realistic ammo weight, 20% less AP, cost/price & damage and impulse tweaked, bullet holes and MORE...
***** Ammo revised by Nima for AO3 (CotZ) *****
{totally compatible with Mahzra's Centered and Aligned patch, and weapon running animations addon}
***** 1.0:
realistic ammo weight (the only realistic thing in this addon I guess. the weight of ammo is based on Cartridge weight NOT bullet(Projectile) weight)
cost/price, damage and impulse(k_hit, k_impulse) tweaked
~20% less AP (k_ap, k_pierce) for all Ammunition
box_size changed in few cases (7.62x25, 8.58x70, 7.62x54 fmj)
***** 1.1:
impair 20% increased for all Ammunition (guns break a little bit faster now)
wm_size now matches the caliber (hole punched into vehicles and walls etc)
slug ammo is useful now, trust me, its not OP (k_hit=5, k_impulse=2)
few small changes (increased damage for .357 magnum and .50AE rounds, reduced price of 4.6x30, ...)
***** 1.2:
impair value changed to 1 (default) in most cases.
wm_size increased little bit.
***** 1.3:
k_hit and k_impulse adjusted again; firearms do slightly less damage now.
HP rounds worth buying now.
***** 1.4:
ammo_gauss_cardan (homemade batteries) and ammo_gauss (batteries (High tech)) have key differences now (different box_size, k_ap, wm_size, cost and inv_weight)
slug ammo is slightly weaker now.
cheaper 9x39 ammo.
***** 1.5:
bunch of small but important changes (I'm too lazy and tired to write)
{installing is just a copy paste, AO3 must be installed before this}
{No need to start a new game}
please report any bugs and comment your thoughts/suggestions. apologies for my substandard writing skills.
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Still playing around with this, haven't shot and / or been shot with every ammo type in AO3 yet but it feels very promising. Good stuff, thanks.
Hi bro, yeah I know what you mean, this **** needs more testing and playing around. Specially impulse value.
TY for this great addon !!
.45ACP and Hydroshock need a buff, as well as 7.62 ammo, I think. They are too weak compared to 10mm and 5.56 / 5.45 respectively.
Thanks for the comment, next version (1.5) will balance it.
Kudos for the balancing you have done, by the way.
I put a lot of time into this test-run (I'm currently getting blown up by quickscoping close quarters rocket launcher men at CNPP) and most of the changes feel fine to me. You put the effectiveness somewhere between vanilla AO3 and my AO3, and that's a pretty sweet spot.
Once you're at a place where you don't update it as often anymore I can look at reducing recoil for some of the large caliber rifles and then finally overhaul weapon upgrades, something I've been meaning to do for literal years now.
Thanks again, Nima. I know how tedious balancing can be due to the constant testing.
Thank you for being so helpful and kind to me Mahzra 🙏
I barely edited some of the recoil values in some wpns for my personal taste, I increased AKs recoil and reduced some other (shotguns mostly), But indeed that's nothing compare to other things that I did. Condition/reliability is greatly changed and costs and hit_power (1/1000 of bullet speed) are balanced. I didn't want to upload it anytime soon (because it's just my shity taste), but if you want we can team up and get this weapon work done for good bro.