Changed some of the mutant spawns (mainly in underground places) because teh original ones were boring
List of changes
v1.1 - fixed the crash in X-18 and added boryas to Darkscape and Jupiter Underground. Also added a controller to the bloodsucker village in army warehouses.
v1.2 - added more boryas to Jupiter Underground by replacing some snorks and removed some zombies and zombified stalkers because there were too much. Replaced 2 monolith squads in the CNNP with boryas and lurkers and a bibliotekar, raised the number of monolithians in the other 3 squads to balance this. Replaced 2 of the normal poltergeists in Pripyat outskirts with a pyrogeist and pseudogeist. Replaced two tushkanos with a bibliotekar in the same area. Replaced some snorks with boryas and a bibliotekar in Jupiter. Added boryas to simulation_lurker , simulation_lurker_brown, simulation_lurker_black, simulation_lurker_blue and simulation_lurker_1_2 so they spawn naturally.
v1.3 - replaced the bibliotekar in Jupiter with an albino pseudogiant(the one that can jump) and added them to simulation_gigant so they can spawn naturally.
v1.4 - tried to fix the crash in Agropom Underground several times. It works, but I had to start a new playthrough. I tried everything, even removing squad_descr_agropom_underground.ltx but it still crashed during the Loading Screen Time™