Add a new weapon: Scientist Launcher, a Fun and expermential Launcher from Rocket Crowbar, to HL Weapon Mod
This expermential shotgun here based on shotgun from Rocket Crowbar mod. In HLDM Weapon mod, this shotgun here fire a scientist in a toss cone, dealing a blast damage to any target. Its secondary function here fire a hev rocket, increase damage and blast radius than primary attack, but use 2 clip to use this function. This weapon should be used carefully as it can easily self kill a player who use it without a caution.
-> Weapon statistics:
Type: Specialized Shotgun
DMG: High (Primary Attack) ; VERY HIGH (Secondary Attack)
ROF: Medium
Accuracy: N/A
Recoil: High
Clip: 8/80
Reload Speed: Fast (Per Shell) ; Medium (Full Reload)
Secondary Attack: Fire A Hev Rocket but use 2 Clip to use its mode
Special Ability:
1: Fire a scientist in a toss cone, dealing a blast damage to any target
2: Fire a hev rocket, increase damage and blast radius
Note:
1: UNPREDICTABLE WEAPON !!! Use this at your own risk
2: For some unknown reason, i can't find the correct hud weapon sprites for this wepaon, so that i have to use the CSO Balrog 11 as the weapon hud sprites for this weapon. Also, i have to use the default HL shotgun hud death sprites as the hud death sprites for hev rocket, sorry about that
3: This weapon has its own ammo, you need to spawn its ammo in HL Weapon Mod Spawn Editor plugin to collect it.
-> Required: Module Weapon Mod, Plugin Weapon Mod Spawn Editor (Use to spawn new weapons and its ammo), AMX Mod X, HL 1.6
-> Instructions:
1: Please Install Amx Mod X , module HL Weapon Mod and plugin Weapon Mod Spawn Editor first. To Install module HL Weapon Mod and plugin Weapon Mod Spawn Editor, go here:
2: Extract all folder inside the folder in the directory that you have HLDM which contain Amx Mod X, module HL Weapon Mod and plugin Weapon Mod Spawn Editor
3: go to: .../addons/amxmodx/configs , open the file: plugins.ini, it's a txt file, and add this in the end line of this file:
wpn_scigun.amxx debug
4: go to: .../sprites , open hud.txt , it's a txt file, add these in the end line of this file:
d_scigun 640 640rchud1 164 16 59 16
d_hev_rocket 640 640hud1 192 64 48 16
5: Open the HL.exe, choose the map you want to add new weapons here, use the plugin Weapon Mod Spawn Editor to add new weapon and its ammo
6: Done
-> Credits:
1: Nekronaium (Weapon Skin, this weapon skin can be found here)
2: CSO: Hud Weapon Sprites
3: Rocket Crowbar: Hud Death Sprites (Primary Attack)
4: Valve: Hud Death Sprites (Secondary Attack)
5: NiHiLaNTh (Basic code for explosive weapons)
5: Me (Optimized Code for using Scientist Launcher, Secondary Attack, Rework Weapon Mechanism Sound, Firing Sound and Pump Shotgun Sound)
Video Showcase:
If any problem or something that need to be improved, please pm to me. Enjoy
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