VLM is a revisal of the armor and weapons used in Mass Effect 2, granting the player access to all available weapons and more...

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'Vetron's Loadout Mod' V1.0, a load-out mod for Mass Effect 2 is now available for download!

Posted by Vetron on Jan 14th, 2011

W hat is VLM? VLM, aka "Vetron's Loadout Mod" is a revisal of the load-out system used in the game Mass Effect 2. The stock game grants weapons available to the player based on their initial player class selection, which at times can prove a bit silly. My personal view is that the classes should only grant different skills and not restrict which weapons you can carry.

VLM does away with this restriction and instead grants the player and his or her squamates access to virtually every available weapon. Instead of being just a disorganized mess, this mod changes the basic load-out concept by doing away with the idea of "you can carry 4 weapons, one of each type" and instead assigns weapons into class based categories such as light, medium and heavy. The player can carry one of each.

Loadout Screen - Available Loadouts

Light Weapons

This category is a combination of the previous Auto-Pistols and Heavy Pistols categories. Unlike before, the player can now only choose one of these weapons (Before you could carry a Auto-Pistol and then a Heavy Pistol). The trade-off of the combining of these two categories is that the weapon the player chooses now comes with more ammo instead of the other weapon. Typically the weapons have been given a 20% to 25% carry-able clip increase, or at least one carry-able extra clip. More info can be found in the Light Weapon Changes Feature.

Loadout Screen - Available Loadouts

Medium Weapons

The Medium Weapons category is a combination of the previous 'Assault Rifles', 'Shotguns', and 'Sniper Rifles' categories. This gives the player a choice between 14 available weapons for this slot, allowing you to take the weapon you want and not being forced upon you because of some silly restriction.

Why did I make this mod?

When it came to playing through Mass Effect 2 for the third time I wanted to play with all the weapons, including some of the DLC ones that I just hadn't been able to use yet. This is where the basic idea of VLM came from. The merging of the Auto-Pistols and Heavy-Pistols category was done because I felt the player simply was carrying to many weapons and I'd much rather carry some more ammo than another pistol (to which I'd only switch to after running out of ammo!).

Note: I am aware that there are other load-out and weapon based mods available for Mass Effect 2, but these are not the same as VLM and any similarities is purely coincidental (This mod was created from scratch by me alone).


Download:

There are a few other changes and improvements I’ve not covered in this news post, so check out the change-log for further details. You can download VLM V1.0 [BETA1]. Please note that you are required to have every single Mass Effect 2 Weapons-based DLC owned and installed for this mod to work successfully, there is currently no 'LITE' / 'non-DLC' version available.

Post comment Comments
Jeffman12
Jeffman12 Jan 14 2011, 11:06pm says:

Interesting, but how does this set the soldier class apart?

+1 vote     reply to comment
willychong8921
willychong8921 Jan 14 2011, 11:12pm replied:

Adrenalin rush makes soldier class the heavy hitter compare to other class. As you would not see multiplayer on this game.

+1 vote     reply to comment
Jeffman12
Jeffman12 Jan 14 2011, 11:13pm replied:

This is true. I didn't really start using the ability until much later in the game, though, so it's easy for me to forget about it.

Does anyone know if this won't affect save files negatively in some way? I don't want to port my old file to ME3 just to find that it's deemed unusable by modifying some unknown portion of the save file.

+1 vote     reply to comment
Vetron Author
Vetron Jan 14 2011, 11:45pm replied:

This mod makes no alterations to gameplay, progression or anything like that, the only thing changed is what weapon you carry and the stats of weapons. Of course do a backup of your savedgame - but there should be no issues with ME3 porting (I developed this with ME3 porting in mind - i.e. no progressional changes).

Also the class you pick at the start of the game still gives you unique traits and abilities... I haven't changed this.

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Released Jan 14, 2011
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