This mod is a sequal of the False Spear... I haven't yet finished the story but the main idea is this: After defeating the Comrad of Wounded you have returned back America... But just when you think your life would be easy, you get an urgent message that something isn't right. Mr. Kippling was just a mere henchmen... Just another pawn on the chessboard. In the shadows the true mastermind is hiding... She might be a bit unsatisfied when one part of her masterplan failed, but it won't matter to her anymore. She has found a new weapon - weapon more effective than anything Dr.Schabbs and Hitler could have though in their wildest dreams. And soon the time will be ready for the weapon. --- The actual story prelogue: Dresden: From the first days of the the war, nazis have been building a web of tunnels underneath the busy city of Dresden. The meaning of these tunnels were originally to serve as a hideaway of the nazielite incase of the fall of the Third Reich... But Führer died...

Post news Report RSS List of features:

The game has all the features as in False Spear, but also some new ones too... --- Atmospheric features: - Outside Atmosphere (Thanks KyleRTCW and Adam Biser), - Parallax sky, - shading, Enemy features: - added more enemies, - mutants shoot rockets, - stronger bosses, General features: - +64 walls,

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The game has all the features as in False Spear,
but also some new ones too...

---

Atmospheric features:

- Outside Atmosphere (Thanks KyleRTCW and Adam Biser),
- Parallax sky,
- shading,

Enemy features:

- added more enemies,
- mutants shoot rockets,
- stronger bosses,

General features:

- +64 walls,
- changed secret cheat codes,
- full size view,
- gun bobbing + bobbing change
- ingame messages (by WSJ),
- Intermission- and Readthis!-screens
- level name is now showed in the Get Psyched screen,
- new palette,
- Switch walls for many purposes,
- textured ceiling/floors:

Object features:

- animated objects,
- backpack,
- destructable objects (barrels, columns),
- disquise,
- directional sprites,
- endlevel object
- godmode, "teleport" and berserk artefacts,
- hazardous items (mines, poison pools etc.),
- more ammunition pickups,
- new treasure items,
- one new weapon (with its own ammotype),
- portable items (medikits etc...),

Sound features:

- ambient sounds in certain levels,
- heartbeat sound,

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This was just a brief listning... The fullversion will contain
more features (I am already testing some of them).

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