Description

Beta version of Blood - Coagulated. Includes the cultist and zombie voxelized monsters, along with a collection of props that have also been made into voxels models. This mod works with both nBlood and BloodGDX versions of Blood. It has not been tested with Blood - Fresh Supply. Extract the contents into your autoload folder in the game directory.

Preview
Blood - Coagulated 0.9
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LukasThyWalls
LukasThyWalls - - 13 comments

Hello

When using BuildGDX 1.05 with Polymost render, the game look like this Imgur.com. These lines appears in the videos, menu... seems they show in all textures.

When using classic render, all looks fine.

The enemies look pretty good like this. Nice work!

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LukasThyWalls
LukasThyWalls - - 13 comments

Sometimes also look like this Imgur.com and the boot screen always look like this Imgur.com.

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_chillo Author
_chillo - - 4 comments

That's really strange. I haven't seen that before. I'll look into it. Thanks for letting me know! In the meantime, I'll put in a note to please run BloodGDX in classic render for now.

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SonicB00M
SonicB00M - - 8 comments

That has nothing to do with the voxel pack. Try either deactivating palette emulation or deactivating Anisotropic Filtering in your graphics card settings.

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LukasThyWalls
LukasThyWalls - - 13 comments

Completely true. My mistake. Seems like a Windows Update recently did a Graphic driver update and reset all the default settings to Quality.
The issue is the Palette Emulation setting, when you have Anisotropic Filtering on or the "Quality" setting in NVIDIA panel, in my case. Nothing to do with the voxel pack.
Thanks!

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markanini
markanini - - 7 comments

I created a modified def file that solves conflicts when loading fgsfds's voxel pack at the same time Mediafire.com

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