This gun looks like an ordinary sawn-off shotgun, but its... strange. Could it be another military experiment? Or maybe its an ancient relic of the past brought by the Zone itself?
UPDATES (compared to initial version):
- Compatible with Blindsides, yay
- Fancy incendiary hit effects
- Auto fires both barrels and auto reloads if you have ammo
- Unique pickup sound
- Aim position is the OG center position, enjoy
- Has a patch to forcing center position forever
Technicals:
- Based on BM-16 sawed-off
- Increased overall stats
- Epic shooting sound
- Big immersion killer, tacticool guys go away :-~
- Vastly increased damage and fire rate just like OG the greatest FPS of all times settled
- Spawns exactly at one location, you have to find out where this abomination straight from Hell is hidden, but i guarantee, your searchings will be instantly rewarded
- Comes with own icons, no problem with icon merging or sth
What mod is the "base cost per kg" in the item desription from?
If anyone wants this, I modified ravenascendant's(all credit goes to them) "COST IN TOOL TIP" mod so that it also displays cost/kg. I have not tested this extensively, but it works, should work in RUS also. I am not competent in scripting, so if you encounter problems you will have to fix them yourself. -use at own risk-
Drive.google.com
Cute.
Does this supershotgun include Doom Eternal's Meathook? hehe
WTF where did you got that gun from i never see that gun before !! is that real or just a joke?
its pretty real, you have to find out. or at least spawn in debug menu. don't forget to try it on chimeras, you will be happy
cant found it
Is it compatible with EFT reposition mod?
Yes
I HAVE THE POWER!
Nice 1 lol
rip for it not supporting blindside, it was awesome until I tried reloading and my character stuffed the shotgun into his face then kept it there. 1/10 not enough Eternal
Damn that's a fun mod! I had a great time in the debug area imagining that recently killed bodies are leaves and I'm the leaf-blower-man pushing them over the edge. You actually inspired me from the music point. Now I have a mod in the making in which automatic weapons play notes too.
Can you hint at where/which map it spawns in?
Dark valley
Thank you! :D
I finally found the gun outside of debug mode and there were 50 or so. That means somewhy throughout the game sessions the check for the gun failed. Also when I have modded some stuff it's kind of annoying when this mod clogs up the log with ID checking 65 000 times. It's not a big issue to ordinary players but I just want to share my idea for improvement.
In case you haven't moved on to other mods permanently then I propose to write a flag:
local is_spawned = false
and in the on_game_load() callback remove iterating over IDs and add the following concept:
if not is_spawned then
spawn_gun()
is_spawned = true
end
The flag can be saved in the save game data and I don't see drawbacks (but you'll need to make the spawned item non-despawnable) because you can't simply uninstall the mod and load the game anyways due to the new item. Of course this is just my ramble-thoughts and I haven't tested it (I did ghetto-repair type stuff to the code just for my own game session) so in reality the solution might need more than 30 minutes of your time.
This mod is pretty old for me and I wasn't as experienced as now, so never bothered to write a proper check for it with saving states. Thanks for taking time to find the gun though, happy killing
that's some borderlands level of gun
It would be pretty awesome if the shooting sounded like the super shotgun from DooM 2.
Still 10/10.
Hello, could you please tell me if this is how the icon should suppose to look like? I.imgur.com It seems like the barrel is almost cut off.