A compilation of relatively small sized mods originally created for EFP.
Compilation of small addons I used as a testbed to develop new techniques for creating addons.
These are mostly conflict-free - streamlined upgrades has some conflicts with fetch_list and upgrades and will interfere with any addons that modify quests or tasks.
GitHub: Github.com
AMMO MAKER:
Balanced ammo crafting. Get a proportionate and infuriatingly small amount of components from each box of ammo. Ammo crafting is streamlined into four overarching types.
STREAMLINED UPGRADES:
Removes the bloat from upgrade kits and streamlines all the kits into six types (3 for outfit, 3 for weapon).
REMOTE IED:
Allows you to upgrade IEDs with remote triggers and detonate them remotely, as well as disarming any planted bombs for recovery.
OUTFIT CHANCE TO DROP:
The beloved balanced drops addon, now part of the family. Customizable drop chances for outfits and helmets.
All RUS translations courtesy of Aonestr
Icons from Maid-h
Please, can you add the improvements they did to AI ? .. I noticed from YT streams that they are more hardcore than vanilla ( faster reaction and finer vision ).
Have u got the "Hardcore AI" feature on?
Theres also a few sliders IIRC that affect to their aim and stuff.
Most of the time I just get sniped from 100m away, so, yeah
Im pretty sure EFP is using this mod for AI
Moddb.com
Can confirm. This is the only good AI mod we know of, all other AI mods are unbalanced. I also recommend the Stealth mod and Ghillies mod (ghillies mod includes a useful component that lets you hide behind bushes, enemies no long have xray vision through foliage!)
Arti ur ammo mod is awsome but creating 15 ammo everytime pain in the back, can u make un update for box version of it like u did in EFP??
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I found an interesting bug for your mod
Seems stashes are affected, ones that contain modifications for equipment will show them for a brief second before vanishing, leaving an empty stash. However, this stash won't be "empty", which I believe results in the stash being entirely incapable of being revealed via quest completions.
The temporary solution I have found for this is to put something into the stash and then retrieve it, thus setting the stash to "found" and most certainly re-enabling it to be discovered once again.
Not a very serious bug, but may inconvenience people who search the stashes only for them to softlock and leaving them not knowing how to fix it themselves.