DO NOT FORGET TO BACK UP FILES FIRST OK:
1°: Download the file and extract the file for files separate folder by folder
2°: Go in battlefield 2 right click on properties
3°: First Open the "Objects Client" zip, grab the file that is Extracted from the "Objects_Client" folder and paste directly into the "Objects_Client" zipped file ok
4°: Now Do the same Step For the Objects_Server Open the "Objects_Server" zip grab the file that is Extracted from the "Objects_Server" Folder and paste directly into the "Objects_Server" zip file ok SAVE ALL AND CLOSE SO MUCH THE OBJECTS_CLIENT AS THE OBJECTS_SERVER OK
5°:Now go to the main directory of your maps
grab your favorite map Strike_Of_Karkand Example: Open the file in the following path GamesModes / sp1 / 16 / GamePlayObjects.con open as Notepad or NOTEPAD ++
LOOK FOR AN EDITABLE OBJECT FOR LARGER INFECTIONS ACCESS YOUTUBE AND SEE HOW TO EDIT THE MAP AND ITS OBJECTS OK
YOU WILL PROBABLY HAVE A BF2 EDITOR AND REEDIT YOUR MAP, LOOK FOR A YOUTUBE CLASS RELATED TO THE BF2 AND LEARN TO EDIT MAPS
rem [ObjectSpawner: us_base_MART]
Object.create us_base_MART
Object.absolutePosition 0.000/0.000/0.000 <<<<<<<<<<<<<<<<< Test Coordinates Here you define by BF2 Editor
Object.rotation 0.000/0.000/0.000 <<<<<<<<<<<<<<<<< Angulo Teste Here you define by BF2 Editor
Object.setControlPointId 1
Object.layer 1
cool man, looking for static weapons and this i what i need. THX.
Some1 got more static weapons?
yes it has a second weapon button 2 but I'm still doing a test more it works the gun 2 ok, Thank YOU :)
Its auto artillery or bot or player hav to use it
Both the Player and the bot can use the auto artillery ok :) Enjoy
From Aix2.0 mod
Yes so mod for vanilla bf2 Original for AIX 2.0 :)
Could you tell me in which route I install it?
DO NOT FORGET TO BACK UP FILES FIRST OK:
1°: Download the file and extract the file for files separate folder by folder
2°: Go in battlefield 2 right click on properties
3°: First Open the "Objects Client" zip, grab the file that is Extracted from the "Objects_Client" folder and paste directly into the "Objects_Client" zipped file ok
4°: Now Do the same Step For the Objects_Server Open the "Objects_Server" zip grab the file that is Extracted from the "Objects_Server" Folder and paste directly into the "Objects_Server" zip file ok SAVE ALL AND CLOSE SO MUCH THE OBJECTS_CLIENT AS THE OBJECTS_SERVER OK
5°:Now go to the main directory of your maps
grab your favorite map Strike_Of_Karkand Example: Open the file in the following path GamesModes / sp1 / 16 / GamePlayObjects.con open as Notepad or NOTEPAD ++
LOOK FOR AN EDITABLE OBJECT FOR LARGER INFECTIONS ACCESS YOUTUBE AND SEE HOW TO EDIT THE MAP AND ITS OBJECTS OK
YOU WILL PROBABLY HAVE A BF2 EDITOR AND REEDIT YOUR MAP, LOOK FOR A YOUTUBE CLASS RELATED TO THE BF2 AND LEARN TO EDIT MAPS
WELL HERE GOES THE EXAMPLE OK:
rem [ObjectSpawnerTemplate: us_base_MART]
ObjectTemplate.create ObjectSpawner us_base_MART
ObjectTemplate.activeSafe ObjectSpawner us_base_MART
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 art_fieldcannon <<<<<<<<<<<<<<<<< Paste Here
ObjectTemplate.setObjectTemplate 2 art_fieldcannon <<<<<<<<<<<<<<<<< Paste Here
ObjectTemplate.minSpawnDelay 1
ObjectTemplate.maxSpawnDelay 2
rem [ObjectSpawner: us_base_MART]
Object.create us_base_MART
Object.absolutePosition 0.000/0.000/0.000 <<<<<<<<<<<<<<<<< Test Coordinates Here you define by BF2 Editor
Object.rotation 0.000/0.000/0.000 <<<<<<<<<<<<<<<<< Angulo Teste Here you define by BF2 Editor
Object.setControlPointId 1
Object.layer 1