The same weapons from GUNSLINGER - but better, more lethal and realistic against the Zone’s dangers!
This mod is primarily centered around realism, while still retaining playability and (hopefully) balancing: handguns no longer have the rate-of-fire of a single-shot revolver, shotguns will no longer have the spread and mobility of a blunderbuss, intermediate cartridges are now very deadly against bandits and mutants alike, and much more changes here!
Features:
Specific changes for every weapon categories:
Handguns: All handgun cartridges have been reworked, and should no longer outdone intermediary cartridges in terms of damage to better mimic the real-life performance of handgun rounds. To compensate, rate of fire is a lot faster now for all handguns, and accuracy are improved for (some) starter pistols.
Shotgun: Similar to handgun cartridges, shotgun rounds have been reworked (or rather, nerfed) to be more realistic damage-wise. As compensation, shotguns should be a lot easier to use now with better control stats, and buckshot spread will remain consistent regardless of movement speed and stance - as it should be for a shotgun IRL. Weapon durability should no longer affects spread as much for shotguns, and finally semi-automatic shotguns also gets a rate-of-fire boost here as well - Saiga fans, rejoice!
SMGs: Now, SMGs will have better damage, muzzle velocity and accuracy compared to their handgun counterparts. And in comparison to assault rifles, they are lighter and more controllable as well.
Assault rifles: Befitting their name, and the intermediate cartridge that they use, now assault rifles will deal a lot more damage (and armor penetration) against NPCs and mutants alike. Their muzzle velocity will also be a lot faster, and some early-game ARs will also have (slightly) improved accuracy.
Sniper rifles and LMG: Sniper rifles will have improved mobility, rate of fire and durability, to fit better with new ammunition stats. And in addition, corrected damage and faster muzzle velocity for the LMG.
Installation:
Only guaranteed to be 100% compatible with the standalone CoP GUNSLINGER mod.
Open the “1 - Main installation” folder, and extract the "gamedata" folder into the main S.T.A.L.K.E.R. GUNSLINGER installation, and where the Play_GUNSLINGER_Mod.exe executable is.
In case the mod still doesn't work for whatever reason, change the following line in your fsgame.ltx (in the main installation) to:
$game_data$ = true | true | $fs_root$ | gamedata\
Be sure to make backups beforehand!
Update 19/4: This mod should work with Open X-Ray Gunslinger for the time being, but I cannot guarantee 100% compatibility with it.
Compatibility:
Due to the extensive changes for (almost) every weapon in this game, pretty much any mods that directly edit ammunition, or weapon stats will be incompatible.
Permissions:
You may continue working and iterating on this mod as you please, but please don't go around distributing and/or selling it as your own. Also, if you use this mod (or a variant of it) in a public mod pack or reupload this mod somewhere, please credit me, and potentially the company below in which the variant originated from. Thank you.
Credits:
- STRIFER, and everyone associated with the GUNSLINGER mod: For their work on the standalone mod – including the new models, animations, mechanics, etc.
- Fontaine: For his mod on SPT-AKI, SPT Realism, which inspired me to continue working on this mod for both True Stalker and Call of Pripyat: GUNSLINGER.
Changelog:
v1.0.1 (March 15th 2024)
-Buffed 12-gauge slug damage
Average
102 votes submitted.
Excellent addon and by the way, can I ask you to make an addon for the Gunslinger mod for the sounds of gunfire from escape from Tarkov?
Thanks for the comment, and for now I don't have any interest in making such a mod sorry.