Combines BloodWolf333's V21.0.3 and Sonik.o.fan FixeStuff.
Also resolves all script warnings.
Picture unrelated.
Combines BloodWolf333's V21.0.3 and Sonik.o.fan FixeStuff.
Just went through all the conflicting files and pasted over fixes from one to the other and shoved into a single archive.
Also resolves all script warnings.
Restored the bullet holes pain effect.
Added armor randomizer. Occasionally green will spawn as yellow and blue as red, stronger variants of each.
Adjusted the replace rate of the revolver and its ammo. Should appear occasionally through normal game play.
Fixed an animation issue with revolver.
Disabled the no dual wielding in tactical thing. If you dont want to dual wield, dont. Didnt like the disabled feature.
Various shit I cant remember because I wasnt logging it.
This is intended as a temporary file until Blood or Sonik incorporates one or the other. I don't plan to maintain this, nor will I disable or enable the various mutators within it on request.
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Fixed Railgun autoreloading with autoreload disabled.
Slowed animations on cruelty bonuses to three ticks per from, similar to the vanilla bonuses.
Added a lifesphere randomizer, deathsphere, to compliment the red armor.
Lowered health cap from bonuses to 350, purely my preference.
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Fixed Dragonslayer and chainsaw not showing when kicking, chainsaw even shows the right blood color when kicking.
Ported PB's feet showing when you look down. Thanks to CoolKing1234 for help with this. When I asked for permission to use the sprites/code, a dev responded "Oh oki", I took that as a yes.
If you dont like the feet showing, just remove the Sprites/Weapons/Legs folder and they will go away.
Honestly they dont work perfectly, especially if you try to use them to position jumps (seriously, dont do this) or back up into a wall while looking down. Still, this is my favorite feature in a FPS so I had to carry it over to my Doom game.
How to get it work ?
Just load it after Brutal Doom.
For GZDoom, make a bat file in the GZDoom directory:
@echo off
start gzdoom.exe -file brutaldoomv21.pk3 bd21a.pk3 othermods.pk3
exit
For Zandorum, Im not sure but I think you would just put them both in the skins folder with brutal doom renamed A-brutaldoomv21.pk3 and the mod renamed B-bd21a.pk3, C-othermods.pk3, etc
I just found out you can use the GZDoom.ini for this as well, which has made things simpler for me. Find the global autoload (Near top) [Or doom specific load if you use gzdoom for other games] and paste these lines. This assumes the mods are in the same directory as the .ini.
Path=$PROGDIR/brutalv21.pk3
Path=$PROGDIR/bd21a.pk3
You don't need $PROGDIR/ if the files are in the same folder.
Path=file.ext will work.
Well you could also use ZDL, just put both BD and the bug fix file in the external files section, way simpler ;)
Script error, "bd21a.pk3:defaultweapon.txt" line 221:
Invalid state parameter a_overlay
=/ error in Zandronum
That zscript function is not available in Zandorum.
This is not a bad script, but a missing feature in Zandorum.
I havent tried troubleshooting in Zandorum because a lot of BD features are broken and impossible in it anyway.
Actually you must remove this
Whenever I try to play BD with the file on ZDL (with GZD 1.8.10), I get this error message and cannot progress any further:
Script error, "bd21a.pk3:cvarinfo" line 2:
cvar 'bd_disablereloading' already exists
Is it because of GZD version or something else?
(Edit: I forgot to mention that I have lots of addon files like monster expansion, enhanced weapons mutator, ssg skin, and others that I use with ZDL. Would those addon files be the source of problem as well?)
Edit 2: I think I found out how to resolve the issue of mine: I used GZD 3.2.5 instead and removed some of addon files (like ewm), which did the trick.
If any issues pops up while playing the mod with your addon, I'll notice you.
Sounds like a load order issue. Probably best to keep the patch high in the load order so that other mods can overwrite it as needed.
Can you make one mod that brutal Doom have weapons upgrades just like project brutality
I'm getting This error when I tried to load it with Zandronum/ZDL
Script error, "bd21a.pk3:defaultweapon.txt" line 84:
Sprite names must be exactly 4 characters
how do I fix it?
Is it compatible with zandronum?
Update This For the Bd v21.04 Patch
Do you plan to combine the new version of the bloodwolf patch?
Could you fix thye thing that when we pick another revolber the ammo is not pick up? and also remove the alt fast fire option please.