Ar Pack Complete. It's definitely not a modpack, I just separated everything by folder and included everything SiberCat and MrDemonized uploaded.
AR PACK
I made many changes to the weapons, including new sights, repositioning of weapons in 4.0 and EFT of a FOV 7.0
I will say it "always": I know that nobody likes to have repeated addons, although I hope this is more definitive, because "SiberCat" what is in its complement, however, conflicts and the version of MrDemonized DLTX is not included the "M4A1".
Required:
- DLTX Updated.
- The weapons that require DLTX are M4 Ras Alt, M16A1 and M16A4.
Captures:
Change:
- Contains each weapon separately, for better use.
- There are two versions of "FOV 4.5 & 7.0"
- Sound Change for the "M4 Ras By MrDemonized"
- Placed DLTX version for "M16A1 & M16A4", both to merchants and scopes.
- Added better Eotech scope.
- Added Barska scope for all weapons.
- EFT Reposition.
- Removed the "M203 from ltx, not having it in the weapon model, an animation with an invisible grenade launcher was produced.
- Fixed all M4A1s, in the SiberCat version, the sights were not produced correctly.
- Everything is now compatible with BaS.
- New crosshair Acog
- Patch for Mags Redux, both for the "M4 Ras Alt, M16A1 and M16A2-M203"
- Variety of other things.
.LO SIENTO PERO NO USO MO2.
Installer:
If you do not use BaS, the installation should look like this.
Intall BaS:
It should stay like this, although the order does not matter, there should no longer be any problem with BaS.
Please report any bugs in the addon, upload one by one so you will know which one is failing.
Credits:
SiberCat: For its AR package and its animations.
MrDemonized: For adding his M4 Ras Alt and weapon compatibility.
BlackJeison: For teaching me how to assemble the scopes on the weapons and the laser arrangement on the M16A4.
-Gunslinger Pack Coming Soon-
.With authorization from TeivazCZ.
Pinned comment
Update 1:
•Fixed reposition of all weapons.
•Thanks to BlackJeison for the solutions:
×The DDMV laser should appear
×Placed the text corresponding to the DDMV.
×Improved textures.
•Fixed DDMV sound.
•Fixed Russian text on m16.
Nice work!
Thank you
God!!!! thought I was the only one in the whole planet that still used JSGME, because of how hard it is to understand MO2, just for that you deserve my respect.
10/10
Not difficult, it's just that it has a lot of buttons but in the end you only use two or three and the direction of the game
Black tried it, but I don't know how to use it :/
Haha It's true, when I see the installation of addons it complicates it, I like simple things better :)
Thank you very much Alisen
Great job!
Thanks stalker_boss
Dude I literally just frankensteined my own personal modpack out of desperation for a weapon replacer modpack for anomaly, and now you're making a gunslinger modpack, why are the things I desperately needed coming out after I do it myself
I also really like "Gunslinger", also the kindness of other people in sharing some weapons with me.
Glad you're finally the one that's adding gunslinger addons to the workshop, godspeed
Thanks ThatOne
Nice mod! However I'm not sure if this error is caused by the mod, when I attempt to attach ACOG to the M16 w/ M203 or the M4A1, the game crashed and the log shown this:
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...anomaly-1.5.1.2\gamedata\shaders\r3\models_lense_scope.s(10) :
LUA error: ...anomaly-1.5.1.2\gamedata\shaders\r3\models_lense_scope.s:10: attempt to call method 'sampler' (a nil value)
Trying to find out which mod causes the conflict atm.
Oh, sorry, I forgot to place some Shaders, I'll send it to you right away via Google Drive link.
Link: Drive.google.com
This should solve the problem.
Can confirm this works, cheers!
basado
Он, ведь... бьет по кнопке задержки, а не как всегда? Ведь бьет, правда?
I don't understand what you want to tell me.
Anims with slide stop button or as always - shutter handle jerking?
The animation is the same as what was already there, it is from SiberCat. The only thing added in this add-on is the M4A1 for the 4, the only bad thing is that there are no textures for them.
Expression : false
Function : CXml::Load
File : D:\a\xray-monolith\xray-monolith\src\xrXMLParser\xrXMLParser.cpp
Line : 139
Description : XML file:text\rus\st_wpn_m16.xml value: errDescr:Error reading end tag.
stack trace:
Русский перевод выбивает, закинул только этот файл из папки eng в папку rus - заработало.
Delete the Russian text in m16 for now: gamedata/config/text/rus. Until I can solve it.
I think issue is in line 14 of the *.xml file. Removing it should fix it
Solución al texto M16
Link: Drive.google.com
Gunslinger Pack жду с нетерпением
I'll finish what's left to fix and upload it :)
Thanks for bringing back the AR pack, I had to give up the previous 2 versions of sibercat and demonized since it gave me a lot of crashes.
Yep, unfortunately they had some, I would say more the SiberCat version.
I hope this time goes better
Amazing work. These guns always bothered me and neither of the AR Pack versions felt really great to me. HUGE props for making a Hud Fov 0.4 version. A lot of people that make animations just release their addons for their preferred hud fov and they will either lock the hud fov on the gun or tell you to **** off and use the dragable hud editor yourself lmao.
I am having some problems with grenade launchers though. The GL Iron Sights on the M16A4 Long are misaligned when using certain scopes like the Barska or the ACOG. I am using the EFT reposition version. He's some screenshots: Imgur.com
Yep, some people just like to share the Fov as they like, although I must say that it is difficult for me to leave it perfectly, plus the HUD Editor has errors when it comes to modifying several scopes at the same time.
Sorry for the bad placement of the Grenade Launcher with Acog & Barska, I just fixed that error.
Link: Drive.google.com
I thank you for reporting the bug.
No, thank you for fixing it so fast. Make sure to update the moddb page with the fixed files when you can so that new downloads will include them.
Yeah, the hud editor is kind of a pain to mess with. Weapon positions in general are a mess to deal with. I gave up after I've spent more than one hour trying to align the iron sights of an SVD reanimation when I used to have my hud fov at 0.4.
Yep, in a few minutes I will update the ar package, maybe some people don't see the fixes in the pinned comment.
Exactly, it is very difficult to use :/.. but I prefer your addon a thousand times, rather than using the one that is defined in Anomaly.
Which weapon is shown with the vertical grip? That's not in the pack is it? I think thats the DDV14?
Yes of course, the weapon with the grip is the DDMV4.
The folder location "[M16A4]" contains the m16, m16-m203 and the DDMV4.
Damn, those guns are really nice. Now what about AK pack, if it exists, haha? Like 2 gigachad bois are fighting each other
haha well first will come the HK Pack, the LR-300 Pack, the Scar Pack, and I guess finally the Gunslinger.
Oh yeah, baby!
I have these add-ons installed, and when I install the AR Pack Complete, the weapon from the M16A2 Replace addon has a reticle when aiming at the front sight, but everything works fine without the AR Pack addon.
Moddb.com
Moddb.com
Give me a few minutes to check those addons well with this one.
I just tested the M16A2 Replacer, and it conflicts with it, what this "m16a2 replacer" does, it changes the model, the animations, and everything else in Anomaly's vanilla m16, what you could do is disable the M16A4 uploaded by me, doing that same thing would solve the problem, yes or yes you will have to use one of the two, sorry :/
Is it possible to make a compatibility patch for people who wish to use both your M16A4 and billwa's M16A2 replacer? (Make the DDVM4 separate from the M16A4 file perhaps?)
Also if you could add captions to the photos on the description it would help make it less confusing.
Pues la verdad que si es posible, sería hacerlo dltx al DDMV4 y hacer que los de Billwa sean compatibles, lo malo que no tengo tiempo para actualizar, además siempre borro lo que subo, intentaré descargar este pack y hacerle arreglos.
Comprendo, suerte terminando tus otros proyectos pendientes, sobretodo el port de Gunslinger.
Holy **** the round barrel M4 looks fire. Nice mod!
Thx Swaf :)
Hi! For some reason all the weapons are invisible and unusable. Is this because I've installe them manually?
Hi, If unfortunately it was due to a bad installation, this is because it cannot reproduce the animation well because the weapon model is missing or the .omf file is missing.
Please see the installation images in the images, you must read each folder name which one goes first and then the others.
Thank you for the quick answer!
It's a pleasure
DDMV4 reload lacks sound effects for whatever reason
Yes, it was my mistake, today I wanted to update but for some unknown reason it didn't let me :/
I will update again so I don't get these problems anymore.