Description

Various fixes to minor bugs that have been reported on moddb.com, Discord, and found during my own gameplay.

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BD21.0.1Patch-Testing
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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

***Note: GZDoom is broken and it's new updates are breaking compatibility with Brutal Doom. And their devs probably don't care so, idk maybe we should torch and pitchforks over on their forums until they unfix stuff that wasn't broken in the past lol.

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janice3468
janice3468 - - 7 comments

Does it contain the fixes included in the following:
www.moddb.com/mods/brutal-doom/addons/bd-fixes-patch

Or both should be used together?

Also, which version of gzdoom is supposed to use with the patch?

Please advise.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

No my stuff is all done for Zandronum and SoniK.O.Fan states in the description:
"Uncomaptible with Zandronum due kicks animation system (Zandro does not support "A_Overlay" script). So it's meant to be played in singleplayer."

I have a potato laptop that can't handle all the fancy GZDoom stuff and I enjoy hosting servers and playing online so that's what I make my mods for.

Load Order:
-IWAD (Doom, Doom2, & expansions like TNT)
-brutalv21.pk3
-bd21.0.1Patch.pk3
-everything else that does not overwrite the files that I have modified and recorded in the changelog (so, like music, map, weapon, and monster wads are fine but, not gameplay mods like PB or HardDoom ontop of this)

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Sonik.o.fan
Sonik.o.fan - - 30 comments

I think i'll make Zandro-compatible version, without kick system update for people who prefer Zandronum.

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SchrdingCat
SchrdingCat - - 241 comments

Maybe you could use A_Gunflash instead of A_Overlay ? I think Zandro support it

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SoDOOManiac
SoDOOManiac - - 184 comments

Please could you fix some more bugs that are minor but still bug the **** out of me?)
1) (mentioned before) The SSG alt fire in tactical mode is somewhat glitched, when the left barrel fires the sound is automatically cut out by a dry fire sound.
2) In tactical mode, after both barrels blast of SSG too much time passes before you can manually reload it. Reduce this time please, make it like for Normal player class.
3) Also in tactical mode, it's impossible to sprint with MG42.
4) The knuckle crack (reloading with fists) animation freezes for half a second.
5) Please make MP40 have 33 rounds when reloading a non-empty weapon, as one round is chambered (and 66 for dual MP40s).
6) Make dual-wielding MP40s impossible in tactical mode, as well as SMGs and rifles.
7) The description of Artillery tank shown when entering it is actually the one for Main battle tank.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

Alright yeah I can fix those for 21.0.2. The MG42 if a sideview sprite of the weapon doesn't exist then I can't fix that, am not a sprite artist unless someone has already made them on Discord but, I will fix these.

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SoDOOManiac
SoDOOManiac - - 184 comments

I found a sprite that can be used for sprinting :)
Drive.google.com
it's actually from BDBE.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

That doesnt match the BD21 MG42 anymore there is no drum.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

I am not able to duplicate 2 and 4 in Zandronum with brutalv21.pk3 loaded. I can immediately manually reload the SSG after a double blast or firing both barrels in sequence. And the knuckle crack animation doesn't appear to hang/freeze for me. Might be more GZDoom fixing things that were not broken issues.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

5) The MP40 is an open-bolt automatic weapon so there is no +1 round in the chamber for the weapon. And it wouldn't make sense to code that in for it.

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SoDOOManiac
SoDOOManiac - - 184 comments

Didn't know, thanks!

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

Pistols, MP40s, and Plasma Rifles now cannot be dual wielded in tactical mode just like the Rifles. Artillery Tank now has its own specific HUD message and will make one for the mech and helicopter as well. And then that's it pretty much for v21.0.2.

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SoDOOManiac
SoDOOManiac - - 184 comments

Give back dual-wielding Pistols pls ;)

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

That would not be consistent with the tactical mode theme.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

MBT
I.imgur.com

Arty Tank
I.imgur.com

Helicopter
I.imgur.com

Mech
I.imgur.com

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Batter_purifier
Batter_purifier - - 93 comments

Now to fix the shotgun looping reload when out of ammo

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

I am not able to duplicate that with just the brutal21.pk3 loaded. It just clicks once when you try to fire or reload with no ammo.

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Batter_purifier
Batter_purifier - - 93 comments

It also makes you unable to shoot afterward if you have auto reload off

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

Can't duplicate that either your going to have to be more specific.

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Batter_purifier
Batter_purifier - - 93 comments

Try playing on tactical mode with the most recent gdzoom build and then reload the shotgun when out of shells on reserve

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

Oh, it works perfectly on Zandronum (all that I play) tactical mode or normal. GZDoom is breaking compatibility with Brutal Doom and I cant fix their broken port.

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Batter_purifier
Batter_purifier - - 93 comments

it happens in zandronum as well

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

Ok, I finally duplicated this and it's fixed in 21.0.2 now. Reload state of the shotgun was going to NoAmmo2 and got stuck there. Now it goes to ReloadNormally which loops back to Ready and allows the shotgun to be fired after pressing reload with no reserve ammo like how the rifle behaves.

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Batter_purifier
Batter_purifier - - 93 comments

So it was indeed a loop. Well i wouldn't be able to fix it myself so thanks a lot for trying. Also forgot to mention it also happens to the nazi smg and the granade launcher if you reload after it's already loaded but i think it was kinda regarding the shotgun

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

The MP40 I can duplicate and will fix but, wasn't able to reproduce that issue with the grenade or rocket launcher in tactical mode.

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Batter_purifier
Batter_purifier - - 93 comments

It's not the same as the shotgun and mp40 it only happens if you reload when the granade launcher is already loaded

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

MP40 is fixed, grenade launcher...Isn't acting up for me on Zandronum tactical(auto reload off) or normal mode.

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warif
warif - - 94 comments

The chainsaw has no chain saw animation.
Can you fix it?

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

Can you be more specific? Like the chains moving while it's idling? No Im not a sprite artists and none exist for that in stock Brutal Doom.

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