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16:10 Absolute Scopes for Anomaly RC18/19/21 DX11/10 (v. 0.2) by lazarenko (textures are made by Cromm Cruac)

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16:10 scopes for Anomaly RC18/19/21
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Foxhed
Foxhed - - 256 comments

can you make it for 16:9? (1360x768)

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lazarenko Author
lazarenko - - 9 comments

I have a limited time at my disposal but I will make them in 16:9 too. My main goal with this is to have 16:10 scopes for Anomaly since there were none.

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Guest
Guest - - 691,054 comments

I play also on 16:10 and wow , the scopes are so awkward.
This will make them ok?
I have also the FOV addon and some scopes Addons.
It will merge them?
Thanks for your time.

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lazarenko Author
lazarenko - - 9 comments

Yes, it should fix scopes if you are on 16:10. This addon should not be compatable with any other scopes mod without some kind of merging. FOV mod should not affect anything. Always backup gamedata before changeing anything.

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Guest
Guest - - 691,054 comments

thank you

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Foxhed
Foxhed - - 256 comments

Awesome

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lazarenko Author
lazarenko - - 9 comments

I will upload 16:9 version today or tommorow.

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Foxhed
Foxhed - - 256 comments

Great! ill be waiting

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lazarenko Author
lazarenko - - 9 comments

There you go:
Yadi.sk

Make sure to backup your current gamedata before trying out. I haven't tested it at 1080p. Let me know if there are any problems.

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Foxhed
Foxhed - - 256 comments

Don't worry, im using MO2 for the game

edit: it didn't work, the overlay appears super stretched to the far right-down

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lazarenko Author
lazarenko - - 9 comments

Strange. I have tried it at 1360x768 and everything was fine. Are you running Anomaly in DX9?

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Foxhed
Foxhed - - 256 comments

yes im running on DX9

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lazarenko Author
lazarenko - - 9 comments

Sorry then, it's my fault. I will make it compatible with DX9. What I sent was only for DX11 (maybe DX10). Thanks for the input, I will update 16:10 version too.

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Foxhed
Foxhed - - 256 comments

is there an actual difference bc of DX11? never tought of that

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lazarenko Author
lazarenko - - 9 comments

Unfortunately, I could not make it work in DX9 or DX8. Method I was using for CoP DX9 scopes is not working in Anomaly DX9 for some reason. If someone knows how to fix it let me know. Until then this is compatible with only DX11 and DX10. Sorry again.

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Bolec_
Bolec_ - - 9 comments

hey did u make proper magnifikation for scopes ?, i mean PSO-1x4 PSO-1M2 x 4 etc ?

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lazarenko Author
lazarenko - - 9 comments

I haven't changed magnification. I have only placed textures and changed related configs that doesn't affect magnification.

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Guest
Guest - - 691,054 comments

Thank you! Now scopes look fine on my 2007 old 1680x1050 monitor

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lazarenko Author
lazarenko - - 9 comments

No problem! I will support it if something changes in Anomaly. For now it seems to be working fine in RC21.

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