Description

A collection of tweaks for my personal preference that other's might enjoy. Updated for Anomaly 1.5 Update 3.

Preview
Anomaly 1.5 QOL Tweaks (Update 3)
Post comment Comments
OnlyaWanderer
OnlyaWanderer - - 168 comments

I tried using xenotech and some other mechanics vice after giving all the toolkits.
None of them are working for free.

Reply Good karma Bad karma+2 votes
OnlyaWanderer
OnlyaWanderer - - 168 comments

Tought it was a good feature to have thou.
If you could fix it, it would be great!!

Reply Good karma Bad karma+1 vote
Gergination Author
Gergination - - 19 comments

This seems to be working fine for me. Just to clarify, you do not qualify for free vice usage with all mechanics after giving a mechanic all 3 toolkits. Only the mechanic that you've provided with toolkits lets you use their vice for free.

Reply Good karma+2 votes
OnlyaWanderer
OnlyaWanderer - - 168 comments

Well maybe it's a conflict or something. I gave them all the kits, still cant use them

Reply Good karma Bad karma+1 vote
Gergination Author
Gergination - - 19 comments

What do you mean by still can't use them?

Reply Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments

Take Xenotech in my game for example. I gave him all the toolkits and still can't use the vice for free.
Maybe it's because I completed the toolkit missions BEFORE adding the "vice fix" addon. That's the only thing I can think of.

Reply Good karma Bad karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments

NEver ******* mind IM STUPID. SO SORRY.
I just had to ask them. I thought the dialog changed, aparently not.
I'm so sorry. Thank you brother

Reply Good karma Bad karma+1 vote
Tmp341
Tmp341 - - 52 comments

PDA messages are a little bit low positioned i think, which messes up outfit added materials:

I.ibb.co

Reply Good karma Bad karma+1 vote
Gergination Author
Gergination - - 19 comments

I turn off the Belt Artefacts HUD in the options. If you want to keep this on and not have it intersect with the PDA messages, you'll either need to bump the PDA messages up, or lower the belt artefacts element.

To bump up the messages, open "messages_window.xml" and alter the 'y' value on the sp_log_list and sp_log_list2 elements. I'm not sure which value is responsible for the positioning of the Belt items.

Reply Good karma+1 vote
LaramFox
LaramFox - - 6 comments

Hey there, I just thought I'd throw up a comment here and mention that if/when I attempt to use the Hunting Kit Changes, it causes a CTD immediately upon attempting to skin anything. My install is fresh, 1.5.0 B3, and I haven't added anything to it except things from your file here.

The relevant section of the log is as follows:

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...y 1.5.0 b3/bin/..\gamedata\scripts\ui_mutant_loot.script:80: attempt to index global 'ini_sys' (a nil value)
! [SCRIPT ERROR]: ...y 1.5.0 b3/bin/..\gamedata\scripts\ui_mutant_loot.script:80: attempt to index global 'ini_sys' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...y 1.5.0 b3/bin/..\gamedata\scripts\ui_mutant_loot.script:80: attempt to index global 'ini_sys' (a nil value)

Reply Good karma Bad karma+1 vote
Gergination Author
Gergination - - 19 comments

Are you running the latest update?
It sounds like your ini_sys is corrupted. My changes never touched any of the code that references ini_sys so this crash would have occurred regardless.

Reply Good karma+1 vote
Stokker
Stokker - - 303 comments

Hey I'm just popping in to say that your tweaks are absolutely essential to my enjoyment of the mod. The medkits having bleeding reduction, the extra NPCs in bases, the slight regen, the hunter kit going back to its classic functionality, are all vital to me.

If you could also buff the Spetsnaz Switchblade to kill stalkers in one hit with the secondary attack, that would be great too. Anomaly devs made stealth knife kills impossible for some stupid reason. I'm currently relying on another modder for the melee weapon buff. If you could bundle something like that with these tweaks, I'll be grateful.

Reply Good karma Bad karma+1 vote
Rpkiller1
Rpkiller1 - - 5 comments

looking at the changes i assume this is compatible mid play-through?

Reply Good karma Bad karma+1 vote
BitoOblib
BitoOblib - - 249 comments

I 'm always confusing this post and the otherone you made for that tweaks pack ^^

Anyway, great tweaks ! Had no issue with any of them, and for some I wouldn't play without now. Thanks !

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags