Description

This gun looks like an ordinary sawn-off shotgun, but its... strange. Could it be another military experiment? Or maybe its an ancient relic of the past brought by the Zone itself?

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A Strange BM-16 OP Edition
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Pappaslet
Pappaslet - - 20 comments

What mod is the "base cost per kg" in the item desription from?

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Pappaslet
Pappaslet - - 20 comments

If anyone wants this, I modified ravenascendant's(all credit goes to them) "COST IN TOOL TIP" mod so that it also displays cost/kg. I have not tested this extensively, but it works, should work in RUS also. I am not competent in scripting, so if you encounter problems you will have to fix them yourself. -use at own risk-

Drive.google.com

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MarkColt
MarkColt - - 431 comments

Cute.

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Does this supershotgun include Doom Eternal's Meathook? hehe

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morgannoor1991
morgannoor1991 - - 478 comments

WTF where did you got that gun from i never see that gun before !! is that real or just a joke?

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

its pretty real, you have to find out. or at least spawn in debug menu. don't forget to try it on chimeras, you will be happy

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morgannoor1991
morgannoor1991 - - 478 comments

cant found it

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goxilaminino
goxilaminino - - 1 comments

Is it compatible with EFT reposition mod?

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

Yes

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Freedom_is_garbage
Freedom_is_garbage - - 106 comments

I HAVE THE POWER!

Nice 1 lol

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misanthropicdespair
misanthropicdespair - - 2 comments

rip for it not supporting blindside, it was awesome until I tried reloading and my character stuffed the shotgun into his face then kept it there. 1/10 not enough Eternal

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Banjaji
Banjaji - - 389 comments

Damn that's a fun mod! I had a great time in the debug area imagining that recently killed bodies are leaves and I'm the leaf-blower-man pushing them over the edge. You actually inspired me from the music point. Now I have a mod in the making in which automatic weapons play notes too.

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TheCheekiBreeki
TheCheekiBreeki - - 45 comments

Can you hint at where/which map it spawns in?

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

Dark valley

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TheCheekiBreeki
TheCheekiBreeki - - 45 comments

Thank you! :D

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Banjaji
Banjaji - - 389 comments

I finally found the gun outside of debug mode and there were 50 or so. That means somewhy throughout the game sessions the check for the gun failed. Also when I have modded some stuff it's kind of annoying when this mod clogs up the log with ID checking 65 000 times. It's not a big issue to ordinary players but I just want to share my idea for improvement.

In case you haven't moved on to other mods permanently then I propose to write a flag:
local is_spawned = false

and in the on_game_load() callback remove iterating over IDs and add the following concept:
if not is_spawned then
spawn_gun()
is_spawned = true
end

The flag can be saved in the save game data and I don't see drawbacks (but you'll need to make the spawned item non-despawnable) because you can't simply uninstall the mod and load the game anyways due to the new item. Of course this is just my ramble-thoughts and I haven't tested it (I did ghetto-repair type stuff to the code just for my own game session) so in reality the solution might need more than 30 minutes of your time.

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

This mod is pretty old for me and I wasn't as experienced as now, so never bothered to write a proper check for it with saving states. Thanks for taking time to find the gun though, happy killing

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Foxhed
Foxhed - - 256 comments

that's some borderlands level of gun

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Clover-Modder
Clover-Modder - - 14 comments

It would be pretty awesome if the shooting sounded like the super shotgun from DooM 2.

Still 10/10.

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Pooshkin
Pooshkin - - 28 comments

Hello, could you please tell me if this is how the icon should suppose to look like? I.imgur.com It seems like the barrel is almost cut off.

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