Adds new changes to travel and new NPC's to be found
Updated to use DXML and for 1.5.2
Leave suggestions in the comments!
Use Mod Organizer 2 to install this addon.
Make a save before installing this addon.
If you install mid playthrough, the new NPC's should spawn automatically.
Edits are in english text (RU text needs update).
REQUIRES LATEST MODDED EXES(1.5.2 ONLY!):
<p>FATAL ERROR</p>
<p>[error]Expression : <no expression></p>
<p>[error]Function : handler_base</p>
<p>[error]File : xrDebugNew.cpp</p>
<p>[error]Line : 988</p>
<p>[error]Description : pure virtual function call stack trace:</p>
If you encounter that crashlog, try updating to latest ZCP version (1.5).
CHANGES:
Mercenary Guide in Yantar:
-Can travel to a small hut in North of Agroprom
-Can travel to Dead City sewers to avoid the Miracle Machine
Rookie Village Guide:
-Can travel to North of the Swamps
-Can travel to the Garbage Hangar
-Can travel to the Meadow
Garbage Guide:
Can travel to North of Agroprom
-Can travel to Pig Farm in Dark Valley
-Can travel to Entrance to the Bar
-Can travel to West of the Farm in Cordon
Clear Sky guide: -Changed 'Machine yard' position. Now you will appear outside so you don't get spotted by the military fast (useful for Last Dawn questline)
Leopard (Dead city guide):
-New location for travel: Wild territory
Sgt Spooner (Agroprom Military guide) Now can travel to close areas:
-Machine yard in Great Swamp
-Garbage (outfit disguise recommended)
la
cómo
Doblada
bien pero creo que el XML no se lleva bien con la traduccion en español.
also this error presents in my save game
FATAL ERROR
[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CCharacterInfo>::GetById
[error]File : c:\anomaly_src\xray-monolith\src\xrserverentities\xml_str_id_loader.h
[error]Line : 114
[error]Description : item not found, id
[error]Arguments : stalker_escape_guide
problably he die
1.5.2 and latest modded exes?
remember that it requires DXML and not DLTX
iirc i had that error while trying to use the addon without modded exes
I have the same crash with GAMMA and my own pack which uses DXML exes
Installed GAMMA vanilla, created a new save on Cordon
Installed this addon, on top of all GAMMA mods in MO2
Loaded the previous created save in Cordon, game crashes with:
FATAL ERROR
[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CCharacterInfo>::GetById
[error]File : c:\anomaly_src\xray-monolith\src\xrserverentities\xml_str_id_loader.h
[error]Line : 114
[error]Description : item not found, id
[error]Arguments : stalker_escape_guide
Installed new MODIFIED EXES on ROOT folder of anomaly
Loaded previous save, game loads correctly with no crash
I saw that it is called DXML 2.0 for the new exes. Since i use many GAMMA systems and want to make sure that stuff still works I use the GAMMA executable files and see if the DXML changes get applied.
gamma exes aren't up to date with the ones from github, i have my own modded gamma modlist and i use the latest modded exes without problems
i already have it
thanks i need this .
New guide npcs dont have the "important character" icon in the PDA. Most guide npcs have these on them. otherwise good mod.
yeah, wanted to add them to the npcs before posting the addon, but couldn't figure out how lol
may try again when i have some time
Expression : m_pItemDataVector->end() == t_it
Function : CXML_IdToIndex<class CPhraseDialog>::InitInternal
File : C:\anomaly_src\xray-monolith\src\xrServerEntities\xml_str_id_loader.h
Line : 185
Description : duplicate item id
Arguments : guid_new_military_foot_list
stack trace:
Are you using this addon on top of the old one?
I can replicate this crashlog by installing the old addon version + 1.5.2 version on top...
no
I just downloaded and installed this mod yesterday
you probably have a inserted dialog
guid_new_military_foot_list
inside character_desc_agroprom.xml already
Thanks. I have mods Trader overhaul and Storyline, they contain the specified files. I'm trying merge them
I couldn't solve the problem. my knowledge was not enough(((
disable your mod and game work. Enable your mod and game crash on start
well.. i'm win this problem, but only on the old version mod) All conflicted mod that i can find : Storyline, Trader overhaul and Duxs_Innumerable_Character_Kit.
as i said before, if you used the old version of this mod, you probably patched the character_desc_agroprom.XML (and many others XML's modified by the old version of this addon) by inserting the dialog:
guid_new_military_foot_list
inside one of the dialogs for NPC Spooner inside the XML file.
This addon adds it via DXML without modifying the XML directly, the game crashes because it is trying to insert it and it already exist in the root XML.
Remove the dialog from the character_desc_agroprom.XML and if possible, remove the patches you made for the rest of the XML touched by old version of the addon
could you also let Garry at Jupiter Station take ppl to the camp between the bloodsucker village and the road junction to the Barrier?
you was right we need the last patchs and modifications exes for this works
10/10
The guide at the bar has the last two option's text messed up. Shows guid 6 and 7. Turns out those options in the xml file have some extra text before the whole <stringid bit. Backspacing that out seems to fix it with no repercussions so far.
find st_dialogs_bar.xml in the addon folder and delete it
DXML_More_Guides\gamedata\configs\text\eng\st_dialogs_bar.xml
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Будет корректный РУ перевод? У проводника на Свалке в депо вместо диалогов технические строчки с указанием XML файлов
scripts/dialogs_mlr.script contains unrelated changes to lottery prizes
Still being updated or worked on MA?