*slaps roof* This puppy here changes the way certain factions react to eachother.
This addon should be in no way, shape or form considered as "improved" or "better". I've made this to take a shot at modifying faction relations in a unique way.
So, to not kill you with boredom, here's the tl;dr:
- loners are neutral to bandits, renegades and mercs
- renegades are neutral to loners, mercs and ecologists
- bandits neutral to loners and ecologists
- dooty is neutral with mercs
- clear sky is neutral with military
v1.1 - added back the dooty-merc hostility (optional file)
RC18, just copy the gamedata
merge with Improved Ranks addon as a bonus
Now here's the long explanation:
I thought that certain factions shouldn't be at war, due to their actions and/or their beliefs.
Like for example, loners are stalkers that are not tied to a specific faction, they don't give a fuxk about factions. So why are they at war with renegades? Renegades are ex-members of factions, that were banished for doing something VERY bad and/or stupid.
Loners don't give a rat's ass about why they are renegades now. They hate them, because they behave like bandits, but they shouldn't hate them to a point of shoot-on-sight.
As for Loner-Bandit and Loner-Merc relations, bandits thought its pointless to shoot stalkers on sight, alive stalkers can bring in the money too. Same goes for mercs, Business is Business.
Same principles apply to ecologists, ecos' give no fuxks about what faction you're in, they want to study the zone, that's all.
They're aware what bandits and renegades do, but it doesn't mean they should shoot them immediately.
As for dooty-merc and clear sky-army relations...
Well, to be honest, even stalker lore can't explain the hate of dutyers to mercs. Both are paramilitary organisations working in the zone.
Why should they hate eachother? Even more, mercs were attacking freedom in CS. That fact should ease up the relations between merc and duty IMHO.
Now you may think: "why clear sky and military neutral?"
Here's what I came up with why it should be that way. Clear sky was/is a faction composed and run by ex-military and ex-scientists.
Many of those people probably still had/have some connections in the military ranks.
To further the point of army decision of ceasefire with CS, after the fail of Operation Fairway, the higher ups in the army wanted to know what has FUBAR'd that operation.
They probably tried to contact the now disbanded CS, because similiar thing happened to clear sky during the siege of CNPP. Army declared an quick and unofficial ceasefire, to get the answers they need.
Might be a dumb question, but can i use this with the Dynamic faction relationship turned on?
Or are those relationships static?
i only changed the static relations values
so if you turn on dynamic faction relationship it would work like in vanilla
Fair enough.
Another thing: Isn't Renegades supposed to be THE worst of the worst? Like, people so bad not even Bandits want to be affiliated with them? Wouldn't make more sense to make them also be hostile with Loner and Ecologists?
Well, yes
...but
Renegades are THE worst people in the zone, and I thought loners wouldn't give a **** on what they have done in their previous faction to get kicked out
As for ecos', same thing as I wrote earlier. Ecos' want to study the zone, they give 0 ***** about who you are and what you have done in the zone.
всё логично. нужна ли новая игра после установки?
probably it needs a new game, but feel free to try it on your current save
just backup the files and go ham :>
How can i restore Duty - Mercs hostility ? .. Duty is the police in the Zone and Mercs are storming labs for strangers .. Everything else is acceptable and makes sense .. but those 2 PMCs are there to fight behind the scenes.
Well, im not questioning why duty is hostile to mercs,
but like i said, even lore can't fully explain the hostility of the dutyers to mercs.
So i tried to give another take at them both. Sure, they shouldn't be happy with each others presence and/or what they're doing.
By the same principle loners also should be hostile with dutyers, because loners are also exploring labs for documents to sell to outside people.
At least that's my opinion :v
also v1.1 will include an optional file for duty-merc hostility
Thanks for the patch .. I think Duty must be different from millitary to lure loners recruits... and loners for most they sell thier loot to scientists.
Duty - Merc relations could be explained in fact that Duty is faction made from ex-military members that got cutoff from the main force in the Zone. This means that Duty has strong roots with military, and military would treat Mercs as intruding force interfering heavily into matters of security and containment. Considering Duty shares connections with military heavily - its assumed Mercs would be hostile to both.
I agree only on CS-Army relations... it would have some sense. Loners-Bandits-Renegades have sense as in vanilla, because the main source of plundering and robbing by Bandits are Loners. With Loners being neutral to them, Bandits ( and to one extent Renegades ) lose their sense completely.
These are only my points ofc, some will definitely like this addon...
Does anyone know who army_npc and greh_npc are, how they are different from their base factions?
those two are probably story characters
army_npc is degtyarev and greh_npc is that sin idiot at the start of the second story
Thanks!
тут такое дело - чистое небо уходит в минуса по репе практически со всеми дружественными группировками из-за того что бандосы и ренегаты подверглись фракционному ребалансу.
бандитов и тем более ренегатов возможно придётся вернуть в исходное состояние отношений для того чтоб всё не превратилось в дурдом при длительной игре, с отношениями (мерк - одиночка) и (военные - чистое небо) всё норм работает и логика сохраняется...такие дела кароч...
HI, can u pls make a version where Bandits are hostile to Loners since there is no reason why Bandits should be friendly with Loners while their main source of income is kidnaping and killing Loners.
P.S. Thats just my humble opinion, but also making some missions for Sydorovich and some other organizations became oddly complicating.
Just a feedback, but this addon kind of breaks those Rescue mission Wolf gives to you since Bandits wont react to you getting the hostage Loner out of their camps.
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There´s still something that´s making a mess in my head. In Call of Chernobyl, Freedom is an enemy for both Clear Sky and Ecologists, but in Call of Pripyat, they really wanted to protect the ecologists, and as far as I know, Freedom fights for free access to the zone, they want to study it. Is it just something from CoC developers to keep the zone interesting or is it really against the stalker lore?
why is monolith friend with clear sky