Not gonna lie, I expected a little more context in the .qc file when I was importing it to Half-Life: Source, it's just all "' '". I can probably work with this, especially the parts saying "{ event 5004 19 'weapons/9mmAR/clipout.wav' }" I'll credit you of course, because I didn't make the model itself and I didn't animate it either, so yeah.
Very Impressive!
Will you possibly reanimate all the other Half-Life Weapons?
Pretty good! it looks really smooth
Why didn't use this for Brutal Half Life BETA 2? just wondering btw
It looks great, dude.
how do i install a Half-Life 1 addon or Half-Life 2 addon please answer both or atleast the Half-Life 1
respond already -_-
Wrong place to ask
Not gonna lie, I expected a little more context in the .qc file when I was importing it to Half-Life: Source, it's just all "' '". I can probably work with this, especially the parts saying "{ event 5004 19 'weapons/9mmAR/clipout.wav' }" I'll credit you of course, because I didn't make the model itself and I didn't animate it either, so yeah.
Just got it imported, it works fine, but the arms are too short for the new FOV
I was also able to fix the chrome effect that didn't show up on the gloves on your version of the model
Albeit I had to change the sequence names to be the ones that were in the animations folder