Started as a simple skin-sound pack,ZioMcCall's Vision is an addon that aims to bring few tweaks to Brutal Doom's balance and several customizable settings that should bring more stability while playing custom wads. Ever wanted to play the amazing Ancient Aliens without them pesky arachnotrons softlocking map 03?Now you can!Are you tired of getting destroyed by the unbalanced Icon of Sin replacement in Doom II's map30 or having random cybedermon bosses spawning out of nowhere in your favourite custom wads?Now you can disable them!And more!
DISCLAIMER:
THIS IS NOT A STANDALONE SUBMOD!
THIS IS AN ADDON THAT REQUIRES THE OG VERSION OF BD V21 TO RUN!
-Version 2.0
-New Main features-
-Added Dox's deagle!It has a chance to replace shotguns if enabled.
Unlike Dox's deagle it cannot be dual wielded.
-Brutal Wolfenstein SS!
Ported the SS from my main mod Brutal Wolfenstein.Almost all the death animations have been ported.
The headshot animation has been reworked,using some brutal doom's shotgunner sprites as base.
If you prefer the Brutal Doom nazis,fret not as they are still in the game and toggable through options.
-Brutal Wolfenstein's Kar98k!
Ported the Brutal Wolfenstein Kar98k and reworked to be an alternative railgun.It has a 50% to spawn
alongside backpacks if enabled and uses an unique ammo type can be collected from them (15 rounds per backpack)
-Improved weapon spawn customizations
Players has now more freedom in toggling which weapon can spawn in a map.Only want machineguns to replace miniguns?
Go for it!Randomize the plasma gun spawn?Heck yeah!Did you know that an unmaker has a 4% to spawn
in base brutal doom?How about turn this up to 100%?
-Better wad compatability and Ancient Aliens/TNT:Revilution support added
The script now changes what kind of enemy can replace commander keen.You'll notice that now commander keens
can blow in a gory mist when killed aswell. Ancient Alien's enemies have been added and "brutalized"
too.Cloaked aliens(which also spawns in Epic 2 now) and alien guardians pretty much behave as they do in
Ancient Aliens,with very little tweaks as Alien guardians not falling to the ground when exploding.
-Minor tweaks-
-Increased the radius of the Revenant from 12 back to original 24.While i personally didn't mind their
smaller hitbox,this completely broke and made extremely unfair a map in Alien Vendetta,which allowed
revenants to pass through a gap they were not meant to cross.
-Tweaked the shotgun ads sprites
-Decreased the protection value of the green armour and armor shard from 50 to 35,closer to the original one.
-Decreased the rifle ammo maximum amount from 300 to 250 and from 600 to 500 with backpack
-Decreased the amount of carryable grenades from 20 to 10
-Hopefully fixed an exploit that allowed players to "resurrect" dead marines by simply interacting with
their body
-Voice lines cannot be interrupted now.This introduced a new bug where players might overlap quotes if
spamming the voice key but i take this over having doomguy's lines cutting every time he lands to the ground
or getting shot at.
Version 3.0
-New Toggable option that allows players to enable or disable the custom bosses of Brutal Doom (New Icon of Sin,boss barons and boss cyberdemons)
-Decreased the Cybedermon's radius from 45 to 40,mostly to fix an issue with Back to Saturn X.
-Ancient Aliens' Mancubus and Arachnotron should now spawn with the Ancient Aliens compatibility
-Removed the explosion damage from the Spider Mastermind as it could lead to softlocks in maps where you have to telefrag her.
Version 4.0
-Added the option to disable Demon Strength runes.
-Nightvision replacements will no longer spawn demon runes,as this would otherwise spawn nothing if you had demon runes disabled.
Version 5.0
-Reorganized ZioMcCall's Vision submenu.
-Added an option that lowers the amount of ammo rifle magazines and ammo boxes gives you.
-Added an option to disable Mancubi and Revenant's weapon pickups.
-Removed some lines from the wandering states of the Mancubi and Revenants that allowed them to teleport way earlier than expected in Back To Saturn X's map24
-Raised the height of the cyberdemon from 94 to 97 to prevent two cybies from teleporting earlier in Speed of Doom's map 14. Cybie's head hitbox moved from y 96 to y 98 and
scaled him from 1.2 to 1.3 to better match with the new head hitbox location.
Version 6.0
-Partial invisibility spheres dropped by the spectres can now be disabled in the menu
-Reduced the ammo reserve of the rifle,minigun and machinegun from 500(250 without backpack) to 400 (200 without backpack)
-Reduced the ammo reserve of the pistol,smg and deagle from 400(200 without backpack) to 200 (100 without backpack)
-New reloading sounds for the shotgun,assault rifle,rocket launcher and pistols
Version 7.0
-Added full Eviternity' support,with slightly brutalized Nightmare Demons,Former Captains,Astral Cacodemons and Annihilator.
-Added a new DOOM 2 compatibility that replaces the Wolfenstein SS with a new Zombie Marine,way less aggressive than Scythe II's evil marines.
-Simplified compatibility options' menu description.
-Removed the custom SSG sprites from the main file,considering they were simply the current bdv21 one without the wooden stock.
Version 8.0
-Added a new experimental compatibility for Dominus Diabolicus as requested by their creator,Bofu
-Fixed an issue that caused 5 cloaked aliens to teleport dead in Ancient Aliens' map 11
-Hopefully fixed an issue where the sliding would often times not work as intended
Version 9.0
-Added the XM21 (in game called the "Marksman Rifle") from SGT_Mark_IV's VietDoom
-Removed the Deagle from the Shotgun customization replacement and replaced it with the BD Revolver
-Reworked the BD revolver:it has new sounds,more polished switching animations and rebalanced to take more rifle ammo to compensate the balance.
-Reworked the backpack's gift.If enabled,there is a chance you might get one of the following weapons:
1)Marksman Rifle
2)Deagle
3)Kar98k
4)Dragon Slayer
5)Nuke Launcher
-Added the Assault Rifle to the chaingun replacement option
-Added an option that makes Rifle Zombiemen drop mags instead of rifle pickups
Version 9.0B
-Backpacks O' Fun:Alongside the randomized option,players can now choose to always and only have the marksman rifle spawning alongside backpacks
-New firing sound for the revolver
-The deagle now uses it's own ammo type instead of pistol rounds
-Restored vanilla archvile sprites(not present in the clean version)
CREDITS
-This list only covers the assets used in the addon and not the assets used in the enirety of
Brutal Doom
If i forgot to credit someone,dm me.
-Code-
-Sgt. Mark IV
-Dox778 (Deagle)
-Nanami, Ghastly_dragon(Afrit)
-Sprites-
All the sprites i used from old versions of Brutal Doom have their original source pretty unclear
so i'll credit Sgt.Mark IV in case.
-Alien guardian and cloaked Alien:Eriance,Virtue,Bloax,Ceejay,Tormentor667,Skillsaw,3D Realms
-Kar98k:White Ace,Laz Rojas,Wolf Skevos-Jones,Captain J Flavor,Lippeth,EletricPulse
-Wolfenstein SS:Blue SS:Afadoomer,Id Software,Laz Rojas,Denis BelMondo,David G
-Afrit:Id Software,Espi, Ebola
-Deagle:TypicalSF,Sechtera,Squig
-Grenade Launcher and Machinegun:EmeraldCoasttt
-XM21 by SGT_MARK_IV
-Vanilla archvile by Amafy
-Sounds-
-Valve Software,infity Ward,Tripware Interactive,Id Software,Tony Danza,SCHISM,Gearbox Software
--Eviternity's assets--
Nightmare Demon Sprites & Sounds - Sourced from
Hellforged - Edited by Eris Falling
Astral Cacodemon Sprites - Sourced from the
Realm667 Bestiary: "Poe"
Sounds from Midway's Doom 64
Archangelus - Archangelus sound effect voice "acting",
sprites by Clay
Cyber Baron Sprites - Sourced from the Realm667
Bestiary: "Cybruiser" - Edited by Xaser
Raven Software, Antares031
Arachnotron / Elite Chaingunner Bullet Sprites
SD EnterNET (edited by Antares031)
Arachnotron / Elite Chaingunner Bullet Sound
Terminator Sprites - Sourced from the Realm667
Bestiary: "Terminator" - Chaingun sourced from here
for the above edits by Xaser
antares031
DeHackEd / DECORATE wizardry and management
Note:Huge thanks to antares for making decorate code for all the enemies instead of just using dehacked. That allowed me to easily work on them.
Former Captain:
Id Software (Doom 2's chaingunner and Wolfensten SS i think)
Sounds from Quake 1
Average
8.26 votes submitted.
nice
May I use the spawner tweaks in my reworking of Brutal Doom Power Fantasy?
Sure,just credit me.
Made a quick update where the alien from AA no longer directly replaces the dead lost soul.
I was hoping this was the only wad where it was used,but then figured out i was wrong when an army of them started attacking me in Bloodstain despite the fact the "bloodstain compatability" was on.
Please update it I'm satisfied with this mod
Ok....?
I need to check out this addon.
Do you think you could add in support for Unloved?
It has custom enemies?
Yeah a few custom enemies plus some from Heretic.
I believe that some of the custom Doom enemies in this were also used in Project Brutality, maybe you could borrow some of the death sprites from it? Just a suggestion.
Isn't Unloved technically a TC though? I mostly wanna focus on bringing compatibility on wads that has at best few custom enemies,like Eviternity.
>Isn't Unloved technically a TC though?
Well not really, I mean sure it has new enemies, but still mainly retains the vanilla gameplay of Doom.
I'll have to play Unloved first and then decide if it might use a bd compatibility or not.
Fair enough.
I just figured it'd be worth having support added since the custom enemies in this have brutalized sprites in PB.
Cool addon. I am glad that this is not just reskin and resound of the original Brutal Doom V21, there is also compatibility with wads where there are custom enemies! And then there are the nazis and kar98k from Brutal Wolfenstein 3D! It is wonderful.
Glad you like it.
A great addon for a great mod.
Will there be any more updates for it? And will there be other similar or other global projects?
Taking a break right now as i'm waiting for Brutal Doom v22 to come out. I'll have to redo a lot of stuff once it gets released.
I've found a bug: when playing the clean version of your addon, when firing the revolver with shotgun shells loaded, everything is fine, but when firing with rifle rounds loaded, the firing sound is off. It sounds like a distant firing sound of a weapon (shotgun, perhaps?). I love this addon and I especially love the fact that you made a clean version of it for people like me who didn't really like the sprites and sound changes. Your addon has just the quality of life changes that I needed, so I would be very happy if I could play the clean version of it with the revolver sounds fixed.
Fixed now,thank you. For some reason i forgot to add the SNDINFO definition in the clean version. You may wanna redownload now.
Thank you so much!
Can you add integration to brutal doom v21 enemies from map laboratory from mega wad lost civilization ?
This comment is currently awaiting admin approval, join now to view.