VTMB: Arsenal mod
System requirements:
Operating system: Windows XP sp 2
CPU: pentium 2.0 GHz or athlon 2.0 GHz
RAM: 512 MB
Video card: GF fx 5200 or R9600 128 Mb
Version of Direct X: 9.0c
CD / DVD Rom: 16X
HDD: 3 GB
Language: only english
Crack: not required (depending on the version of the game)
introduction:
uragh! Comrades! Finally it ceased work on the mod. I do not know how you, but I got tired of these terrible monotonous weapons care inherited from the "Troika Games" (dudes of "Troika Games" if you're reading this, please excuse me). All weapons have new models, features, rather than to the visual and special effects.
The mod has all three shared the file so is compatible with the Companion mod and unofficial patch or any others. important to put it on top of all other modes. The mod is recommended to use with the Companion mod, and not recommended for beginners, it will be difficult in some situations.
Installation
1) Install any version of the game, install the top mods, patches.
2) unpack the ARSENAL MOD folder and copy the contents of a folder.
3) insert the contents of a folder in a folder with a game (for example:E:\Games\Vampire - The Masquerade Bloodlines) with the replacement of files.
All the mod is installed, run and play!
Pistols:
1) Colt Peacemaker - revolver elementary level, but at least shoot it is now possible.
2) Colt 1911 - semi-automatic pistol, with a high catching action.
3) Dan Wesson PPc - heavy carcass, expensive revolver, with alternative modes of fire.
4) Thunderbolt - Professional weapons at the vampire hunter, shoots electric bolts, of course not absorb damage to electric power.
Shotguns:
1) Mossberg 500a - Classic pump shotgun, a more powerful, more charges, but most of the variance ratio, is working on the area.
2) "Dragon's Breath" - 2-charge shotgun, shoots phosphoric shot, causing not absorb damage ignition for a short time, working the area.
Submachine guns:
1) modified mac10 - increase weight, shoulder thrust, provide sight to shoot more accurately, the low level of criminal.
2) M3 "grease gun" - a reliable, quick submachine gun, 45 caliber cartridge - high stopping action.
Rifles:
1) M16 - the usual, convenient assault rifle, quick, long-range, high accuracy.
2) G36 "bullpap" - powerful assault rifle, with a view, a more expensive, requires high skill.
3) Steyr scout - simple easy sniper rifle, a dual approach of requiring a high skill.
"slaughterhouse":
1) missile launcher m72 - shooting incendiary missiles, long range, concentration loss ignition for a long time.
2) "pocket Flamethrower" - enlarge canister of napalm, ignition loss of small areas.
3) hand grenadelauncher m79 - works like a small mortar, damage by explosion of bolschim areas.
4) Fragmentation grenade - the explosion of a huge areas, caused damage to the player.
melee weapons:
1) water pipe - so it is almost not weapons, although early in handy.
2) police baton - more suited for battle, so a little better previous.
3) Golf stick - long crushing weapons, well confusing the opponent's legs.
4) knife - good entry-level cutting weapons.
5) machette - good cutting-hewers weapons. slightly worse than the sword.
6) Norman axe - hewers of good two-handed weapon.
7) Medieval sword - the typical sword, excellent cutting-hewers weapons.
8) War Hammer - good long two-handed crushing weapon.
9) electroshock - secondary weapon, but does not absorb damage to electric power.
10) Bloody mace - good crushing weapon, leaving huge bleeding wound.
11) Soul Reaver - a fast and powerful sword, causing not absorb magic damage.
12) halberd - excellent long two-handed hewers weapon.
Major bugs:
1) frag grenade on the some maps work unpredictable. More often than not, one grenade does not work, buy 2 or more (20). grenades for the m79 and fragmentation grenades are linked, buying one buys the other - first: because the game will not mach a lot of grenades, secondly: ammunition to all the weapons are not enough.
2) Grenade m79 - possible departures in graphically rich maps (example the battle with Ming-Zyao) all depends on the power of the computer.
3) When you hit from the Colt 1911 bullets stuck in the player, and the screen floats - that's OK.
4) when switching some of the sight of guns going long - that's OK.
5) mac10 and G36 Blinking with LOD level - in a game full of glitches you played and not arraignment, in short, I do not know how this fight.
6) Animation sometimes do not fit - so you ..., new animations do not add (if you know how - Write).
7)When does this by removing weapons it drops normally, but when you kill enemies often do not fall as expected.
8) A, what, as, any, I do not like these weapons - Listen, you already get, do not like - playing with the original weapons ...
Credits:
Lenusk@ - it's me (Email - Lenusya@sibmail.com)
Technical Support:
Most technical support questions can be answered from the "bastard Games"Customer Service:
Call: On duty the police department, contact telephone 02
Write: Customer Service
"bastard Games"
Red Square, 1st house.
Moscow, Russian Federation
"Screw you guys , I'm going home" - Eric Cartman(c)
[Note by _xMAX_: I am not the creator of this, as you read on side. I just fixed the url of a new image about Vampire-Bloodlines Extreme]
Article by Kralich/David - Editor and Community Manager at DBolical.
Vampire: The Masquerade: Bloodlines is the oft-discussed cult-classic RPG that, whilst suffering a rough launch on the same day as Half-Life 2, managed to stick out the test of time thanks to committed work by modders and a dedicated fanbase of content creators. Few games with as challenging a development cycle and release as VTMB can claim to be alive and well eighteen years later, so let's celebrate the occasion, and the content creators who made VTMB what it is today.
By _xMAX_
Bloodlines: Extreme takes a top-level approach to enhancing the entire game, bringing in more gameplay features alongside improved textures. The list of changes is immense, containing additions like extra info for items, more difficult enemies with changed disciplines, added NPCs that both contribute to combat and to the playing out of the main storyline, and improved aesthetics on many assets for a very overall revised experience in Bloodlines.
Clan Quest Mod (CQM) is a fan-created add-on for the classic PC title “Vampire: the Masquerade - Bloodlines”. Originally Clan Quest offered seven new quests, each one specific to each of the seven clans. Since the first version, even more new content has been added to the mod, including an additional path midway through the game, allowing you to join forces with the Sabbat and battle it out with the other Kindred of LA.
By lenusk@
Though not specifically a combat-oriented game - with some mandatory bits, but with a heavier emphasis on roleplaying - VTMB's gunplay is notoriously a step below the melee side and the rushed narrative making this more and more important later on doesn't help. Just as well, then, that a competent arsenal mod vastly expanding the weaponry at the player's disposal has existed for many years. Gunfights are more bombastic and varied than before, making even the most egregious encounters from the base game much more fun.
Adding 7 new clans with over 10 new Disciplines that use completely new mechanics previously deemed impossible, such as shapeshifting into monstrous forms, summoning deadly creatures to aid you and manipulate your surrounding in ways that change the very dynamic of the game. Antitribu also offers new main quests, maps, and over 100 new characters which vary from humans, vampires, zombies, to more uniquely formed monster bosses with new abilities and mechanics that change the way combat is experienced.
By Wesp5
Today we leave off with the "Definitive Edition" patch to end all patches - the Unofficial Patch, in development for practically the entirety of VTMB's life-span by the ever hard-working, ever incredible Wesp5. It's not an exaggeration to say this mod is mandatory for any decent playthrough of VTMB, and it restores quite a bit of cut content to the game as well beyond just tightening up the edges. Many mods are built upon Unofficial Patch to some capacity, and if there's one mod that can be traced as the reason for VTMB's continued existence, it would be this one.
VTMB released on November 16th, 2004, a somewhat fateful day that gave Troika's developers a little more room to work with thanks to contractual obligations from utilising the still-nascent Source Engine. Competing with perhaps one of the most anticipated sequels of all time with a game that was technically riddled with holes, VTMB was panned commercially and, for a little while, critically too. In the time since, though, the Unofficial Patch and numerous other community creations have made it a title not only worth playing once, but over and over again. Now regarded as one of the tightest and most intriguing RPGs of all time, it has sucked in fans of RPGs and gothic horror alike, experiencing nothing less than a miracle revival that has allowed VTMB to survive well after its inception.
A sequel still hangs about nebulously as a possibility, though the road to release for VTMB 2 remains a little rocky. Nonetheless, modders have kept picking up the baton with new mods and ways to experience not only the base game's story, but brand new stories, too. On that front, at least, VTMB has one other thing in common with the sister game of its release date - modders are building all the expansions we could ever want.
World of Darkness has announced a new live show with ties to VTMB, so here's five mods to play whilst you listen!
VTMB: Arsenal mod - completely changes the weapons in the game.
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I love soul reaver blade can you add real soul reaver blade but dark.If you scroll down abit on this site you will see how its look.http://forums.eu.square-enix.com/showthread.php?t=148885
PS.
Make it large.
dat broken english
hunters explosive shotgun is wayy to op dude D: max fortitude n def they still gang up on me and 1 shot me
Does this have First person models too?
Why do I crash when I try to put some guns in containers?
If you really want the old weapons, then you can use the Console Impulse 101, but I don't see why you would want the old ones when the new ones are awesome.
awsome :) too bad nobody fixed the clumsy combat in the game, or added extra moves as you get better, that would be great :) will be so wonderful to play the game again with new mods, haven't played it for a long time and it's still amazing!
This mod very nice, but bad what no russian translate. Sorry my bad english).