Text fixes for Anomaly 1.5.0 B4 H8. Corrects English text and formatting issues in the current release.
Compatibility: The files altered by this addon are shown below. The changes are simple and small, and can be easily copied over to files modified by other addons with WinMerge.
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gamedata\scripts
dynamic_news_helper.script
-Lines 407 and 409: fixed an issue in the dynamic news which resulted in an extra space being added to some detailed blowout predictions.
itms_manager.script
-Lines 1120 to 1137: fixed the use_watch function to tell the correct time when using the hand watch item.
pda.script
-Lines 292 to 355: changed the land names to refer to the names given in st_land_names.xml, so that the proper names are shown instead of the smart terrain names.
ui_companion_inv.script
-Line 290: rounds the item weights shown in the companion inventory exchange dialogue to 2 places.
ui_itm_details.script
-Line 283: rounds the item weights shown in item details to two places. This was previously not done for items which have a fraction of their total uses remaining.
-Lines 698 and 710: remove extra space at beginning of upgrade descriptions when viewing details of an item.
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gamedata\configs\gameplay
dialogs.xml
-Changed dm_companion_leave and dm_companion_leave2 so that when the player dismisses a companion and is asked "Are you sure", the response is "Yes", rather than repeating the dismissal statement.
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gamedata\configs\ui
ui_options_16.xml
-Changed the colour of the preset menu header to green, as its awkward placement in the frame makes it easy to miss.
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gamedata\configs\text\eng
st_dialogs.xml
-Changed the companion loot return dialogue from "Hey! Give me back my shit!" to "Please return all the loot you're carrying."
-Changed the guide mission confirmation text, so that the stalker being guided says "Lead the way, stalker! When we get where I need to go, talk to me again and I'll give you your payment." to make it clearer that the player must talk to the client at the destination to complete the mission.
st_dialogs_garbage.xml
-Fixed typos in Butcher's bloodsucker and controller texts. (creak -> creep / scoop -> scope).
st_dialogs_jupiter.xml
-Removed hyphen in Hawaiian's welcome text to the more common form (in-between -> in between).
st_dynamic_news.xml
-Fixed bounty gossip (I just seen $who, $where. I heard someone put a bounty on his head. -> I just saw $who, $where. I heard someone put a bounty on his head.).
-Added full stops to bounty gossip and surge messages that did not have them.
-Added more plurals and articles to messages about items and upgrades.
-Changed a mutant spotted message which previously began with a lower case statement: ($who has been spotted not far from here, watch out. -> Stay frosty, $who has been spotted not far from here.)
-Adjusted all upgrade gossip text to add articles ($who said that $upgrade would be worth my investment. -> $who said that the $upgrade upgrade would be worth my investment.) As with so many of these, it won't be right every time, but it sounds better than it did without this fix (Xenotech said that Ergonomic receiver shape would be worth my investment... I think I just got ripped off. -> Xenotech said that the Ergonomic receiver shape upgrade would be worth my investment... I think I just got ripped off.)
-Fixed zombie and rat dynamic news reports (st_dyn_news_zombie_1 and st_dyn_news_rat_1) so that these read: "Check that out, a zombie is getting closer." instead of "Check that out, zombie is getting closer."
-Added st_dyn_news_comm_trader_6, which gives the community for Trader messages. This is used when a trader who is not part of any other community blows your disguise, for example, "Arnie, Trader". The reference is generated by the script files, but the string for Traders was missing.
st_items_awr.xml
-Fixed technician killed message (%sThe technician %s has been killed %s %s\nAccess to the vice is free. -> %sThe technician %s has been killed by %s.%s \nAccess to the vice is free.).
-Removed extra space from the failed outfit cutting message (%sYou have tried to cut %s %s, but no parts have been obtained. -> %sYou have tried to cut the %s%s, but no parts have been obtained.)
-Removed extra leading space from various disassembly messages.
st_items_trash.xml
-Changed description of bedspread (st_beadspread_descr) to remove mention of sleep bonus, which is not in Anomaly.
st_items_weapons.xml
-Fixed descriptions of several weapons to fix a broken character in the ammunition description (5.56?45mm -> 5.56x45mm).
-Added a line in st_wpn_mp7_descr that the weapon has been chambered for 9x19mm, as this is how it is implemented in Anomaly (though there are other addons that change this).
-Removed first person pronoun from description of st_wpn_usas12_descr.
st_land_names.xml
-Separates land names from smart terrain names, so that the player is shown "Anomalous grove" instead of "Jupiter. Roadside Camp", for example (see also pda.script).
st_levels.xml
-Changed the names of all levels to title case (army warehouses -> Army Warehouses)
st_mm_atmosfear_texts.xml
-Changed "Partly" to "Partly cloudy"
st_quests_agroprom.xml
st_quests_bar.xml
st_quests_darkscape.xml
st_quests_darkvalley.xml
st_quests_deadcity.xml
st_quests_escape.xml
st_quests_garbage.xml
st_quests_jupiter.xml
st_quests_lostzone_hb.xml
st_quests_marsh.xml
st_quests_military.xml
st_quests_pripyat2.xml
st_quests_truck.xml
st_quests_zaton.xml
-Added the name of the person giving the quest to the string which shows in the task list, as this was done for some but not all quest givers. So for agr_1_6_medic_army_mlr_task_1_name, Find %s -> Find %s for Rogovets. Minor quest givers are indicated by location, e.g. Find %s for the Loner mechanic in Darkscape. Ideally, this should be done in scripting, with the faction and name of the quest giver showing for all quests.
-Properly pluralised the patch fetch quests (Bring me several %s as proof of your devotion to the cause. -> Bring me several %ses as proof of your devotion to the cause.).
st_quests_general.xml
-Patch fetch quest fix, as above, for the Sin faction.
-Added a plural to all item fetch quests. This will be correct more often than not (for example, "How about you get us some Guitar" -> "How about you get us some Guitars"), but it won't work for every item string replacement ("How about you get us some Breads").
-Changed article for artefact quests so that it is correct for every replacement (Our clients are studying artefacts, and they need a "%s" artefact. -> Our clients are studying artefacts, and they need the "%s" artefact.)
-Adjusted weapon fetch quests (Find %s -> Find a reliable %s).
ui_st_loadscreen.xml
-Fixed grammar in ls_tip_100, ls_tip_73 and ls_tip_82 (The Geiger counter has got three different modes -> The Geiger counter has three different modes).
ui_st_options.xml
-Numerous spelling, grammar and sense fixes.
ui_st_pda_quick_travel.xml
-"Factory Bamdit Camp" changed to "Factory Bandit Camp"
ui_st_screen.xml
-Changed "Press any key to play" to the more dramatic "Press any key to continue".
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Optional:
gamedata\configs\text\eng\st_items_parts.xml
-Added prefixes and numbers to part names to make them easier to remember and differentiate, and to indicate by name which tool repairs them.
RB: rifle barrels, repaired with the ramrod
RT: rifle triggers, repaired with the multitool
RC: rifle components, repaired with the file
RG: rifle gas tubes, repaired with either the ramrod or the file
PB: pistol barrels, repaired with the ramrod
PT: pistol triggers or springs, repaired with the multitool
AF: Armour fabrics, repaired with the sewing thread
AM: Armour materials (retardants or ballistics), repaired with the heavy sewing thread
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Now Fixed in Anomaly, and no longer included:
dialog_manager.script
-Line 380: commented line "add_dialog(5,0,"st_broker_query_more")" which resulted in a repeat of the previous dialogue ("I may have some information to sell").
st_mm_faction_select.xml
-Fixed description of Campfire mode (In Campfire save mode, you can't save your progress unless if you're standing nearby campfire. -> In Campfire save mode, you can't save your progress unless you're standing near a campfire.).
st_smart_names.xml
-Changed Flesh and Boar mutant designation to the correct term (Vegetarian mutant -> Herbivorous mutant).
st_treasures.xml
-Changed "cellar" to "attic" in some stash descriptions, a bug present since SHOC.
ui_st_inventory.xml
-Changed description of outfits with attached helmets (available -> included).
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Things I could not fix:
-The right click attach dialogue for scopes should be the same as the dialogue for attaching grenade launchers, in that it should name the weapon the scope will be attached to, but instead it says only "use".
-The "use" dialogue for all food should be "eat", for all liquids "drink" and, for everything that can be smoked, "smoke". These are currently inconsistently applied.
-Translations. The script fixes will be applied regardless of language, but the text fixes are for eng only. If someone would like to copy this file and create similar fixes for the rus text files, then please do so.
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Further fixes:
The goal of this addon is to be obsolete with the next patch, but I will update this with more fixes where possible, or if I've broken anything unintentionally. If you notice further grammar, spacing or spelling errors, please report them to the Anomaly team via their Discord server or Bitbucket repository.
Average
107 votes submitted.
Small details that improve immersion, even for a French.
Nice idea.
you want a french version ? i just released one
Oh Monsieur !
Je lui donnerai un essai :D, but this english version is fine because it allows me to improve.
yes. just yes. fixes all those tiny discrepancies that people like me just cant stand.
TELL ME HOW DID A RBMK RECTOR EXPLODED?
This is pretty great.
Expect most of this to make its way into the base game over time!
Now updated for 1.5.0 Update 4 Hotfix 8. Includes a number of corrections to the new options menu, including highlighting the preset menu in green, which was previously obscured by the options menu frame.
Wow, you updated it to Hotfix 8's text already?
You legend!
Can this addon be used for update 4?
Nevermind im blind there is an answer to my question above...
You have named 'destroy' as 'release' which does not make sense in English. This is found when you right-click in item in the inventory. It should be 'destroy' as when you select this option the item is not dropped but wiped from existence. Otherwise good mod so far.
Destroy/release is not a change made by this addon. The Anomaly devs must have changed that, which this mod inherits because it uses the most up to date files (in fact it is not even a translated string and is hard-coded into the itms_manager.script). The player sees it as destroy, but the command sent to the Xray engine is release, so they must have changed it for precision. If you prefer "destroy", open itms_manager.script and change the word on line 876. Players who do not use debug will never see this, in any case.