Venture: A Doom3 fantasy-medieval-steampunk COOP Total Conversion

Report RSS Venture February 2015 Update

(Venture) 1.1.9.0 February 2015 Netcode Rewrite Extended Testing Footage.

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Venture: A Doom3 fantasy-medieval-steampunk COOP Total Conversion

Credits to the amazing Doom3 Community members that make Venture possible

-==February 2015 Update==-

Before adding/developing more game assets (like new custom weapons, maps and game mechanics) we are first completely reworking the rudimentary idtech4 game engine parts such as the netcode, to ensure the best possible and stable coop multiplayer experience...

This was an extended coop network code test-session with well over 100 enemy AIs spawning and syncing across the internet network. Two clients (about 15 Kilometers apart) connecting to a dedicated server machine (about 2000 kilometers away from the clients).

In this video SlateFrame and I were testing Venture's netcode with the Doom3 "INSOMNIA" Mappack available at "moddb.com" and "doom3.gamefront.com".

(click to play the youtube video)

-==December 2014 Update==-

This update consists of gameplay videos showcasing the Venture Prototype Story COOP Campaign. The game's stealth mechanics are still in a very early state and therefore have not been applied during those recordings, so it basically is just coop monster bashing (arching) testing performance and coop functionality of the newly implemented maps...

Further details will eventually follow shortly...

(click to play the youtube video)

(click to play the youtube video)

-==November 2014 Update==-

This update consists of a gameplay video showcasing the Venture Prototype COOP DemonWars Gametype...

(click to play the youtube video)

-==August 2014 Update==-

Started to rewrite the AI: This Ghoul wanders around in constant search for fresh blood and brains...Some essential rewriting is required to support Venture's "Stealth Gameplay" but we are getting there...

(click to play the youtube video)

This footage was recorded across the network where a dedicated server machine is calculating the AI which then gets synced across the network for each connected client. I controlled the player on my client machine trying to stay out of the AI's "viewcone" to avoid detection. In the last third you see how quickly it detects me when I fail to stay behind its field of vision...

If you would like to help developing Venture or know someone that would be interested in doing so please drop us a mail/message...

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