Description

This gun looks like an ordinary sawn-off shotgun, but its... strange. Could it be another military experiment? Or maybe its an ancient relic of the past brought by the Zone itself?

Preview
A Strange BM-16 OP Edition
Comments
Pappaslet
Pappaslet

What mod is the "base cost per kg" in the item desription from?

Reply Good karma Bad karma+4 votes
Pappaslet
Pappaslet

If anyone wants this, I modified ravenascendant's(all credit goes to them) "COST IN TOOL TIP" mod so that it also displays cost/kg. I have not tested this extensively, but it works, should work in RUS also. I am not competent in scripting, so if you encounter problems you will have to fix them yourself. -use at own risk-

Drive.google.com

Reply Good karma Bad karma+1 vote
MarkColt
MarkColt

Cute.

Reply Good karma Bad karma+2 votes
[𝚛𝚞𝚋𝚢] Online
[𝚛𝚞𝚋𝚢]

Does this supershotgun include Doom Eternal's Meathook? hehe

Reply Good karma Bad karma+2 votes
morgannoor1991
morgannoor1991

WTF where did you got that gun from i never see that gun before !! is that real or just a joke?

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized

its pretty real, you have to find out. or at least spawn in debug menu. don't forget to try it on chimeras, you will be happy

Reply Good karma+1 vote
morgannoor1991
morgannoor1991

cant found it

Reply Good karma Bad karma+1 vote
goxilaminino
goxilaminino

Is it compatible with EFT reposition mod?

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized

Yes

Reply Good karma+1 vote
emanuelof91
emanuelof91

Es bueno el mod ,pero tengo un problema y es que ya no me aparece la escopeta desaparecio literalmente y no veo problemas de compatibilidad con otros archivos

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized

Just spawn it again in debug mode I guess.

Reply Good karma+1 vote
Freedom_is_garbage
Freedom_is_garbage

I HAVE THE POWER!

Nice 1 lol

Reply Good karma Bad karma+2 votes
misanthropicdespair
misanthropicdespair

rip for it not supporting blindside, it was awesome until I tried reloading and my character stuffed the shotgun into his face then kept it there. 1/10 not enough Eternal

Reply Good karma Bad karma+2 votes
Banjaji
Banjaji

Damn that's a fun mod! I had a great time in the debug area imagining that recently killed bodies are leaves and I'm the leaf-blower-man pushing them over the edge. You actually inspired me from the music point. Now I have a mod in the making in which automatic weapons play notes too.

Reply Good karma Bad karma+2 votes
TheCheekiBreeki
TheCheekiBreeki

Can you hint at where/which map it spawns in?

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized

Dark valley

Reply Good karma+2 votes
TheCheekiBreeki
TheCheekiBreeki

Thank you! :D

Reply Good karma Bad karma+1 vote
Banjaji
Banjaji

I finally found the gun outside of debug mode and there were 50 or so. That means somewhy throughout the game sessions the check for the gun failed. Also when I have modded some stuff it's kind of annoying when this mod clogs up the log with ID checking 65 000 times. It's not a big issue to ordinary players but I just want to share my idea for improvement.

In case you haven't moved on to other mods permanently then I propose to write a flag:
local is_spawned = false

and in the on_game_load() callback remove iterating over IDs and add the following concept:
if not is_spawned then
spawn_gun()
is_spawned = true
end

The flag can be saved in the save game data and I don't see drawbacks (but you'll need to make the spawned item non-despawnable) because you can't simply uninstall the mod and load the game anyways due to the new item. Of course this is just my ramble-thoughts and I haven't tested it (I did ghetto-repair type stuff to the code just for my own game session) so in reality the solution might need more than 30 minutes of your time.

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized

This mod is pretty old for me and I wasn't as experienced as now, so never bothered to write a proper check for it with saving states. Thanks for taking time to find the gun though, happy killing

Reply Good karma+1 vote
Foxhed
Foxhed

that's some borderlands level of gun

Reply Good karma Bad karma+1 vote
Clover-Modder
Clover-Modder

It would be pretty awesome if the shooting sounded like the super shotgun from DooM 2.

Still 10/10.

Reply Good karma Bad karma+1 vote
Pooshkin
Pooshkin

Hello, could you please tell me if this is how the icon should suppose to look like? I.imgur.com It seems like the barrel is almost cut off.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Tags

A Strange BM-16 OP Edition has not been tagged yet.