Description

Inspired by xGrenadier's and Nekousagi's artifact mods, this is an artifact mod that changes current artifact stats so that they both make sense and are more useful, as well as adding radiation reducing artifacts.

Preview
Artifact Redux v1.3.1
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MoxThe
MoxThe - - 8 comments

do junk artifacts still exist?

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HedorahBanno Author
HedorahBanno - - 31 comments

Yes they do. Junks still exist, they just don't have stats.

I had an idea to edit junk artifacts into having small stats (like pelts) while buffing artifacts by a bit, to have junks be something to tide a player over until they can get real artifacts. However, I ended up not going through with that idea, mainly because it'd take a lot of work (especially changing their descriptions to actually read like artifacts+making them able to be in containers).

I might revisit the idea (and maybe even make junks into just full blown artifacts) but that'll have to be when I have a lot more time.

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GadenKerensky
GadenKerensky - - 27 comments

To be honest, I'd rather Junk Artefacts be left alone completely. Let them be nice loot items without being 'hot potatoes' so to speak.

Just nice lumps of money. Not a lot, but good loot.

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TomLink
TomLink - - 191 comments

it is just me or the thumbnail looks like a thumbnail made by Stimpee : an edited picture took from a gay pornography ?

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[πš›πšžπš‹πš’]
[πš›πšžπš‹πš’] - - 606 comments

I've got so many questions. For example, how do u know tha? .

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HedorahBanno Author
HedorahBanno - - 31 comments

I don't know about the stimpee part, but the image is based off a meme where a dude is trying to hold a bunch of limes.

Where'd you even get that second part from lol

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NekousagiKorouYTttv
NekousagiKorouYTttv - - 226 comments

(buried)

ur mod sucks lol

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HedorahBanno Author
HedorahBanno - - 31 comments

darn I guess I'll go die

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[πš›πšžπš‹πš’]
[πš›πšžπš‹πš’] - - 606 comments

Can we go together? Life is starting to be a mess kek

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HedorahBanno Author
HedorahBanno - - 31 comments

We'll all jump headfirst into a whirligig

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Synthetic_Snow
Synthetic_Snow - - 103 comments

Can I join you too?

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HedorahBanno Author
HedorahBanno - - 31 comments

It's for everybody, free, with no one left behind.

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Babzik
Babzik - - 3 comments

hard mode is too hard, lesgo unhard it together lads

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Acceltwo
Acceltwo - - 28 comments

Is the mod like in clear sky? with two types of artifacts: with positive effects + radiation and those that absorb radiation?

Or as in Shadow fo chernobyl? different scrambled types?

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HedorahBanno Author
HedorahBanno - - 31 comments

I modeled it a bit more after SHoC, but I made sure that there isn't an artifact that just removes rads. All artifacts have different properties, as well as either a +rad or -rad amount. There isn't an artifact that just takes away radiation, and there's only one artifact that has no radiation at all, nor takes away it (and it's a spoiler artifact).

Artifacts can have both positive effects and -rads.

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slurpdog
slurpdog - - 1 comments

any chance you could post a complete list of changes/artifact stats?

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HedorahBanno Author
HedorahBanno - - 31 comments

Absolutely. I'm updating the mod in about an hour, since I had to make some changes concerning balance. I also wanted to add screenshots to the download for each artifact, so people could see the changes to each artifact for themselves.

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MarqØ
MarqØ - - 150 comments

Try to compress the images further, chop them in lower resolutions and colour depth. 140MiB as of right now is kinda huge, specially for those downloading it with a slow internet connection.

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JohnBobknob
JohnBobknob - - 17 comments

what's with the added ui_actor_hint_wnd.dds?
is there some sort of icon changes?
if so, shouldn't it be ui_icon_equipment.dds?

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HedorahBanno Author
HedorahBanno - - 31 comments

It's just the file that removes the grey rad icon. It'd keep flashing when a +rad and -rad artifact were being used, so it's gone.

Should be fine for your game, shouldn't change anything else.

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JohnBobknob
JohnBobknob - - 17 comments

oh alright then
great work btw

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HedorahBanno Author
HedorahBanno - - 31 comments

Thanks, it's appreciated.

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Emmet.Otter
Emmet.Otter - - 1,715 comments

Will give this a try. Thanks!

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HedorahBanno Author
HedorahBanno - - 31 comments

I hope you enjoy it

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[πš›πšžπš‹πš’]
[πš›πšžπš‹πš’] - - 606 comments

I think u broke the junk artifacts on the last update. Real artifacts appear to have the last patch statistics, but junk artifacts became, well... Junk again...

Maybe u included the default .ltx of junk artifacts on the zip?

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HedorahBanno Author
HedorahBanno - - 31 comments

The mod is meant to just buff regular artifacts, junks haven't been changed. They don't have any properties.

I was thinking about eventually updating the game so that junks have properties + proper descriptions, but that'll be later, since I am very busy IRL and can't find the time recently.

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[πš›πšžπš‹πš’]
[πš›πšžπš‹πš’] - - 606 comments

Sorry, might have mistaken it with one of the other artifacts mod.
At this point im just adding every single thing I see on this section to the game hehe. We good then.

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HedorahBanno Author
HedorahBanno - - 31 comments

No problem! The mod that also changes junk artifacts is called the Artifact and Attachment Overhaul mod, in case you didn't know.

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Acceltwo
Acceltwo - - 28 comments

Please, can you get a version of the mod that does not modify the containers?

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HedorahBanno Author
HedorahBanno - - 31 comments

I'm sorry, but I can't. The way containers work, is that you need to actively modify the ltx for every single artifact in order to reduce radiation. That is, it isn't just an ltx that automatically subtracts a certain amount of rads from every artifact, but rather you need to add the amount of radiation you want each artifact to emanate in each container manually.

If I remove the ltx for containers, it'd mean that artifacts would have messed up values in containers compared to their normal values out of them. Like an artifact with +12 radiation having +24 radiation in an IAM, for instance.

Is it conflicting with a mod you have?

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Acceltwo
Acceltwo - - 28 comments

No, it was just to preserve the original weight of all the containers but it sounds complicated better let's leave it that way.

Thanks for your attention

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Guest
Guest - - 689,386 comments

I'd suggest saving the screemshots of the various artefacts as Jpeg to reduce the size of the mod from 140 MB to possibly less than 2 or 3 mb.

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HedorahBanno Author
HedorahBanno - - 31 comments

That's pretty smart, actually. I'll get on that today or tomorrow, since it'll reduce the size and therefore be less of a hassle to download.

Thanks!

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Tegarccio
Tegarccio - - 130 comments

dude, some of the artifacts are not being detected, like black (or dark) stone on fire anomaly and the a-bread.
not cool, man

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HedorahBanno Author
HedorahBanno - - 31 comments

Unsure what could be causing that. I've been real busy and haven't updated this in a while, but I'll check this out and see if I can get a fix out.

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HedorahBanno Author
HedorahBanno - - 31 comments

Alright, I've got a good idea on what's the issue, as well as several ideas for improving the mod in general. Currently it is difficult to get work done on the mod, however, so I can't give an ETA on when this'll be ready.

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Chezpo
Chezpo - - 5 comments

Bro, do i need a new game?

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Emmet.Otter
Emmet.Otter - - 1,715 comments

IM having issues with all of the new artifacts (black sparay, full empty, ring, pin and so on....) not being able to insert them in the AAM containers.

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Rubrakul
Rubrakul - - 47 comments

Hello, looks like it works with the latest Anomaly version (RC15)!! :)

By the way, which file do I have to change so I can update some values on a specific artifact?

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HedorahBanno Author
HedorahBanno - - 31 comments

I believe they're all in the same files of the mod, no specific files for specific artifacts. The file in question is items_artefacts.ltx , though you need to edit the containers and descriptions to reflect any changes on the artifact itself i.e. editing Thorn would require editing the containers so that they actually subtract the rads.

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Guest
Guest - - 689,386 comments

Does vanilla anomaly makes artifact so rare. Or is it your addon that made it so ? I have been with veles around a week in game time, and only found 1 battery.

And why is nobody made artifact transmutation ? So those junks which i have a ton of can be cooked into something useful

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HedorahBanno Author
HedorahBanno - - 31 comments

I've got no clue on artifact transmutes, that would be cool though. As for the artifact rarity, I've got a decent idea of what it could be. Hoping to put an update out very soon to fix it.

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Guest
Guest - - 689,386 comments

update for 1.5.1 ?

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Guest
Guest - - 689,386 comments

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Guest - - 689,386 comments

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Emmet.Otter
Emmet.Otter - - 1,715 comments

Im not too crazy of this addon. Too many variations of each artifact. Too difficult to decide which to use with what artifact. Too heavy on the pros and cons on each.

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Frozi0
Frozi0 - - 1 comments

Hey Banno I just read the description I love what your doing here keep up the good work about to try this baby out if I find anything I'll let you know

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Guest
Guest - - 689,386 comments

The Toxic Particle Filter is Giving radiation and not taking it away

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Guest
Guest - - 689,386 comments

question... does this work with 1.5.2 update?

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Until_It_Sleeps
Until_It_Sleeps - - 1 comments

I think this mod breaks the hud a bit. A bunch of glitchy red and orange appear where the status effects are when I have this enabled

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