A collection of tweaks for my personal preference that other's might enjoy. Updated for Anomaly 1.5 Update 3.
A collection of tweaks for my personal preference that other's might enjoy. Updated for 1.5 B3 Update 2.
Each tweak is in its own folder. Simply copy the "gamedata" folder in each over your existing folder and overwrite any files if requested.
A more detailed description of each mod follows:
- Boars Skinnable with all Knives
Boars no longer require an upgraded knife to be skinned. The base knife is sufficient.
- Buy Condition tied to Trader Goodwill
All main faction traders will buy items at 60% condition (Free Stalkers buy at 50%). This value decreases by 2% every 200 goodwill down to 50%. Furthermore, all main faction traders are considered "Trashers" which means you should be able to sell them almost anything.
- Firestarter Kit Changes
The Firestarter Kit actually has a use in that it guarantees starting a campfire regardless of weather conditions.
- Health Regeneration for Actor
Adds a very small amount of health regeneration for the player character.
- Hunting Kit Changes
The bonuses to mutant looting will apply regardless of whether or not you have the Hunting Kit equipped as your backpack. Simply having it in your inventory is sufficient (but it also works when equipped as your backpack).
- Increased safe haven population
Increases the number of NPCs guarding the Farm in Cordon, the Yantar Ecologist bunker and the Flea Market. Increased the quality of the Bandits at the Container Warehouse in Jupiter. These locations were often completely overrun by hostile NPCs leaving them empty.
- Medkit Changes
Base Medkit has had the radiation removal replaced with bleeding control. Army Medkit's bleeding control was slightly increased. Scientific Medkit's bleeding control and health restoration slightly increased.
- Minimalist HUD
Completely removes some elements and reorganizes the rest to keep them as out of the way as possible while still allowing you to see information you cannot find anywhere else.
Example:
- Remove Animations from Disassembly
Removes the animations and delay when disassembling weapons/armor/junk.
- Remove the Whistling Wind Sound Effect
Replaces the Whistling Wind Sound Effect found in certain locations (Such as around the Old Church in the Great Marsh) with silence.
- Skin mutants while holding any weapon
You only need to equip a knife to be able to skin mutants. You don't have to pull it out as your active weapon. This conflicts with "Boars Skinnable with all Knives" but they can be merged by simply removing 'boar' from Line 5 of the "Knife_manager.script" file contained in this folder.
- Vice always free after all kits given
Fixes an issue that was causing mechanics to sometimes continue to charge you for using their vice despite having given them all 3 toolkits
I tried using xenotech and some other mechanics vice after giving all the toolkits.
None of them are working for free.
Tought it was a good feature to have thou.
If you could fix it, it would be great!!
This seems to be working fine for me. Just to clarify, you do not qualify for free vice usage with all mechanics after giving a mechanic all 3 toolkits. Only the mechanic that you've provided with toolkits lets you use their vice for free.
Well maybe it's a conflict or something. I gave them all the kits, still cant use them
What do you mean by still can't use them?
Take Xenotech in my game for example. I gave him all the toolkits and still can't use the vice for free.
Maybe it's because I completed the toolkit missions BEFORE adding the "vice fix" addon. That's the only thing I can think of.
NEver ******* mind IM STUPID. SO SORRY.
I just had to ask them. I thought the dialog changed, aparently not.
I'm so sorry. Thank you brother
PDA messages are a little bit low positioned i think, which messes up outfit added materials:
I.ibb.co
I turn off the Belt Artefacts HUD in the options. If you want to keep this on and not have it intersect with the PDA messages, you'll either need to bump the PDA messages up, or lower the belt artefacts element.
To bump up the messages, open "messages_window.xml" and alter the 'y' value on the sp_log_list and sp_log_list2 elements. I'm not sure which value is responsible for the positioning of the Belt items.
Hey there, I just thought I'd throw up a comment here and mention that if/when I attempt to use the Hunting Kit Changes, it causes a CTD immediately upon attempting to skin anything. My install is fresh, 1.5.0 B3, and I haven't added anything to it except things from your file here.
The relevant section of the log is as follows:
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...y 1.5.0 b3/bin/..\gamedata\scripts\ui_mutant_loot.script:80: attempt to index global 'ini_sys' (a nil value)
! [SCRIPT ERROR]: ...y 1.5.0 b3/bin/..\gamedata\scripts\ui_mutant_loot.script:80: attempt to index global 'ini_sys' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...y 1.5.0 b3/bin/..\gamedata\scripts\ui_mutant_loot.script:80: attempt to index global 'ini_sys' (a nil value)
Are you running the latest update?
It sounds like your ini_sys is corrupted. My changes never touched any of the code that references ini_sys so this crash would have occurred regardless.
Hey I'm just popping in to say that your tweaks are absolutely essential to my enjoyment of the mod. The medkits having bleeding reduction, the extra NPCs in bases, the slight regen, the hunter kit going back to its classic functionality, are all vital to me.
If you could also buff the Spetsnaz Switchblade to kill stalkers in one hit with the secondary attack, that would be great too. Anomaly devs made stealth knife kills impossible for some stupid reason. I'm currently relying on another modder for the melee weapon buff. If you could bundle something like that with these tweaks, I'll be grateful.
looking at the changes i assume this is compatible mid play-through?
I 'm always confusing this post and the otherone you made for that tweaks pack ^^
Anyway, great tweaks ! Had no issue with any of them, and for some I wouldn't play without now. Thanks !