This is really cool. It is basically Brutal doom without the weapons right? Do you think you could make the weapons from Weapons of Saturn work with this? The some of the special FX from Weapons of Saturn conflicts with this.
Was anything n this changed from the version Mark released a while back? Also there is a beta of the project brutality version on the project brutality discord.
I've noticed when playing the trailblazer mod, the armor pickups are not the ones from Trailblazer but the ones from brutal doom and when ever you use the shotguns, pixels or a graphical glitch (probably both) shows up when ever you fire the shotgun.
I'm using this add-on alongside Final Doomer Plus with the BTSX weaponset and I have noticed that whenever I down an enemy, such as the zombiemen, into last stand, I cannot physically hurt them in any way possible. The zombiemen would continue to fire at me, to which I can't finish them off because my shots on them don't register, it seems. Same with the imps. The half bodies of revenants and the arachnotron heads seem to get hurt by additional projectile fire, but even rocket blasts don't hurt downed zombiemen/imps. As a result, I'm resorted to hiding in order to wait for the last stand enemies to bleed out. Is this a compatibility issue or a bug within this mod, because it states it works with any weapon set mod. Thank you in advance, and I hope to hear back from someone who has experienced this issue too.
I'm trying to figure out something. I need the opposite of this: I need only the weapons of Brutal Doom v20B but not the monsters (leave the monsters unchanged) In order to make it playable with mods that change monsters. The one I'm currently trying to play with Brutal is Avactor, it features custom monsters in Dehacked patches.
Was there a Weapons-Only version of this ever released?
I would attempt to make it myself if you can point me some directions in Slade. Can I simply comment out with "//" all the lines that deal with monsters? Is there a quicker way?
Does this include Brutal sprites for Doomguy, to use it in Hellspawn: Doom Reversed? Doomworld.com
^ Download link in second post here
There's also an updated version of Empathy which includes 32 playable demons and a 3rd person view mode with playable demon sprites to match, with download links in the comments here:
nice mode game
This is really cool. It is basically Brutal doom without the weapons right? Do you think you could make the weapons from Weapons of Saturn work with this? The some of the special FX from Weapons of Saturn conflicts with this.
Try Loading the monsters first, then the WoS Mod.
If it doesnt work, you can delete the BD special effects to keep the ones that come with WoS.
Was anything n this changed from the version Mark released a while back? Also there is a beta of the project brutality version on the project brutality discord.
It's just a copy of the original, no changes.
You got this from YouTube by Mark, yes?
Why if you use it with Zion or anything like that it disables the grenades and the punching and the upgrades how to fix this
Simple. Don't use it with ZION.
I have a feeling it may have to do with conflicting code.
This doesn't work with Zion or anything
I've noticed when playing the trailblazer mod, the armor pickups are not the ones from Trailblazer but the ones from brutal doom and when ever you use the shotguns, pixels or a graphical glitch (probably both) shows up when ever you fire the shotgun.
Gotta wonder when a v21 monsters only version would come out.
Lets see if you Want to add brutality to doom with a weapon mod
GET THIS MOD
I'm using this add-on alongside Final Doomer Plus with the BTSX weaponset and I have noticed that whenever I down an enemy, such as the zombiemen, into last stand, I cannot physically hurt them in any way possible. The zombiemen would continue to fire at me, to which I can't finish them off because my shots on them don't register, it seems. Same with the imps. The half bodies of revenants and the arachnotron heads seem to get hurt by additional projectile fire, but even rocket blasts don't hurt downed zombiemen/imps. As a result, I'm resorted to hiding in order to wait for the last stand enemies to bleed out. Is this a compatibility issue or a bug within this mod, because it states it works with any weapon set mod. Thank you in advance, and I hope to hear back from someone who has experienced this issue too.
Kind of late but yea, I've got the same issue
Hopefully someone will update this eventually, or something similar
We want new Brutal Doom v21 Monsters Only
Brutal Doom v21 Monsters Only plz
can we expect an update of this to v21 when it comes out?
So this will get rid of the cringey nonsense like reloading, grenades, swearing, 'death cams' and JUST have the monster gore and animations?
How About You Shut The **** Up?
I'm trying to figure out something. I need the opposite of this: I need only the weapons of Brutal Doom v20B but not the monsters (leave the monsters unchanged) In order to make it playable with mods that change monsters. The one I'm currently trying to play with Brutal is Avactor, it features custom monsters in Dehacked patches.
Was there a Weapons-Only version of this ever released?
I would attempt to make it myself if you can point me some directions in Slade. Can I simply comment out with "//" all the lines that deal with monsters? Is there a quicker way?
Forget the complainers, I just tested this alongside Hellbound maps and FinalDoomer weapons, it works perfectly, what a match made in heaven \m/ \m/
Does this include Brutal sprites for Doomguy, to use it in Hellspawn: Doom Reversed?
Doomworld.com
^ Download link in second post here
There's also an updated version of Empathy which includes 32 playable demons and a 3rd person view mode with playable demon sprites to match, with download links in the comments here: