Of the many places that Caleb has had to make unwilling visits to, he had no idea he would find a place as horrific as the 13th realm. A place where God has no meaning. A place where Hell is the leaste painful place to end up when you die.
Of the many places that Caleb has had to make unwilling visits to, he had no idea he would find a place as horrific as the 13th realm. A place where God has no meaning. A place where Hell is the leaste painful place to end up when you die.
Where, in the regular Blood© game, did a cultist bust his way out of a box to take you by surprise and try to make hamburger out of you? And where did a HUGE statue of an Axe Zombie break apart to reveal several "living" zombies? Your answer should be, "Nowhere!" And that's just a couple of things you'll see in the 13th Realm. Part of the point of the 13th Realm is to try and create a different Blood© world. One that is fast, complex, full of surprises, and that keeps the player looking around, thinking, "Wow! This must have taken a hell of a lot of work..." :) And a lot of work is exactly what it's taking so far. This game has quite a few "nice" scenes and puzzles. In some episodes it's kinda like playing Myst©, only you're walking around with a sawed-off shot gun in your hand. And in case you're a player that's downloaded a lot of user maps, this isn't like your usual map(s). There are difficulty settings, you hit the switch and go to the next level, messages appear at the top of the screen (my messages), and well... You get the picture. It's like another Blood© game.