
Uses better logic when deciding to sell 1st Particle Cannon.
Supply island and main base now share a land connection.
Chinook drops are more packed.
Alpha Aurora attacks are delayed but now target differently.
Her Sentry Drones and Avengers now properly Guard.
No longer spams avengers in her base. Uses a varied base defense force.
Impassable terrain less atrocious especially at the northeast Power Plant plateau.
Sneak Attack is no longer free for GLAs.
Kwai players can build Inferno Cannons to compensate for the map design and difficulty spike.
Tao:
Black screen intro bug fixed.
Now rebuilds all his non Nuke Silo buildings.
Nuke Silos no longer target specific spots.
His Nuke timers now 15 minutes. Player Nuke timers normalized.
His infantry now have Chemical Suits.
Speaker Towers now inside and around the village.
Now uses the Internet Center and puts Hackers in there.
Kwai:
No longer builds multiple Nuke Silos on top of each other.
Attack delay pushed further to compensate for difficulty spike.
Air attack delay pushed further to compensate for difficulty spike.
Hackers now garrison the Internet Center.
Kassad:
Both Kassad bases are now allied with each other.
Battle takes place at night.
Anthrax Bomb no longer targets specific area.
Now uses Jarmen Kell.
Garrisons are stealthed.
No longer sends a group of spawned Terror bikes.
Aircraft no longer path around water plant building.
Thrax:
Rocks are now passable and can be built on.
All bridges replaced with land connections.
Now uses tanks especially Marauders on Hard.
Tunnel network guards are now vehicles instead of infantry.
Attack waves now stop to engage units.
Swapped positions of southeast Arms Dealer and forward Barracks.
Chemical Bunkers now emit Gamma variant.
Aircraft no longer path around water plant building.
Leang:
Winning/Losing conditions now aligned with the rest of the challenge maps.
Battle takes place at twilight hour.
Initial bridge replaced with land connection.
Base entrance bridge replaced with a less buggy one.
Garrisoned bunkers can be properly attacked by Dragon Tanks.
Her patrols and garrisons have more units.
Her initial attacks come later while her mid-late game attacks and General Powers come sooner.
Building a Tech Center no longer triggers her main attacks to start.
Removed some crates near the SE corner and Chemical bunker on Hard. Added some near her base.
Her initial Sneak Attack is now properly used as a General Power instead of being spawned.
Her Sentry Drones now properly Guard.
Made hedges less annoying.
Her Power Plants no longer generate double power.
Capturing and possessing all 3 Super Weapon Bunkers grants a small reward.
Her units are at peak power on Hard.
Average
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how to put it in file of game?
Place the file(s) in the main Zero Hour directory with the rest of the .big files.
Played it. It's brutal as expected. I did try hard mode but i ended up go back to normal difficulty since i feel i am more comfortable in normal.
So far i only beat Granger so i can't say much about it. Although he is by far is difficult as expected in normal mode since he always annoy your base a lot.
Does can works same others Mods when I input like Boss Generals
Unlikely unless its the default Boss General because each army has to be scripted into all the maps to create win/lose conditions. And any other mods would cause conflicts if they have any .ini files that this mod also uses.
It has lot missing upgrade too can you see the commandsets
Paced
hi love your mod but i have 1 problem when facing granger in challange it crashes i played most other generals with no problem i dont know what is wrong
Mod is very cool! Sadly Granger crashes during loading. Crash info is empty, only "Reason Uncaught Exception in GameEngine::update". Tried with the EA version and the CD version, with and without GenTools. Also I wanted to try an older version like 1.2 but couldn't find it.
i have problem when i play challenge vs granger i get crahing from wich mean im fired from game
great mod but it crashes when you face air force in challange mode
It's a nice mod, though the air general challenge crashes the game.
I'm wondering what can be done to make the late game more eventful. Perhaps adding 1 or 2 more factories per challenge which will activate at a certain time make things more interesting? Virtually all attack groups from the AI are like 5 tank long with too much delay between groups, so you can straight up roll over the ai with 1 or 2 factores of your own and little to no thinking
I finally fixed the Granger problem.
doest it work on mods? like contra and shockwave ??
It's only meant for the unmodded game.