In Jailbreak, like in many other game types, your objective is to frag the opposing players—but unlike other game types, fragged players go straight into safe custody in the enemy prison when they're killed. To get them out of there, one of their teammates will have to fight his way into the enemy base and trigger the jail release switch that's hidden there (Jailbreak!). It is your task to defend your prison release switch and to free your own teammates when they're in jail. If your opponents manage to get all members of your team in prison, the opposing team will score a point, and your team will die a horrible death. Jailbreak strongly focuses on team play and forces players to take on different roles for their team as the game goes on—defending their release switch, going into offense to frag opponents, or attacking the enemy base to release your own team members from prison. You'll have to be a versatile player to survive and win a game of Jailbreak.

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Jailbreak 2003 Alpha 4 has been released to the team 2 days ago. Mychaeel once again implemented a lot of features such as the already mentioned Jailbreak mutator interface along with the Llama detection and a slightly different default execution method. Jailbreak 2003 uses the "fell in lava" effect

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Jailbreak 2003 Alpha 4 has been released to the team 2 days ago. Mychaeel once again implemented a lot of features such as the already mentioned Jailbreak mutator interface along with the Llama detection and a slightly different default execution method.

Jailbreak 2003 uses the "fell in lava" effect for fallback execution now: Players skeletize in a ball of fire. As you can see on the screenshot it's a pretty neat effect and a nice break from the default Jailbreak ]I[ gibbing. The flame effect appears regardless of the gore level, even with gore forced to none (as in the unmodified German version).

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In Jailbreak 2003 spectators do spectate the execution sequence too. So unlike in Jailbreak ]I[ not only players but also spectators are switched to the execution camera during the execution sequence.

Bot behaviour was improved once again and bots now take enemy location hints. When enemy players give their position away (by triggering the release switch), freelancing bots take a guess about the enemy's most likely current position under consideration of their previous assumed positions and try to hunt the enemy down.
And as if this alone is not enough, bots even engage in jail fights. When jailed human players draw their primary default weapon (usually the Shield Gun), imprisoned bots will actively join the jail fight.

Finally this one goes out to all you mappers: We are always looking for people to support the UT Jailbreak team and are open for anyone who would like to contribute. If you think that you might have anything worth adding to the mod (mapping skills, coding or testing experience, or just plain good ol'e ideas and concepts), send an email to team@planetjailbreak.com, tell a bit about yourself and why you'd like to become part of the Jailbreak 2003 development community ... and it may happen.

Make sure to visit www.planetjailbreak.com for more information.

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Sajt
Sajt - - 1,641 comments

Excellent :) It's those little things that count, after all

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Darkness
Darkness - - 912 comments

UT2k3? You'd better update your mod profile.

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