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Im currently working on revamp all Sound Fx from anomaly.

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RE:TUNE: Anomaly Bullet cracks and impacts
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TomasaurusREKT
TomasaurusREKT - - 353 comments

Awesome!

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TomasaurusREKT
TomasaurusREKT - - 353 comments

Honestly dude this is one of my favorite mods now. These sounds in a heavy gunfight are so immersive. THANK YOU 10/10!!

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Aphrodite_child Author
Aphrodite_child - - 103 comments

OMG glad you like it! there is more sfx to come :D

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oozish
oozish - - 337 comments

Installed fine and I think it’s working but are there any issues with dark signals weapon mod?

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Aphrodite_child Author
Aphrodite_child - - 103 comments

Kind of, Dark signal have hes own bullet cracks and impacts sfx, you can use darksignal and my sounds fx addons with 0 problem, just make sure that this addon have more priority that darksignals one

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Hades@DK
Hades@DK - - 128 comments

Gamechanger mate ! 10/10

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Jamescorella
Jamescorella - - 121 comments

Whats the difference in v2? Just lowered sound? I also have your foot step mod its great

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Aphrodite_child Author
Aphrodite_child - - 103 comments

just a minor tweaks to certain sounds so they sounds more slashin whean pass near the player,

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TomasaurusREKT
TomasaurusREKT - - 353 comments

What do you mean by slashin? This is one of those sound mods I wanna keep LOUD lol

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Kyle_K_ski
Kyle_K_ski - - 1,013 comments

.
This sound effects pack is a really good start. I don't mean that to seem insulting, and here's why...

A YouTube content creator, Garand Thumb, proved conclusively that EVERY bullet impact sound is accompanied with a supersonic crack. ALL of them. NO exceptions. He set up cameras at his shooting location and another at where the object was struck.

The super sonic crack was so loud, most of the time one could barely hear the surface it was penetrating, stopping at, and/or ricocheting off of.

One of the tests was at an old barn. His shots would penetrate metal sheeting and then the round would bury itself into wood. There was no "thump" of the wood being struck. Just that loud supersonic crack as the round buried itself into it.

If you want to make a REALISTIC sound effects pack, then I'd use these sounds that you've made and combine them with a very loud supersonic crack. To add a little variety, find several different supersonic cracks, and then assign one at a time to the material-struck sounds that you've thoughtfully made here.

The sound pack you have would also be a great start for surfaces being struck by SUBsonic ammunitions. Note that there IS a major difference from rounds being shot by suppressed weapons and subsonic rounds. Regular supersonic ammunition can be fired out of suppressed weapons; when this is done, the sound AT THE MUZZLE of the weapon is reduced (it's quieted enough to not have to wear ear protection), and even then the muzzle sound is still loud. The round is STILL traveling at its supersonic speed and will still produce a supersonic crack.

Subsonic rounds are designed so that the powder doesn't propel the projectile to supersonic speeds. These rounds will NEVER produce a supersonic crack. That said, the spinning of the round can still produce a BUZZING sound, like that produced by the wings of a bee. War veterans have described being "tickled to the bone" by rounds/shrapnel/debris "buzzing by" their bodies in combat.

Thus my advice is to use your sound effects as a base to combine with several variations of a bee's buzzing wings. Now if you're tempted on going this route, I'd first check into whether or not the game's engine can even differentiate between supersonic-hits and subsonic-hits. If it can't, then I'd focus my attention on adding the supersonic cracks.

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