Spellbook Mythic Merging for Hybrids + fixes to a few procedural items and spells
Total Summary of the Mod: LINK
Detailed Balance Sheet: LINK
Full Public Patch Notes: LINK
In this patch----------------------
Spellbook Mythic Merging
- Merging enabled for all books now, including hybrids. Once your CL goes over 20, you will start progressing your spellcasting much closer to a full caster, eventually catching up to level 10 spells - this is regardless of whether you get your CLs from mythic merge or going past level 20 and extending with a prestige class
Procedural Loot/Vendors
- Added new DLC vendor and loot locations to the procedural randomizer
- Additional fixes to some strange items/costs
Spells
Circle Of Death: Buffed to kill targets with 15 or less HD instead of 9 – turns circle into an excellent save or die spell for the mid-game, with very decent damage into the late game for a level 6 spell as long as you can break through both a target’s SR and fortitude – a bit useless once you start facing high HD creatures into the late game though
Undeath To Death - From 15HD to 20HD (niche spell that only hits undead)
Lich Spells - Bunch of changes to the spell level of lich spells to make them more balanced