Description

Fearrific's cousin. Features total sprite/texture/sound replacement, 23 new monsters, 2 new skill levels, dynamic fog applied on every Doom level and a whole lot of other things. Highly customizable, compatible with almost every major Doom mod. More info in the readme!

Preview
And Hell Followed FINAL
Comments  (0 - 50 of 103)
CybranoRex
CybranoRex

Will test it right now

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Vic7im Author
Vic7im

The trampoline strikes again! Final FINAL version is up! (and I'm done modding DooM for a while!)

Small Fixes:
UDV is single-packaged now (no more UDVmisc1/2)
A few fog effects (2stronk for gameplay)
Sprite jitter for Zombies
Few balance changes

What's new?
For the Project Brutality Users, 'nuffin. Just better spawns.
For Brutal Doom users: A SHITTON OF STUFF.

Straight out of Project Brutality, made compatible for Brutal Doom:
Ceiling Imps
Jumping Hellknights
Rapidfire Troopers
Pistol Zombies
Undead Marines
Quadshotgun Sarge
ZSec special ops
Pyro Sarge
New Arachnotron
Cyber Nobles
Volcabus
Demons (Mean Demons)
Annihilator

What's new?
Added Brutal sprites to most non-brutal creatures
5 Zombie Scientist variations
Reskinned Trite
Yet another Spectre variation
Doom 2.5 zombies
A new melee-only Imp who'll crawl on the floor and on the ceiling to destroy your sorry ***.
Invisibility Sphere is back
Added SgtMarkIV's brand new marine teleporter as a blursphere random spawn (bind a key to "use inventory item" in order to use it).

Speaking of spawns, I've perfected them. Also, there's a chance that where there should've been a health bonus, or an armor bonus, there's a little Trite for you!

Added/Modified the two last difficulties:
Hell: Double ammo, double damage taken from monsters, harder-hitting enemy projectiles and melee attacks.
WITNESS ME: I AM AWAITED IN VALHALLA! All the above plus Medikits are replaced by Stimpacks, all Hell Knights are Hell Barons, basic Zombiemans replaced by
the Horde, ALL enemy projectiles and melee attacks hit way harder.

Will be available soon under the name AHF_VALHALLA

Enjoy!

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dantosRlz
dantosRlz

thanks dood

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Vic7im Author
Vic7im

Uploading a little update: Hell Knights and Barons are more aggressive now.

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ledernierrempart
ledernierrempart

why is the melee only imp got one sprite of a broom? some imp death result in a alive body corprse sprite looking at you. the horde spawn in each room, it gets quickly annoying.

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ledernierrempart
ledernierrempart

the broom sprite bug occure on the hellonearthstarterpack map wad

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Guest
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CybranoRex
CybranoRex

Very good addon!Continue in the same spirit!

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hakusa
hakusa

10/10 Will murder again :)

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BerserkerNoir
BerserkerNoir

Going to try this one, looks good.

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$layer99
$layer99

those horde monsters and the nigtmare imps are a pain in the ***

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Vic7im Author
Vic7im

Its not supposed to be easy,y know. Save often and lower difficulty :)

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TakeOutTheTrash
TakeOutTheTrash

This is amazing! Awesome mod! But the horde spawn makes it almost unplayable at higher difficulties in early levels, when ammunition is scarce.

I'm using GZDoom, how can I reduce the Horde clones and/or slow their spawning?

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Doomguy5th
Doomguy5th

Well done. Keep up the good work man!

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⋆Ƅarge™
⋆Ƅarge™

The amount of agitation in the v2 screenshot is above the charts, my jimmies are-so you say-agitated ;)

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ts879
ts879

You feel the agitation crawl down your back...

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Skrell
Skrell

Please post a video of this intriguing mod!

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Vic7im Author
Vic7im

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Dragula1995
Dragula1995

Will it work with zandronum?

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renkoha28
renkoha28

hi man, thank you for making this pb compatible, now i have some doubts about what i can and cannot use alongside this thing

1) can i use this with pbo? i mean all of it, the core, extra powerups and new upgrade system

2) other huds? i'm currently use hxrtc hud is the one that works better for me

3) psx doom for pb? i play with this sometimes to re-experiment the always good classic wads

4) weapon wheel, uac survival pack and supplybox

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ts879
ts879

Hey do the Nightmares replace specters like in Fearrific?

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wpninja
wpninja

Yes they do.

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Vic7im Author
Vic7im

BUT, they're way more rare than before.

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dogshit
dogshit

Great Mod. 1 question. you say the GZdoom.pk3 in the read me is for fog.
How to use it or get it working? I gotta tell you the fearific and this are absolutely awesome.

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Vic7im Author
Vic7im

It's automatic, it's loaded by GZDoom whenever you start the game. Just remember to make a backup in case you don't want environmental fog.

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ledernierrempart
ledernierrempart

nice so far. BUT!!! the sound of the creature are too loud, have a micro like sound effect and is super annoying. i had to decrease the sound and at last stop playing because of it. :/

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Vic7im Author
Vic7im

I usually play at 0.2 sounds and 0.1 music. Unfortunately I have some problems with the sound encoder so every sound made must be loud to be heard.

Just try using these volume values and let me know.

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ledernierrempart
ledernierrempart

yes i can play with 0.1 sound if needed but that wont change the bad micro noise alongside each creature idle sound and death sound.

i personaly think that some of the death sounds are too much longer. when you have to kill lots of bad guys it is anoying hearing half of them screaming to death. at least if those sound had a better quality it would be less painfull to hear .

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Khold
Khold

Script error, "PrBru2.pk3:cvarinfo" line 1:
cvar 'bd _bloodamount' already exists.

What is this?

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Vic7im Author
Vic7im

An error. are you trying to run it with 2 project brutality files?

Use either ProjectBrutality.pk3 or PrBru2.pk3 (second one is mine, first is the one you already have).

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Khold
Khold

Thank you, i will try it!

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Khold
Khold

Still not working :(

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jrobbiemartz
jrobbiemartz

this mod is great! keep the good work! just one little thing that is a bit annoying about the granade sound explosion. everything is ok when i can see the granade explode, it makes sound, but when i take cover or throw it through a door and it closes, the granade explodes and i cant hear it, only the monsters dying or stuff breaking but not the 'nade. what can i do?

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Guest
Guest

hey bud hows going? I've been playing this mod for a while now and I gotta say it does lives by its name the creepy ambiance sound plus the fog effect and an freaking specter appearing two inches from your face nuff said; though I did notice something at first glance, on the first episode of doom most musics are misplaced for example: it plays the screen music when you exit the level on start

is it a bug maybe?

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Vic7im Author
Vic7im

Nah, I made that on purpose. Since Doom's "plot" is that your team goes in and gets raped, I wanted to create that atmosphere by playing the intermission sound (them getting raped)

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mtencza
mtencza

What's the decorate for the tortured marine sprites. I wish to remove them with slade b/c the pain cries get annoying over time.

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Vic7im Author
Vic7im

Remove the TORTURE sound files.

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mtencza
mtencza

Only monster sounds in the sound files.

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Vic7im Author
Vic7im

In F4_Sounds.

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Dragula1995
Dragula1995

I get this error when I was using zdl that the doom 4 weapons wouldn't work.

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Vic7im Author
Vic7im

You need gzdoom

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Dragula1995
Dragula1995

now i got a error parsing DECORATE scripts.

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Rex705
Rex705

How do you get fog? I can't find any options for fog on the menu so nothing ever changes. I swapped out the GZDoom.pk3 but that didn't do anything.

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invadersship
invadersship

Script error, "UDVBase.pk3:animdefs.txt" line 4:
Bad syntax.
Can anyone help,I'm using ZDL to load my wads

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BerserkerNoir
BerserkerNoir

Are You using zandronum?

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Rex705
Rex705

This is my ZDL load order I have no errors and can play the game so maybe this can help you guys who have errors. Try putting your mods in order.

Imgur.com

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Guest
Guest

Yo, Dragula1995, I was having the same DECORATE scripts problem so I moved my files into my C: drive and then followed the installation instructions in the readme file (adding the extra lines to the desktop shortcut, etc.) and that fixed it for me.

Hope this helps.

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Vic7im Author
Vic7im

Update: Added the brutalized versions of some monsters from Project Brutality, adapted to Brutal Doom.

Undead Labguy
Zombie Marine
Zombie Rapidfire Guy
Flamethrower Sarge
QuadShotgunZombie
ZSec
Mean Demon
Volcabus
Hellknight (jumps)
Cyberknight
Cyberbaron
Annihilator

Plus I've added some custom things like Doom3-like zombies and a new, melee-only, crawling imp.

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SpartanofApproval
SpartanofApproval

Is compatibility in the works for the latest version of Insanitys Brutality in the near future?

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SpartanofApproval
SpartanofApproval

Also, will this work with any of the 64bit versions of GZDoom?

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Vic7im Author
Vic7im

Don't know aaaand don't know. You'll have to see it for yourself.

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SpartanofApproval
SpartanofApproval

OK, it works with GZDoom 64bit versions as far as I can tell.

But, I've tried And Hell Follows with Insanitys Brutality v4.0 TEST(current version that's out right now) and noticed that audio get effed up(firing sounds will skip every other shot for some weapons and other weapons don't have sfx at all)and missing 2D assets with that "!" sign(environment assets like toilets, garbage, rubble, etc).

So for the most part, I'd say Insanitys brutality 4.0 TEST is around 90% compatible with And Hell Follows. Just needs some ironing out.

Also, will you be putting alternative versions of UDV(different visor styles)in later patches for AHF?

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Vic7im Author
Vic7im

You can overwrite the Visor styles, just put them after the UDV package in order to make them work :)

Hang in there for a little bit, I'm uploading the final version soon. Lots of new stuff!

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SpartanofApproval
SpartanofApproval

Which file is the alternate visors? Is it the UDVMisc1 and UDVMisc2 files?

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Vic7im Author
Vic7im

UDV_v1.85_C1/C2_VISOR from the latest Saegirus' UDV addon. just make sure you load it after the UDVBASE.pk3 file and you're done, they'll overwrite the visor graphics to the one you want.

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