A small tweaked pack that adds a few things to BD-V21 Works with GZdoom (don't know about zandorum sadly) This is work in progress to an extent and will change it depending on some feedback.
Hi ho everyone after a massive lying-in-puddle-face-first time i had im finally back with a mod.
So what do we have 'ere?
This packs adds and replaces a few weapons and tweaks certain functions:
-Brutal Finishers now have a slight better payout and give a 3 sec invulnerability so you are not instatly loose all the gained health because a hoard of demons just waltzed up while you were pummeling their allies. Also new icons for said bonuses that float so easier to see.
-The ammo dropper has been given a new function With the dual wield button it now can drop cargo boxes of ammo that can be walked over without picking them up but pressing use on them will load up as much ammo in your inventory as you can carry or they run out (similar how in bioshock)
Weapon replacements.
-AA-12 is replaced with Ravager: Similar autoshotgun but instead iron sights it uses 4 shells for a short range "melta" burst. Can be dual wielded for more speed and a double SSG blast. Ravager Overwrites shotgun
-Pointman replaces Machinegun. Works as the original machine gun with the added modfire where it switches to a highly accurate semi-auto mode with powerful iron sight mode. Overwrites Assault Rifle.
-M-79 Thumper has been replaced with the Vindicator Grenade launcher. 8 shot grenade gun that can rapid fire impact and rebounding grenades. Use dual wield/weapon mod to change from grenade to Flak mode.
-BFG10k has been replaced/upgraded with BFG10k+ Fires a hitscan beam and has a powerful knockback alt-fire in case enemies get too close. Using modded fire it fires powerful projectiles and can charge up a mini-nuke blast.
-Flamethrower replaced with Firedrake Can fire a steady stream of fire or shoot a large bolt that can immolate the impact area. Modded fire access napalm cannon mode to fire rocket like bolts or shoot a rather expensive and dangerous "Rolling thunder" FireDrake Overwrites mancubus flame cannon.
Weapon Changes
-with the use of dualwield/weapon mod you can select different throwables Such as sticky bombs and Throwable gun-turrets.
-SSG gets a weapon mod to fire tungsten flechettes. Not very damaging but pierce through enemies
-Minigun gets weapon mod to fire Fragmenting rounds that explode into shrapnel upon impact. Deal a stupendous damage, but chews through ammo like popcorn.
-Rocket launcher mod fire can shoot scuttlers a small round bomb that can seek down enemies after deployed for a short distance and fire "skip-jacks" with alt-fire a grenade that explodes on every impact.
-Plasma rifles now have an alt-fire when dualwielded.
-Railgun now fires a beam with scope and classic shot relegated to Modded fire. Also added siege blast.
-BFG9000 has ARGENT Altfire (arcs out energy toward nearest enemy) and can be modfired for scatterbolts and anti-quantumic collapse (mini-blackhole) shots.
-New weapons:
-ComArray: Not implemented as a pickup and in testing phase: Can be used to activate a temporary "SONAR" power-up use modfire to change to call down mode to call heavy machineguns and vehicles.
-Brawl A micro rocket lanuncher with a highseed fire rate and a multishot drunken missile altfire Can be switched to a scoped howitzer with modded fire
-TESLA projector A lightning gun that fires a stream of electricity and alt-fires a lightning ball that hits nearby enemies. dual/mod fire swaps to pulse mode to fire tesla bolts that arc upon hitting enemies or or create an electric field with the altfire shot.
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What brutal doom v21 gold should have been like 10 out of 10 best mod
There's some little bugs in it too
its a bit WiP so kinda expected that
do elaborate what you find
it helps
One bug I've found is that once you get to the flame cannon, you can't scroll any further forward through the weapons and it glitches with the old sprite for the weapon. Other than that, this is good work so far
He need to fix it
you mean the FireDrake?
Thank you so much. :3
you're welcome?
Now this is cool, and one of the better ones here.
My only gripe is that the Ravager and Shotgun share different roles in practice, and the former should actually replace the SSG on pickup, not the shotgun.