Description

PATCH 1.0 UPDATE!!! The "Hobo-Mode" grind in the early game of G.A.M.M.A. is one of it's core features, but it's unlikely that a STALKER joining one of the more organized/militarized factions wouldn't be given some decent gear in exchange for loyalty and possibly their life. After all, ill equipped members are a recipe for failure. This mod edits the starting loadouts for those factions to address that issue.

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Anomaly G.A.M.M.A. Militarized Loadouts (Patch 1.0)
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izperehoda
izperehoda - - 485 comments

Good for warfare.
You'll probably have to update this soon as the next GAMMA update will feature several new hobo guns (Ithaca M37), starting loadout and trader changes (Mosin is now WP kar98 alternative, a starter weapon). Also, i'd recommend to add cheap balaclavas/cloth masks/bandanas to all factions. And some red dot/holographic sights too.

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VoidKampf Author
VoidKampf - - 8 comments

Thanks for the input!

I'll certainly add attachments and masks / bandanas depending on faction. Mercs will get scope/silencer options for assassination contracts, the rest will likely get reflex sights.

EDIT 2-13-23: This has all been done, with the exception of scopes, plus much more.

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izperehoda
izperehoda - - 485 comments

Starting with a magnified scope is a bit too OP imo.

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VoidKampf Author
VoidKampf - - 8 comments

Do you think it would be balanced if they were 300+ in cost? Or should I just add short range optics?

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izperehoda
izperehoda - - 485 comments

Imo it should be Short range/low magnification optics at max, so there is still some room left for progress. Like the 1p29 "tulip" or the 1p78 "kashtan". Unfortunately, i don't think there are any NATO equivalents of these scopes.

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VoidKampf Author
VoidKampf - - 8 comments

Kobra sight, EOTech and AC10632 were added.

Keep in mind if you are this concerned with balance you have other issues, such as the scopes being only 4000-8000 from some traders (depending on your game config)

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electricr3tard
electricr3tard - - 20 comments

GNS forever

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Guest
Guest - - 690,497 comments

how do i install this addon

i tried with mo2 and putting the files in the anomaly folder but it didnt work either way

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VoidKampf Author
VoidKampf - - 8 comments

If you are not using Gamma it may not be working.

If you want a non-Gamma version I can look into it, but I only play Gamma at this time.

It's also possible Gamma has been updated recently and it no longer works. Let me know what the case is and I will patch it if that's the case soon.

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jotez_yk
jotez_yk - - 3 comments

Will it work in a normal anomaly?

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VoidKampf Author
VoidKampf - - 8 comments

See above comment to guest.

I'm unsure at this time, it modifies the same file but there may be some conflicts.

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VoidKampf Author
VoidKampf - - 8 comments

I did some testing, and this mod doesn't work right with Vanilla Anomaly. I don't have plans to make this for it unless I get enough feedback here for it, in that case I will.

This mod does work with Gamma 0.9, however the new items from the update will not appear for the factions. I might patch it later but have no reason to yet.

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Guest
Guest - - 690,497 comments

Will this conflict with New game loadouts?

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VoidKampf Author
VoidKampf - - 8 comments

Yes, absolutely. Sorry I'm half a year late lol.

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