16:10 Absolute Scopes for Anomaly RC18/19/21 DX11/10 (v. 0.2)
by lazarenko (textures are made by Cromm Cruac)
16:10 Absolute Scopes for Anomaly RC18/19/21 (v. 0.2)
by lazarenko
ATTENTION!: Only for DX11 and DX10
DESCRIPTION:
Scopes are from AA2 (enclosed ones) and made for 16:10 ascpect ratios.
Since there are a lot of new weapons in Anomaly, many of them will have the same (and possibly unrealistic) scope reticle. Aim of this mod is to provide servicable scopes at 16:10 and not care about realism.
Mod is tested on 1440x900 and 1920x1200 resolutions.
It may work on other RC builds.
16:9 version: Yadi.sk
CREDITS: Cromm Cruac (textures)
CHANGELOG:
0.1b - initial release
0.2 - changed reticles for Groza and Vykhlop
- updated readme with compatibility and credits info
HOW CAN YOU HELP:
If someone knows how to adapt these scopes to work with DX9 let me know by posting a comment at moddb page of this addon
can you make it for 16:9? (1360x768)
I have a limited time at my disposal but I will make them in 16:9 too. My main goal with this is to have 16:10 scopes for Anomaly since there were none.
I play also on 16:10 and wow , the scopes are so awkward.
This will make them ok?
I have also the FOV addon and some scopes Addons.
It will merge them?
Thanks for your time.
Yes, it should fix scopes if you are on 16:10. This addon should not be compatable with any other scopes mod without some kind of merging. FOV mod should not affect anything. Always backup gamedata before changeing anything.
thank you
Awesome
I will upload 16:9 version today or tommorow.
Great! ill be waiting
There you go:
Yadi.sk
Make sure to backup your current gamedata before trying out. I haven't tested it at 1080p. Let me know if there are any problems.
Don't worry, im using MO2 for the game
edit: it didn't work, the overlay appears super stretched to the far right-down
Strange. I have tried it at 1360x768 and everything was fine. Are you running Anomaly in DX9?
yes im running on DX9
Sorry then, it's my fault. I will make it compatible with DX9. What I sent was only for DX11 (maybe DX10). Thanks for the input, I will update 16:10 version too.
is there an actual difference bc of DX11? never tought of that
Unfortunately, I could not make it work in DX9 or DX8. Method I was using for CoP DX9 scopes is not working in Anomaly DX9 for some reason. If someone knows how to fix it let me know. Until then this is compatible with only DX11 and DX10. Sorry again.
hey did u make proper magnifikation for scopes ?, i mean PSO-1x4 PSO-1M2 x 4 etc ?
I haven't changed magnification. I have only placed textures and changed related configs that doesn't affect magnification.
Thank you! Now scopes look fine on my 2007 old 1680x1050 monitor
No problem! I will support it if something changes in Anomaly. For now it seems to be working fine in RC21.