Added various weapons that you can pick up and use. Swords/Daggers can inflict extra bleeding damage, Axes can cleave multiple enemies in an arc, and...
New content update, added Stats, Tooltips and item rarities. Now the items display all the stats they provide, their value and some of them have random...
New content: Health mechanics, life bar UI, particle effects when taking damage, consuming food restores health, some new containers, and some sound effects...
Implemented gold mechanics. Single coins and gold stacks that can be gathered from the ground or from containers.
Added the ability to loot containers and store items in them and a new item type called bag, which allows you to store a few items into it, extending...
Dwelving into AI, the player can now attack enemies, by default with no weapons he does a kicking animation. The clones have behaviors like Idle, Fleeing...
Next we're exploring the world and collecting various items. Picking them up, dropping them on the ground, equipping, and stackable items.
Showcases the environment creation and character movement. We found a good way to generate very large environments cheap, with low performance cost. We...
Free to play Pixel Art dark fantasy RPG, set in the same universe as its First Person 3D counterpart. All about secret areas, immersion, crazy combat...
New player character design, movement system and animations. There are 3 main stances: Normal, Combat and Sneaking, with different animations for each...
New items and material effects. A dark artefact called Th'Ernadrul Relic that slows your foes with each attack that they inflict on you. Moving texture...
This article showcases the transition to UE4, and how the environment of the first area of The Wanderer, called The Abandoned Mines looks like in Unreal...
An introduction to our current project: The Wanderer: Bloodthirst , a First Person RPG with Puzzle and Horror Elements.
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