Fix 1: updated files of start equipment and perks! Fix 2: scripts updated to the newest version of mod to prevent crushes. Also added more options to game menu!
Installation: move all from archive to the game folder, enable JSGME.exe and install the revisions you like! I also recommend running the mod using my shortcut from the archive, substituting your path to the mod folder.. New game is not needed!
Description:
1. Increased maximum weight from backpacks;
2. Increased maximum weight from armor;
3. Removed displacement limitation;4. Knives break boxes (damage has not yet been increased, is it necessary?);
5. Spawner (F1 key in the main menu). You can spawn anything, including all flash drives, quest items, and even monsters! Spawner fitted this mod for 2-3 hours, I hope you enjoy it!
6. Trade is simplified (Sidorovich buys items of 100-20% condition, hoarders at the Dump during the day 100-7%, at night in any condition);
7. Removed displacement limitation (from all boxes and cretas too);
8. Increased the weight limit and the volume of backpacks for ordinary stalkers (mainly for trading at the Baraholka);
9. 2x increased time of charging magazines;
10. All waste has been cut from spawn_list;
11. Mark on the Swamp Doctor (when you come to the Swamps, press F7 and a mark will appear on the Doctor; zoom in on the map to see it);
12. Lootmoney from dead stalkers;
13. In exoskeletons, the battery is discharging slowly;
14. Increased weight and removed volume from all armor in the game;
15. Minimap returned;
16. Increased damage to knives;
17. Removed unnecessary files from the archive;
18. Actor's revisions: now the player can run normal distances instead of 20-40 meters; a little less stamina loss from kick with a leg (with a full stamina, you can make 5 strikes instead of 4); a little higher jump;
19. Optional: more money or points at the start (you can combine);
20. Increased maximum weight for all exoskeletons;
21. Improved HUD: purple corpse marks; also I`ve moved the clock under the minimap and made it orange;
22. Weapons drops in better quality (there will be no more weapons with quality 0-4%);
23. Armor also drops in slightly better quality;
24. Savescum is disabled. Upload as much as you want!
27. Returned the option in the game settings "death of NPC in anomalies";
28. Returned a lot of settings to the "Game" menu;
29. Returned the usual CoC spawner, S button. It can be used for teleport on unvisited locations, for example;
30. Increased damage to all buckshot in the game (buckshot itself, not weapons). Now it`s not useless;
31. Instant charging of magazines.
Added @misterkat revisions:
1. Drops of ammo are anywhere from 1 to 7x what they used to be. This is designed to make the ammo drops a bit more realistic. It makes no sense for NPCs to drop 5-6 bullets!
2. 50% chanse to a termos of water drop.
3. No more exploding guns!
Average
89 votes submitted.
Nice, glad to see an update!
The changes sound good, mainly balance to make things a little more forgiving. It felt like I was barely breaking even on jobs because I'd expend meds/ammo/repair money on the job, then the job would barely compensate me enough to earn much. Though I still haven't really figured out the point of getting paid in cash. Am I supposed to bring it to a particular trader to get more value from them?
No, u can earn good money only on artefacts or tasks.
Nice, I only need savescum off to be happy otherwise I like to suffer in AREA :)
Somehow quicksaves still dont work during combat?
It's normal, I didn't turn that out.
Is there a way to turn it off? I feel like I am playing on playstation console
I think no, it works only on one older version and then they fix it.
Could you please upload game_relations.ltx from AREA or tell me where to find it? I want to change few faction relations and also make more mutants fight each other, but I can't find it.
Disk.yandex.ua
Enjoy 🙂
Thank you so much!
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Could you also add spawn NPC ?
By the way, is there any method to bring back the companion system ? :(
U can spawn any NPC by spawner.
Damn i have your mod for doctor on swamps but... He's not there xD I don't know where he is, i searched everywhere and map shows nothing.
Zoom in and look carefully.
Then he died or never spawned in my game because there's nothing there.
I tried to install "More money on start" but it gives an error " \s.t.a.l.k.e.r._-_a.r.e.a\gamedata\scripts\_g.script:1685: attempt to call field 'Actor' (a nil value) "
U play the last version?
Damn, mine is 1.1619.
Any idea wich parameter should i edit to get my stalker losing less stamina? i would like to walk a few more meters without getting an asmathic attack
; Power
jump_power = 0.05; power reduction with a jump without taking into account the weight of the load
jump_weight_power = 0.045; reduction of strength with a jump, taking into account the weight of the load, for the maximum allowable weight
overweight_jump_k = 10.5; overweight jump weight coefficient (multiplied by jump_weight_power)
stand_power = -0.01; power increase per second while idle
walk_power = 0.0012; power reduction per second while walking without taking into account the weight of the load
walk_weight_power = 0.0100; power reduction per second while walking, taking into account the weight of the load, for the maximum allowable weight
overweight_walk_k = 1.40; coefficient of the effect of overloading the load (multiplied by walk_weight_power)
accel_k = 2; coefficient for running (multiplied by walk_power, walk_weight_power)
sprint_k = 2.5; coefficient per sprint (multiplied by walk_power, walk_weight_power)
Thank you!!!!!!
Hey boss, last time i bother you i promise. Dou you have an outfit.ltx with the original volume values?
Drive.google.com
Hello there! Is this work with properly with Gunslinger? like spawning gunslinger items and is there any mineral water???