From the creators of "life is too easy" something more to complicate it in creating bullets, the mod for creating bullets of each type with improved HD image
This is a modification of these two mods that only modified the type of bullet pieces they had but the
recipes for artifact liquids were not touched, only bullet pieces, so that it was a little more logical in
creating bullets. Obviously, creating bullets with substances from artifacts seems strange to me, but
that's where it falls into science fiction and anything can happen on that side.
These 2 files are a modification for those included in STALKER - EFP adjusted and corrected:
[Arti] Ammo Maker - BaS Ammo
[Arti] Ballistics 23.05.07 <---[SOON IT WILL UPDATE]
THE IMAGE DOES NOT WORK ON DIRECTX8 AND X9
From the creators of "life is too easy" something more to complicate it in creating bullets, the mod for creating bullets of each type with improved HD image
It is recommended to use "Mod Organizer 2"
15/January/2024: Updated
""Checking the recipes, I just realized that the incendiary gun recipe does exist, but it was missing a component so that it can appear in the game's recipes and I just completed it so that it can now appear, I will just update the mod with that change so that it finally appears""
Bullet Pieces:
Improving bullets from FMJ to AP:
Bullet creation:
Mod Configuration Menu
When disassembling ammunition, is the number of cartridges in a pack taken into account, or is it like in older versions of the mod, where the same amount of resources is extracted from one cartridge and from a full pack of cartridges?
in "Read more..." at the end there is an image of how you should configure the "mod configuration Menu"
that in the first 3 is 100/100/100 and the remaining 2 is 90/90 which would be the % that each package of bullets will give you, to give you an example a package of 15 bullets would give you about 14/13/14 pieces of each type, to give a more or less similar example
It would never be a complete package because there must always be losses. Rarely would I give all 15 pieces of something.
I already have some experience making this mod and I had not uploaded it because I was testing it for a few months so that there was no doubt about its operation, so this is the result although I think it could be improved further
I try it on Gamma why it did not work ?
Its for the name "AMMO MAKER 3.0 2024 {EFP} <--" i just work in EFP,
I only play in EFP, I have never played GAMMA and I couldn't tell you how bullets are created there, this is a modification for EFP files
Also, most of the bullet images are from the EFT game and were modified for STALKER - EFP
Is this an updated version of the one included in EFP 4.2?
Exactly bro!!! Enjoy it, it's the version I play right now "Good hunting, Stalke"
Thank you
anyway, what's the difference between this and what's in EFP 4.2?
There are like 12 pieces for everything in the vanilla EFP and in this one there are all the pieces per bullet type, about 53 pieces in total
Checking the recipes, I just realized that the incendiary gun recipe does exist, but it was missing a component so that it can appear in the game's recipes and I just completed it so that it can now appear, I will just update the mod with that change so that it finally appears
OOT, I don't play EFP but I want to know, how'd you get that good attachment position on the weapon icons?
I didn't tend to what you mean?
In vanilla when you put a suppressor on a gun the position on the icon is usually all over the place (the suppressor icon might be above the barrel in the icon for example). I'm asking how you made your weapon attachment icon look normal.
It seems the version of Ballistics you included here is not quite the latest one.
I didn't know that there was a more updated version for EFP ballistics but it will only be a question of updating it, since you have more knowledge about it, would you send me the version you are referring to and I can get to work, I would greatly appreciate it.
I've been looking for the ballistics update you mentioned but I haven't found it anywhere.
On the github page itself
Github.com
Thank you
You're welcome. Looking forward to the update
It will take a while, this one took me 2 months
It's ok. Take your time. In the meantime, I'm ok with this. Good job btw.
should i disable the old version or keep it enabled and just place this one as a higher priority
disable the old version and enable this one, nothing bad will happen so do it without worry
All the objects from the previous version still exist but they are no longer used to create bullets, the point is that when you create a mod on top of another you should never remove the previous pieces because they could cause catastrophic errors and that is what we do not want so those pieces still exist but they will no longer be used to create bullets but they can be sold so that they are not there taking up space
perfect thank you