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GOOD WORK FOR ARTILLERY ENJOY THIS SWORN ARTILLERY XD BUGS REPORT-ME

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Artillery Fieldcannon Vanilla BF2
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BF2all
BF2all - - 1,145 comments

cool man, looking for static weapons and this i what i need. THX.

Some1 got more static weapons?

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European45 Author
European45 - - 212 comments

yes it has a second weapon button 2 but I'm still doing a test more it works the gun 2 ok, Thank YOU :)

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Guest
Guest - - 690,747 comments

Its auto artillery or bot or player hav to use it

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European45 Author
European45 - - 212 comments

Both the Player and the bot can use the auto artillery ok :) Enjoy

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OB05
OB05 - - 8 comments

From Aix2.0 mod

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European45 Author
European45 - - 212 comments

Yes so mod for vanilla bf2 Original for AIX 2.0 :)

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Guest
Guest - - 690,747 comments

Could you tell me in which route I install it?

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European45 Author
European45 - - 212 comments

DO NOT FORGET TO BACK UP FILES FIRST OK:
1°: Download the file and extract the file for files separate folder by folder
2°: Go in battlefield 2 right click on properties
3°: First Open the "Objects Client" zip, grab the file that is Extracted from the "Objects_Client" folder and paste directly into the "Objects_Client" zipped file ok

4°: Now Do the same Step For the Objects_Server Open the "Objects_Server" zip grab the file that is Extracted from the "Objects_Server" Folder and paste directly into the "Objects_Server" zip file ok SAVE ALL AND CLOSE SO MUCH THE OBJECTS_CLIENT AS THE OBJECTS_SERVER OK

5°:Now go to the main directory of your maps
grab your favorite map Strike_Of_Karkand Example: Open the file in the following path GamesModes / sp1 / 16 / GamePlayObjects.con open as Notepad or NOTEPAD ++

LOOK FOR AN EDITABLE OBJECT FOR LARGER INFECTIONS ACCESS YOUTUBE AND SEE HOW TO EDIT THE MAP AND ITS OBJECTS OK

YOU WILL PROBABLY HAVE A BF2 EDITOR AND REEDIT YOUR MAP, LOOK FOR A YOUTUBE CLASS RELATED TO THE BF2 AND LEARN TO EDIT MAPS

WELL HERE GOES THE EXAMPLE OK:

rem [ObjectSpawnerTemplate: us_base_MART]
ObjectTemplate.create ObjectSpawner us_base_MART
ObjectTemplate.activeSafe ObjectSpawner us_base_MART
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 art_fieldcannon <<<<<<<<<<<<<<<<< Paste Here
ObjectTemplate.setObjectTemplate 2 art_fieldcannon <<<<<<<<<<<<<<<<< Paste Here
ObjectTemplate.minSpawnDelay 1
ObjectTemplate.maxSpawnDelay 2

rem [ObjectSpawner: us_base_MART]
Object.create us_base_MART
Object.absolutePosition 0.000/0.000/0.000 <<<<<<<<<<<<<<<<< Test Coordinates Here you define by BF2 Editor
Object.rotation 0.000/0.000/0.000 <<<<<<<<<<<<<<<<< Angulo Teste Here you define by BF2 Editor
Object.setControlPointId 1
Object.layer 1

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