Im currently working on revamp all Sound Fx from anomaly.
This is the second part of the modpack, revamps all sfx bullet cracks and impacts, now the gunfights and skirmishes are much more immersive and pleasant to listen to, the sounds were extracted from various games like battlefield 1 and others, and edited by me.
NEW VERSION!! (13/03/24) just a minor tweaks to the sounds so they sounds more slashin whean pass near the player.
V1: Old version, in case anyone prefers that.
V2: New version, have both options when installed via ModOrganizer.
V3: Some tweaks and fixes.
Thanks to HadesDK Moddb.com For his help with the thumbnail and eakMan Moddb.com for giving me a small space in his discord community, where everyone helps and supports each other's work.
Kind of, Dark signal have hes own bullet cracks and impacts sfx, you can use darksignal and my sounds fx addons with 0 problem, just make sure that this addon have more priority that darksignals one
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This sound effects pack is a really good start. I don't mean that to seem insulting, and here's why...
A YouTube content creator, Garand Thumb, proved conclusively that EVERY bullet impact sound is accompanied with a supersonic crack. ALL of them. NO exceptions. He set up cameras at his shooting location and another at where the object was struck.
The super sonic crack was so loud, most of the time one could barely hear the surface it was penetrating, stopping at, and/or ricocheting off of.
One of the tests was at an old barn. His shots would penetrate metal sheeting and then the round would bury itself into wood. There was no "thump" of the wood being struck. Just that loud supersonic crack as the round buried itself into it.
If you want to make a REALISTIC sound effects pack, then I'd use these sounds that you've made and combine them with a very loud supersonic crack. To add a little variety, find several different supersonic cracks, and then assign one at a time to the material-struck sounds that you've thoughtfully made here.
The sound pack you have would also be a great start for surfaces being struck by SUBsonic ammunitions. Note that there IS a major difference from rounds being shot by suppressed weapons and subsonic rounds. Regular supersonic ammunition can be fired out of suppressed weapons; when this is done, the sound AT THE MUZZLE of the weapon is reduced (it's quieted enough to not have to wear ear protection), and even then the muzzle sound is still loud. The round is STILL traveling at its supersonic speed and will still produce a supersonic crack.
Subsonic rounds are designed so that the powder doesn't propel the projectile to supersonic speeds. These rounds will NEVER produce a supersonic crack. That said, the spinning of the round can still produce a BUZZING sound, like that produced by the wings of a bee. War veterans have described being "tickled to the bone" by rounds/shrapnel/debris "buzzing by" their bodies in combat.
Thus my advice is to use your sound effects as a base to combine with several variations of a bee's buzzing wings. Now if you're tempted on going this route, I'd first check into whether or not the game's engine can even differentiate between supersonic-hits and subsonic-hits. If it can't, then I'd focus my attention on adding the supersonic cracks.
Awesome!
Honestly dude this is one of my favorite mods now. These sounds in a heavy gunfight are so immersive. THANK YOU 10/10!!
OMG glad you like it! there is more sfx to come :D
Installed fine and I think it’s working but are there any issues with dark signals weapon mod?
Kind of, Dark signal have hes own bullet cracks and impacts sfx, you can use darksignal and my sounds fx addons with 0 problem, just make sure that this addon have more priority that darksignals one
Gamechanger mate ! 10/10
Whats the difference in v2? Just lowered sound? I also have your foot step mod its great
just a minor tweaks to certain sounds so they sounds more slashin whean pass near the player,
What do you mean by slashin? This is one of those sound mods I wanna keep LOUD lol
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This sound effects pack is a really good start. I don't mean that to seem insulting, and here's why...
A YouTube content creator, Garand Thumb, proved conclusively that EVERY bullet impact sound is accompanied with a supersonic crack. ALL of them. NO exceptions. He set up cameras at his shooting location and another at where the object was struck.
The super sonic crack was so loud, most of the time one could barely hear the surface it was penetrating, stopping at, and/or ricocheting off of.
One of the tests was at an old barn. His shots would penetrate metal sheeting and then the round would bury itself into wood. There was no "thump" of the wood being struck. Just that loud supersonic crack as the round buried itself into it.
If you want to make a REALISTIC sound effects pack, then I'd use these sounds that you've made and combine them with a very loud supersonic crack. To add a little variety, find several different supersonic cracks, and then assign one at a time to the material-struck sounds that you've thoughtfully made here.
The sound pack you have would also be a great start for surfaces being struck by SUBsonic ammunitions. Note that there IS a major difference from rounds being shot by suppressed weapons and subsonic rounds. Regular supersonic ammunition can be fired out of suppressed weapons; when this is done, the sound AT THE MUZZLE of the weapon is reduced (it's quieted enough to not have to wear ear protection), and even then the muzzle sound is still loud. The round is STILL traveling at its supersonic speed and will still produce a supersonic crack.
Subsonic rounds are designed so that the powder doesn't propel the projectile to supersonic speeds. These rounds will NEVER produce a supersonic crack. That said, the spinning of the round can still produce a BUZZING sound, like that produced by the wings of a bee. War veterans have described being "tickled to the bone" by rounds/shrapnel/debris "buzzing by" their bodies in combat.
Thus my advice is to use your sound effects as a base to combine with several variations of a bee's buzzing wings. Now if you're tempted on going this route, I'd first check into whether or not the game's engine can even differentiate between supersonic-hits and subsonic-hits. If it can't, then I'd focus my attention on adding the supersonic cracks.