Advanced X-ray engine testing has begun for this S.T.A.L.K.E.R.: Clear Sky mod.
A quick update to announce the mod is back in production, and has been for quite some time.
Huge CSM faction rework with loads of new units. Final two Space Marine Chapters. Reworked Ork Stronghold on the campaign. Total Tau overhaul and lots...
Open Galaxy 2.0.0 has been released with 6 new missions, lots of updates, and fully functional inbuilt mission editor.
An update on AMC development as well as some new user levels using the Build Engine!
Latest version of CryServ bringing additional features to Crysis Wars Multiplayer is out.
Complete mod for Vampire: The Masquerade which updates UI, enemies, NPCs and maps.
Aims to keep the original atmosphere with visual, sound and gameplay enhancements.
On April 15th, the First Wave of Support ended and the COD4 mod have results to show.
Current progress on developing armor customization in Space Marine Augmented global modification for Space Marine game.
Last stable version of this Command & Conquer 3: Kane's Wrath mod.
Feast your eyes on the tantalizing previews in the latest work-in-progress screenshots.
Geographical changes (adding mountains), State-province changes (prettier borders) and to enable one to re-create interwar Poland borders.
Doom II mod update - introducing a new weapon to fight demons, faith.
Read about Zerg tutorial progress, tournament qualifications, tileset updates, and more as we attempt to change RTS with a StarCraft total conversion!
A look at everything we've been up to since the release of our trailer for this SOMA horror mod.
NashGore NEXT is an evolution of Nash's Gore Mod: Vengeance Edition for Doom II. NEXT is NOW!
Today we are showing off a great big lumbering beast in the form of the KV-2, in both its original Soviet paint and as a Beutepanzer.
Breaking our 5 month silence with a huge article discussing future plans for the mod.
A little bit about things to come for this C&C: Yuri's Revenge mod.
New demo is now available and some Chapter 5 screenshots.
April saw the arrival of the Pelta variants, a sweeping AI overhaul, Sound work, and many other changes/fixes.
Four years of development, showing whats coming in episode two including: Traitors, Zombie variety, Bloody weapon switching, Mapping progress.
First look at our development progress on Part 2, with tons of level design screenshots.
A complete rework of Remains of the Apocalypse. Improved and balanced, also continued the storyline.
A full scale reimplementation of the famous Gunslinger Mod on the OpenXRay Engine