Tiberium Crisis will reconstruct C&C3; and part of C&C4; on the old but flexible engine and create a new storyline and factions to bring an end to the Tiberium Age. There are 20 missions roughly resembles the vanilla C&C3; and Kane’s Wrath storyline with 8 original End of Tiberium missions. 15 playable factions in Skirmish including the classic Allies, Soviet and Yuri. The brand new End of Tiberium missions will be fun and will be completely different from the widely criticised C&C4; stroyline. Want to lead GDI to end the Tiberium threat once and for all? Or become a loyal follower of Kane and accomplish his ascension? Or take a massive Scrin fleet and conquer the Earth? The choice is yours.

Report RSS Nod: Vehicle List

All Information regarding Tiberium Crisis's Nod Vehicles.

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Vehicle List


Nod Harvester

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Once Nod regained its stealth technology, the Nod Harvester was upgraded with a portable stealth generator, much like the stealth tank. Thus, Harvesters made Tiberium fields seemingly vanish before one's eyes and made them much more difficult to "harvester hunt".

  • Affiliation: Nod
  • Cost: $1500
  • HP: 1150
  • Armour: Medium
  • Weapon: None
  • Anti what: None
  • Tech Level: 1
  • Speed: 50
  • Abilities: Harvest Tiberium, Stealth


Emissary

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An unarmed six-wheeled ATV, the Emissary is an essential vehicle, allowing the Brotherhood to establish outposts in remote locations.

  • Affiliation: Nod (Except Defender)
  • Cost: $1500
  • HP: 500
  • Armour: Light
  • Weapon: None
  • Anti what: None
  • Tech Level: 1
  • Speed: 40
  • Abilities: Unpack into Outpost


Nod Crawler

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Its primary role is to act as a mobile projection of force anywhere on the battlefield, and is frequently deployed for a variety of missions including escort, search and destroy, and base assault.

  • Affiliation: Scorpion Raid
  • Cost: $3500
  • HP: 5000
  • Armour: Heavy
  • Weapon: None
  • Anti what: None
  • Tech Level: 1
  • Speed: 40
  • Abilities: Deploy to produce Nod units


Attack Bike - III

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While there is very little difference in terms of concept compared to its predecessors, the new Attack Bike is somewhat more survivable and packs more firepower against aircraft. Furthermore the driver is somewhat protected from enemy fire inside.

  • Affiliation: Scorpion Raid
  • Cost: $600
  • HP: 380
  • Armour: Light
  • Weapon: Rocket launchers
  • Anti what: Infantry, Aircraft
  • Tech Level: 1
  • Speed: 90
  • Abilities: Detect Stealth, Missiles Upgrade


Raider - III

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Nod has always made use of home-grown weapons; the Raider is the descendant of the Buggy of the First Tiberium War. Unlike it's predecessors, it is given a full canopy, giving the driver more protection, but has had it's stealth detection from the previous war removed. According to overheard drivers, there are now two crew: a driver, and a gunner.

  • Affiliation: Scorpion Raid
  • Cost: $700
  • HP: 450
  • Armour: Light
  • Weapon: Machine gun
  • Anti what: Infantry and Aircraft
  • Tech Level: 1
  • Speed: 80
  • Abilities: Augmented Equipments Upgrade


Spider Tank

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The Spider is a beetle-like, quadruped (with wheels on each leg) vehicle which is armed with a small laser weapon.

  • Affiliation: Scorpion Raid
  • Cost: $800
  • HP: 450
  • Armour: Light
  • Weapon: W-28 “Cobweb” Laser
  • Anti what: Vehicles and Structures
  • Tech Level: 1
  • Speed: 70
  • Abilities: Burrow, Stealth Field Upgrade


AT-2 Mantis

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It is a development of the original Mantis: a robot armed with surface-to-air missiles that was used by the Marked of Kane. Unlike its predecessor, however, the new Mantis can now target ground units and is crewed by female pilot.

  • Affiliation: Scorpion Raid
  • Cost: $900
  • HP: 900
  • Armour: Medium
  • Weapon: SAM launchers
  • Anti what: Aircraft
  • Tech Level: 1
  • Speed: 50
  • Abilities: Augmented Equipments Upgrade


Avenger

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The box-shaped Avenger is the mainstay of the offense class. Equipped with a powerful ionized cannon, it can easily stand up to enemy armour.

  • Affiliation: Scorpion Raid
  • Cost: $900
  • HP: 900
  • Armour: Medium
  • Weapon: “Avenger” Ionized cannon
  • Anti what: Vehicles
  • Tech Level: 1.5
  • Speed: 40
  • Abilities: Flame Mine Carrier, Ignition Shells Upgrade


AT-2 Scorpion Tank

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Resembling an encroached scorpion, the tank's primary feature is a large "tail" protruding from its back, which carries a state-of-the-art laser cannon. Derived from previous generation Laser Capacitors, its power output was increased several times thanks to the liquid Tiberium generator it's powered with. It no longer carries an anti-armour ionized cannon, though.

  • Affiliation: Scorpion Raid
  • Cost: $1100
  • HP: 900
  • Armour: Medium
  • Weapon: Miniaturized obelisk of light tail laser
  • Anti what: Vehicles and Structures
  • Tech Level: 1.5
  • Speed: 40
  • Abilities: Burrow, Tiberium Infusion Upgrade


AT-6 Flame Tank

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This series of vehicles share many elements of the older designs, in the sense that they were blocky vehicles which contained two large storage tanks with flammable materials. The primary weapon of the AT-6 is its Devil's Breath Twin Flamethrowers which possesses an enhanced cocktail of chemicals that makes it once more effective against packs of enemies; especially infantry. In addition, they also have the usual ability to incinerate structures making them a useful tool against defensive enemy commanders.

  • Affiliation: Scorpion Raid
  • Cost: $1400
  • HP: 980
  • Armour: Medium
  • Weapon: "Devil's Breath" Twin flamethrowers
  • Anti what: Infantry and Structures
  • Tech Level: 2
  • Speed: 45
  • Abilities: Purifying Flame Upgrade, Clear garrisoned structures


AT-5 Stealth Tank

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Similar to the previous versions, the AT-5 uses missiles as its primary armament. However, it is configured to fire all in quick succession, creating a powerful volley capable of dealing a great deal of damage to both aerial as well as ground based targets. A downside to this is the fact that it takes several seconds for the pilot to reload all its rockets but an option was available that allowed the driver to fire the missiles individually as they are loaded rather than wait for the entire rocket rack to be replenished.

  • Affiliation: Scorpion Raid
  • Cost: $1600
  • HP: 700
  • Armour: Medium
  • Weapon: Rapid fire missile launchers
  • Anti what: Vehicles and Aircraft
  • Tech Level: 2
  • Speed: 70
  • Abilities: Stealth, Missiles Upgrade


AT-2 Specter

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Kinda like the first Specter, the new Specter is fully stealthed while not moving and firing its main weapon. Unlike its predecessor, however, it does not need to deploy before firing.

Affiliation: Scorpion Raid

  • Cost: $2000
  • HP: 1250
  • Armour: Medium
  • Weapon: Artillery cannon
  • Anti what: Vehicles and Structures
  • Tech Level: 3
  • Speed: 30
  • Abilities: Stealthed when standing, Tiberium Infusion Upgrade


AW-30 Avatar

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The Avatar continues its role as an anti-tank walker. As it is damaged, these cannons are blown off from the Avatar, significantly increasing its speed with each cannon lost and allowing the player to retreat the unit to repair and, quite literally, re-arm.

  • Affiliation: Scorpion Raid
  • Cost: $2500
  • HP: 2875
  • Armour: Heavy
  • Weapon: 180mm cannons
  • Anti what: Vehicles
  • Tech Level: 3
  • Speed: 30
  • Abilities: Ignition Shells Upgrade, Have a chance to lose cannons when normal form reaches 0 HP, but receives a significant speed increase
  • Unit showcase video: Bilibili.com


Widow (Only can build two)

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Each Widow may be garrisoned by up to 4 Spider Tanks. Each Spider Tank increases the Widow's firepower significantly. When the Widow is destroyed, all the Spider Tanks it is carrying are released to continue the fight.

  • Affiliation: Scorpion Raid
  • Cost: $4000
  • HP: 5000
  • Armour: Heavy
  • Weapon: “Ripper” Heavy laser
  • Anti what: Vehicles and Structures
  • Tech Level: 3
  • Speed: 30
  • Abilities: Stealth, Garrison 4 Spider Tanks


Slave

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A utility vehicle, the Slave's primary function is to construct outposts, clear mines, and repair vehicles.

  • Affiliation: Defender
  • Cost: $800
  • HP: 500
  • Armour: Light
  • Weapon: None
  • Anti what: None
  • Tech Level: 1
  • Speed: 40
  • Abilities: Repair Vehicles, Clear Mines, Build Outpost ($1000)


Centurion

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The Centurion is equipped with a ionized cannon integrated into its right arm, its other arm is equipped with a reflective Energy Shield.

  • Affiliation: Defender
  • Cost: $1000
  • HP: 900
  • Armour: Medium
  • Weapon: Ionized cannon
  • Anti what: Vehicles
  • Tech Level: 1.5
  • Speed: 40
  • Abilities: Increase armour when not in moving, Tiberium Infusion Upgrade


Reckoner - III

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It is distinguished from its predecessor in that it now has the ability to burrow and move underground (requires an upgrade), exactly like the Subterranean APC used during the Second Tiberium War. As with the previous model, this Reckoner can deploy. The critical diffrence is that unlike the first version which was immobile once deployed, this version could redeploy again and again.

  • Affiliation: Defender
  • Cost: $1600
  • HP: 1100 (1650)
  • Armour: Medium
  • Weapon: None
  • Anti what: None
  • Tech Level: 2
  • Speed: 45
  • Abilities: Can carry up to three troops, Deploy into a bunker and increase armour, Drilltip Upgrade


Aftershock

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The Aftershock is a Nod Defense class mobile Tiberium vein detonator. It uses the same technology as the Tiberium Vein Detonation support power, developed by Alphonse Giraud. In groups, they can clear most defensive structures with one attack.

  • Affiliation: Defender
  • Cost: $2200
  • HP: 3600
  • Armour: Heavy
  • Weapon: Tiberium vein detonator
  • Anti what: All
  • Tech Level: 3
  • Speed: 40
  • Abilities: Detect Stealth, Decrease enemy armor and speed


Underminer

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This vehicle is act as a form of artillery. However, rather than firing conventional artillery shells, the Underminer operates by firing burrowing explosive projectiles that drill through the soil and strike enemy positions from below.

  • Affiliation: Defender
  • Cost: $2800
  • HP: 2100
  • Armour: Heavy
  • Weapon: Burrowing shell
  • Anti what: Medium Vehicles and Structures
  • Tech Level: 3
  • Speed: 30
  • Abilities: None


Marauder

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More heavily armored than most vehicles its size, the Marauder's shotgun-like weapon fires corrosive Tiberium-infused shells.

  • Affiliation: Goanna Guardian
  • Cost: $700
  • HP: 700
  • Armour: Medium
  • Weapon: Auto Tiberium-infused shotguns
  • Anti what: Infantry and Aircraft
  • Tech Level: 1
  • Speed: 60
  • Abilities: Decrease enemy armor and speed, Increase damage if get closer to enemy, Detect Stealth, Tiberium Infusion Upgrade


Tyrant

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An agile laser cannon that enhances the rate of fire of nearby allies, the Tyrant is an interceptor tank, speeding ahead of the main force to hit heavy ground units with its laser. It also has the ability to burrow.

  • Affiliation: Goanna Guardian
  • Cost: $1500
  • HP: 1000
  • Armour: Heavy
  • Weapon: “Tyrant” Destructive laser
  • Anti what: Vehicles and Structures
  • Tech Level: 2
  • Speed: 45
  • Abilities: Increased firepower ring, Burrow, Spectrum Beam Upgrade
  • Unit showcase video: Bilibili.com


MCV

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When unpacked, the MCV allows the player to construct structures and support structures directly from it, also providing few power. It is heavily armored, but slow moving, so concentrated tank fire and waves of aerial bombing would make short work of the MCV, especially because it is unarmed, so it is highly recommended to send escorts with these vehicles at all times.

  • Affiliation: Marked of Kane
  • Cost: $3500
  • HP: 5000
  • Armour: Heavy
  • Weapon: None
  • Anti what: None
  • Tech Level: 1
  • Speed: 35
  • Abilities: Deploy into Construction yard


Attack Bike

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The attack bike is even faster than its predecessors (in the second Tiberium War), but this speed comes at a cost - the armour is practically non-existent, the driver (usually a militant) is completely exposed and its attack is very ineffective against enemy infantry. It roughly resembles a cruiser bike with missile pods on either sides.

  • Affiliation: Marked of Kane
  • Cost: $600
  • HP: 350
  • Armour: Light
  • Weapon: Dual missile pods
  • Anti what: Vehicles and Aircraft
  • Tech Level: 1
  • Speed: 90
  • Abilities: Detect Stealth, Tiberium Core Missiles Upgrade


Raider

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Much like its predecessors (in the second Tiberium War), it is a four wheel drive, with each wheel on a separate mount and a centrally mounted cockpit with a rear-mounted machinegun that deals significant damage to infantry and aircraft. However, it is almost useless against tanks and heavy armour.

  • Affiliation: Marked of Kane
  • Cost: $500
  • HP: 380
  • Armour: Light
  • Weapon: Machine gun
  • Anti what: Infantry, Aircraft
  • Tech Level: 1
  • Speed: 80
  • Abilities: EMP Coils Upgrade, Supercharged Particle Beams Upgrade


Scorpion Tank

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The tank, codenamed the Scorpion, has three unique design features - first, the front of the tank is sloped, with the back completely exposed. Second, the gun is mounted on the front right next to the crew compartment. Third, it moves on three treads.

  • Affiliation: Marked of Kane
  • Cost: $800
  • HP: 700
  • Armour: Medium
  • Weapon: 105mm ionized cannon
  • Anti what: Vehicles
  • Tech Level: 1
  • Speed: 50
  • Abilities: Dozer Blades Upgrade


Beam Cannon

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The Beam Cannon was a powerful particle beam emitter mounted on a versatile six-wheel chassis, giving the vehicle a high degree of mobility. As a long-range artillery vehicle, the Beam Cannon sacrificed heavy armor in favor of mobility and cost-effectiveness, so commanders would need to position it behind their own lines.

  • Affiliation: Marked of Kane
  • Cost: $1000
  • HP: 700
  • Armour: Medium
  • Weapon: Particle beam cannon
  • Anti what: Vehicles and Structures
  • Tech Level: 1
  • Speed: 40
  • Abilities: Reflected Beam, Charge Defenses, Dozer Blades Upgrade


Mantis

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The Mantis was designed specifically for anti-air defense to fill the gap left after the cult rejected optic camouflage technology, including the Stealth tank. It has a large capacity anti-air missile battery (which can be upgraded to Tiberium core missiles) and a set of sophisticated sensors, allowing it to detect any cloaked vehicles or infantry.

  • Affiliation: Marked of Kane
  • Cost: $1200
  • HP: 470
  • Armour: Medium
  • Weapon: SAM launcher
  • Anti what: Aircraft
  • Tech Level: 1
  • Speed: 60
  • Abilities: Tiberium Core Missiles Upgrade


Reckoner

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An useful element of the MOK armed forces, the Reckoner is a troop transport unit. However, unlike its counterpart, it is half-tracked, more heavily armored, has a larger transport capacity and is capable of permanently deploying into a frontline battle bunker.

  • Affiliation: Marked of Kane
  • Cost: $900
  • HP: 700 (1500)
  • Armour: Medium
  • Weapon: None
  • Anti what: None
  • Tech Level: 1
  • Speed: 70
  • Abilities: Deploys into a bunker (single use)


Flame Tank

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This generation of the tank is a return to the roots, featuring a four-treaded chassis with a turreted main canopy. The vehicle boasts substantial armour plating, as well as an improved version of the napalm launchers. The tanks are also hardened and plated, limiting the risk of additional discharge.

  • Affiliation: Marked of Kane
  • Cost: $1200
  • HP: 980
  • Armour: Medium
  • Weapon: Dual flamethrowers
  • Anti what: Infantry and Structures
  • Tech Level: 1
  • Speed: 45
  • Abilities: Clear garrisoned structures


Stealth Tank

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The redesign resulted in the removal of the fourth tread and streamlining of the vehicle, as well as overhauling the missile launchers. The new tank moves on three articulated treads, has an aerodynamic profile and much improved stealth generator. The missile launchers are now placed over the pilot's cockpit and are capable of firing volleys of guided missiles, numbering up to 10 rockets per volley. These rockets can be upgraded to Tiberium core missiles.

  • Affiliation: Marked of Kane
  • Cost: $1800
  • HP: 700
  • Armour: Medium
  • Weapon: Rocket pods
  • Anti what: Vehicles and Aircraft
  • Tech Level: 2
  • Speed: 70
  • Abilities: Stealth, Tiberium Core Missiles Upgrade


Specter

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Essentially a lightly-armored tracked vehicle with a large caliber cannon mounted on its top, the design of the vehicle seems to be based on the scorpion, Nod's traditional symbol. In order to fire, it needs to deploy itself by spreading six "claws" that provide a stable platform for the large caliber weapon. In order to allow it to safely reach its destination and prevent premature detection by enemy scouts, the Specter, as its name suggests, is outfitted with a state-of-the-art stealth generator. The high impact shells fired from the cannon follow a high-arc trajectory and do tremendous amounts of damage, especially against structures, with a large blast radius.

  • Affiliation: Marked of Kane
  • Cost: $1500
  • HP: 850
  • Armour: Medium
  • Weapon: Artillery cannon
  • Anti what: Vehicles and Structures
  • Tech Level: 3
  • Speed: 50
  • Abilities: Stealth, Bombardment (requires a beacon)


Avatar

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In the wake of the destruction caused by GDI walkers to Nod armed forces during the Second Tiberium War, the Brotherhood became interested in the technology, perceiving it as an innovative way to expand their forces. While GDI abandoned the technology, deeming it a dead end of development, the Brotherhood Black Hand began its own research, basing it in part on GDI designs and taking advantage of its own research in other areas to accelerate the development of the Avatar.

  • Affiliation: Marked of Kane
  • Cost: $2200
  • HP: 2750
  • Armour: Heavy
  • Weapon: Obelisk laser
  • Anti what: Vehicles
  • Tech Level: 3
  • Speed: 30
  • Abilities: Commandeer Technology
  • Unit Showcase video: Bilibili.com


Redeemer (Only can build one)

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After their first encounter with a MARV, Nod realized they could lose control of the red zones and needed a unit to counter GDI's new weapon. Using covert forces, Nod troops under LEGION's command succeeded in raiding a ZOCOM MARV production center and capturing a Reclamator Hub. Using GDI's construction plans and the Avatar's basic design, Nod then started developing its own 'Epic Unit'.

  • Affiliation: Marked of Kane
  • Cost: $5000
  • HP: 5800
  • Armour: Heavy
  • Weapon: Heavy obelisk laser
  • Anti what: All
  • Tech Level: 3 (requires a Redeemer Engineering Facility)
  • Speed: 30
  • Abilities: Rage Generator, Two hardpoints for infantry upgrades


--- Edit by AutoGavy on July 30th, 2020

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