Poison/Healing vials
New enemies for 0.7 (will have 90 enemies when the elite waves are finished)
Blood knight class
Demon Hunter class
Berserkers Faction (Axeman and Ironbow classes)
Turrets, traps, and healing orbs
rune spell effects
Proper troop selection for All-Classes faction
New map
Self-healing enemies
Thrall skin
Vampire bows (forgot to mention, they're awesome)
A goat man
fixed summoning. Enemies spawn using the entry points now
Gun/axes for the shadow class
Changed quivers to Warband style
You can visibly see your character carrying bullets
Here's a shot of the Berserker troops
Wow this sounds like a big update, can't wait.