Installation:
1. Unpack in a folder with Blood
2. Start VOXEL.BAT. It will add all models in BLOOD.RFF but if your addition uses other resource archive, you can change corresponding lines in a BAT-file.
Replaces 89 in game objects and world weapon models.
Installation:
-------
1. Unpack in a folder with Blood
2. Start VOXEL.BAT. It will add all models in BLOOD.RFF but if your addition uses other resource archive, you can change corresponding lines in a BAT-file.
Remarks:
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* - VOXEL.DAT and SURFACE.DAT should be without fail replaced and be delivered together with your addition. I will notice as that files, but not values in them are replaced only. Thus, replacing you only add new models, without replacing the old.
* - All sprites corresponding to models are in file TILES018.ART and it also should be delivered together with your addition.
* - Visual samples of models you can consider in mapfile VOXEL.MAP, and ID - in script MODELS.RFS
About that how to create your own model it is possible to read in this article.
I somehow can't get this mod working on my windowx xp. After starting the batch file it tells me:
Adding SKST1 KVX (164) with models\SKST1.KVX
Adding SKST2 KVX (165) with models\SKST2.KVX
Adding KOKAN KVX (166) with models\KOKAN.KVX
Adding CBAR KVX (167) with models\CBAR.KVX
Adding CTRBAR KVX (168) with models\CTRBAR.KVX
Adding CTRBAR2 KVX (169) with models\CTRBAR2.KVX
Adding BMG1 KVX (170) with models\BMG1.KVX
Adding BOX19 KVX (171) with models\BOX19.KVX
Adding BOX18 KVX (172) with models\BOX18.KVX
Adding BOTTLE3 KVX (173) with models\BOTTLE3.KVX
Adding BOOK12 KVX (174) with models\BOOK12.KVX
Adding BOOK11 KVX (175) with models\BOOK11.KVX
Adding BOOK10 KVX (176) with models\BOOK10.KVX
Adding BOOK9 KVX (177) with models\BOOK9.KVX
Adding BOOK8 KVX (178) with models\BOOK8.KVX
Adding BOOKS7 KVX (179) with models\BOOKS7.KVX
Adding MUG1 KVX (180) with models\MUG1.KVX
Adding BUCKET1 KVX (181) with models\BUCKET1.KVX
Adding SNOWMAN KVX (182) with models\SNOWMAN.KVX
Adding BOX20 KVX (183) with models\BOX20.KVX
Adding CASH1 KVX (184) with models\CASH1.KVX
Copying unchanged resources.
Writing dictionary.
New RFF written.
For some reason these are only 21 models although there are 126 in total. Ingame I didn't find any of the new models. Can you help me?
I found two issues with this pack. 1) It uses the "start" & "color" commands which are only available on Windows, not dos. This means the bat cannot run on other platforms such as Linux. 2) barf.exe is a 16-bit application the bat uses for editing resources. This means it cannot run on 64-bit versions of Windows.
Does this work with the newest version of BloodGDX?
How can I use this with bloodGdx? Looks amazing btw!
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I can't seem to get this to work
this wont work for dosbox?
yes. but not the sprites we needed for tunnel00
do voxels support animation tho ?