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Warcraft IV is mod for Warcraft III with new models, textures, effects, icons and more.

Deth93 says

7/10 - Agree (2) Disagree (2)

Since I just played and finished the first mission, I'll update my review after a complete playthrough. I still don't know many details about what's going on in this campaign, but the storytelling needs to be improved... a lot!

These are my suggestions for improvements:
- Names of the chapters - You'll need to think of something better than "Kel'Thuzad is back".
- Dialogues - They are a way too simple. You'll need to focus on more dramatic approach. Few of your dialogues contain spoilers that reveal too much. Just let the original campaigns be your guide.
- Intro - It appears it's somehow messed up (video itself is quite good). I think you should look into it.
- Meat Wagon's issue - Since you changed health & mana bars, you probably forgot about Meat Wagon's bar that shows how many corpses does it have. I think you should reverse to original ones or make better ones.
- Kel'Thuzad's model size - Please make it a little bit smaller.
- Kel'Thuzad's is overpowered - Lowering his damage will make campaign more challenging.
- Crypt Fiend's portrait - Set Nerubian's portrait as its portrait.
- Crypt Fiend's Burrow/Unburrow skill - Unburrow skill has a same icon as a Burrow one. Try to make or find a new one.
- Gold Mine's Gold icon - It simply doesn't fit. Reversing to old one will be great.
- Gold and Lumer icons - Those don't fit as well, since you haven't changed a Food icon. Either change them all in the same style or reverse to old ones.

Good things about this mod:
- Good UI - Looks really nice and appropriate. Don't forget to give credit to a creator, if you're not.
- Custom selection circles.
- New models.
- New abilities.

I gave you 7/10 because this mod still needs to be improved. I'm looking forward to it, cos it looks really promising.
I don't know about story, since my Warcraft knowledge finished with War3 (I'm not so fond of WoW).