Torn Stars, a TC for Independence War 2: Edge of Chaos Torn Stars (formerly Epic: Middle States) is a new and epic space simulation set in the war torn and ravaged Middle States star cluster. Live a second life traveling and plying the space lanes with a fleet of transports, preying on fat and rich merchant transports as a pirate, exploring l-points and undiscovered star systems, or even laying claims and searching out mineral-rich asteroids. Do all this and much more whilst avoiding the myriad hazards and threats of the shattered Middle States empires. The sights, sounds, adventures and danger of Torn Stars await you! Come make your second home amidst its broken yet still hauntingly beautiful splendor. Features of Torn Stars include: A huge 26 system star cluster, including literally hundreds of space stations. A rich history and background that gives sense and life to the cluster. Freeform gameplay in a universe lavishly simulated...

Post news Report RSS New loadout system and ships

Just a little update to show what I have been working on. I have been spending my time balancing the combat a little more, with the aim to making it a bit 'faster' and exciting. Further, I have rebalanced a lot of the NPC ships, and the way they are setup in game, making certain regions' and factions' ships much weaker or stronger. Finally I have been working in depth with GranpaTrout's awesome new loadout package, and have it working very very nicely.

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Just a little update to show what I have been working on. I have been spending my time balancing the combat a little more, with the aim to making it a bit 'faster' and exciting. In hand with this I have changed most of the weapons and particle effects, slightly, and have revamped the 'nuke' missile explosions. Further, I have rebalanced a lot of the NPC ships, and the way they are setup in game, making certain regions' and factions' ships much weaker or stronger.

Finally I have been working in depth with GranpaTrout's awesome new loadout package, and have it working very very nicely. Currently both the player and wingman ships can have many of their systems changed out. There are also two classes of weapons (three if you include capital class), one that is mounted internally, and one that is mounted externally. When mounted externally, you can acutally see the correct weapon mounted on the ship. Not all classes of ships have these ships, but at least 5 do.

That reminds me, I have also made a number of new player pilotable ships. Take a look at the latest screenshots in the images section to see one of them (a refitted Dreadnaught, able to mount external weapons pods, and the advanced comsec), and a few of the external weapons in action.

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