ABO 3.1 **Updated Version with Npc´s Die in Emissions Merge** incl. Pre-Blowout Murder Crows.
Emission and Psi-Storms now are more realistic and menacing than ever before. Timed Lightning and Atmospherical Reverb add to the Immersion. Plz Rate after trying it
Apocalyptic Blowout Overhaul 3.1
NOW COMPATIBLE WITH "Npc´s Die in Emissions(For Real)"
*Extra "Zone´s Purge" Option*
(Replaces Siren with "End of the World" Ambience)
made by yours truly B-)
----------
Overhauled all Emission and Psi Storm Sounds plus fitted Lightning Timing
----------
Warning: Video sound quality does not represent Addon sound quality!
Emission Preview:
Psi-Storm Preview:
Install: Drop gamedata into Anomaly Main folder and Overwrite. Compatible with most mods.
if You don´t want NPC´s die in Emission (for whatever reason) pick the ABO 3.1 Folder and if you want drap the Zone´s Purge folder in Main folder and overwrite
Done!
Comment section for Bugfixing
Rate responsibly
(buried)
May need to fix the file, it's just a file itself and no gamedata/sounds attachment folder to do so.
After opening zip File you find a folder called "Apocalyptic Blowout Overhaul Vol. III"
inside there is the gamedata folder containing all files so i am a bit confused you could not find it...
I'm a fan of yours and I'm still getting in touch. Where is the mod that replaces all NPC models with the Sidorovich model? :333
Sidorovich called me when i was working on it... said he saw what i was about to do and so he hacked my ****.
He said if i release the addon which replaces all npc´s with Sidorovich, the Zone would send 20 Burers to the nearest Internet Cafe in order to harrass my email account with death threats and **** pix...
of course i dropped the project shortly after :/
Not canon. Sidorovich would not call on such a case because he is a cheapskate and calls in the Zone cost money. He would have sent a stalker with the nickname SuperVovan228Fantomas1448xxx-_-_-2006ProStalkerKKK to your head, who had already visited all locations during the week of his arrival in the zone, twisted monolith, sin and UNISG a couple of times on his banana, and even earned 1kkkk rubles on the sale of cans with teeth and worn underwear, shot 2k stalkers (from where so much in the zone?) and most importantly, IMPOSSIBLE for a stalker in an Anomaly........ he did`t install a BoomStick on his assembly and played with vanilla guns....
would this compliment with pre blowout murder addon?
It is included now. The Author wants to remind that they only trigger on Emissions not on Psi-Storms. Also if you trigger Emissions through Debug Menu it will skip the crows so you need to wait until the Zone decides to let it rip
It would be great if there were more warning birds sound
Pre-Blowout Murder Crow Addon is included but exclusively on Emissions
As always, top tier work. My one criticism though. I feel like the Pre Blowout/Storm siren is overlooked a lot. Its way too short in my opinion. Maybe let it start a little earlier soon after the PDA comms go out and let it linger until thunder starts to come in, just to strike in the sitution. Also what happend to the crow calls before the emmision? That was a nice part of the previous version.
Thank you for Feedback. Crows and Sirens have been included. If you want another Siren pick one of these:
!!BUT!! ONLY REPLACE blowout_siren.ogg in your gamedata files!!!!!
Moddb.com
Moddb.com
Moddb.com
Moddb.com
Moddb.com
Moddb.com
Moddb.com
Compatibility for Moddb.com, pls :)
Alright we are working on it atm. Some error still occur please be patient i will soon upload the new version
Apocalyptic Blowout Overhaul 3.1 is now Released. Feedback and Critique are welcomed.
Godd hunting Stalkers
Quiere decir que también se agrego el sonido de los cuervos antes de la emisión?
Not yet. The Mod Author has still not answered.
is it possible to give it a few levels like 3 levels of intensity and randomly get one?! over the coms you get the message that a lvl 3 psi emission is incoming
A great idea actually. If we find someone who is able to do the scriptwork for this i can provide custom sound files and we can make it happen.
Ethylia and i made the Crows Murder Addon so he would be my first pick. i just suggested it to him
Hope we can make it happen soon
compatibility with desmon's horror?
Desmons horror can be used to add further depth and Sound variability but if you overwrite Scripts or configs there could be errors. I would recommend winmerge to edit out any incompabilities... there are tutorials for beginners but since i just add some monster sounds from Desmons horror after ABO 3 without overwriting it is not nessessary to get a nice result.
Is there any way to reduce almost all the way down the ground shake effect?
It's the only detail that makes me feel unconfortable irl when looking at it D':
Otherwise this is perfect, thank you very much for this addon!
idk mate maybe look it up on google... since i am not versed in coding
the ground shake is imo nessessary to give you an idea of your powerlessness against the emissions scale and force
I love your job here, it certainly adds the much needed power to emissions.
To be honest I tried your previous ABO uploads and they were terrible (at least for me), found them to be too exaggerated but probably some people like that. If you ever make a future version that adds back the screams, cries, gunshots, mutant screams, etc. Would it be possible for you to make a .txt file with instructions on how to remove those?
Thanks for this excellent addon.
Looks like you've been using this. Sorry for bothering you, but do NPCs die if they're caught outside during the emission?
EDIT: asking cause rn I'm using NPC die in emissions AND npc die in anomalies.. But idk if this mod have the die in emissions one
Oh, sorry for the late reply.
No, Haven't seen any NPCs dying.
oh mate its pretty simple just overwrite anything with this new addon and it should be fine.
back the conflicting files up if you are unsure about it ;)
Thank you a lot, works great.
Hello stalker, I think you should add "level.set_weather(level_weathers.get_weather_manager().weather_file, true)" below line 124 inside the "actor_on_sleep(hours)" function. So that when the character woke up, the blowout and psi-storm effects are gone.
can you go into more detail about the effects you mentioned ? cause i have not noticed anything like that :/
these are weather effects of the emission and psi-storm. Like the sky texture, the rain after emission and psi-storm, the darkening of the surrounding.
Because when you sleep during emission or psi-storm after an hour or many hours. The weather effects are still there but the emission and psi-storm has already passed.
Is the same "demionized_time_events.script" in Dynamic Tonemap Extended an older/different form of the same script in this mod?
MO2's throwing a conflict, and since no one's asked I might as well.
good question. i use Dark signal RC 2.2 right now which includes Dyn Tonemap and i added ABO 3.1 without issues whatsoever.. but thats just me
do i install the main file AND the zone's purge? pr pick only one? silly question, sorry.
you can overwrite the main file with the zone´s purge if you want a different siren.
This is some good ****
Preview videos are dead - guess I'll just take a look myself.
yea they deleted my vimeo account cause i made a semi-sexual picture of a loved one addon not too long ago
hey man update for the latest NPC_Die_in_Emissions pls
Do you know if this version of the mod will work in Anomaly 1.5.1?
This mod needs an update to Anomaly 1.5.2. They changed the psi danger indicator from "d_orange" to "orange".
This comment is currently awaiting admin approval, join now to view.