-Grenadier: Is the assault class, doesn't changes so much, it just the name.
-Medic: The only change is he will use carbine or a assault rifle, depending of the faction.
-AT soldier: Like on this three last battlefields (BC2, BF3 and BF4) the AT can also repair vehicles, he will use SMGs or Carbines, depending of the faction.
-Machinegunner: Changed name of the old class of support, he only will use boxed-feeded LMGs (like the M249).
-Marksman: A secondary sniper class what will replace the engineer class he will use semi-automatic sniper rifles or tecnically called ''DMRs'' (for example the SVD).
-Sniper/Sharptrooper: Sniper class, he will use only bold action sniper rifles.
-Operator: The operator is the name of the new name of the Spec ops class, he will use special purpose weapons (like the VSS Vitonez) or just Carbines, Assault Rifles or SMGs with supressor, depending of the faction.
After all this time of absence, i'd some great ideas what i will show here, i will explain you a bit first, i was been thinking about make different classes, would look kinda lazy put exactly how are the BF2 classes, so i decided to announce some ideas for the mod, i want your opinion of course, about the soldier classes and changes and give it a realistic taste:
Posted by foradeservei95 on
I was also thinking about about add the class ''Automatic riflemen'', what would be like a secondary support class what uses the ''squad automatic weapons'' or LMGs magazine feeded (like the RPK), but i didn't know which class to replace with
Maybe have the Machine Gunner on larger maps and on smaller maps have the Automatic rifleman.
if i discover how to unlock more weapons for the classes, maybe i will add the option of the squad automatic weapons to the machinegunner class, but for now machinegunner will only have LMGs with box feeding