TSLRCM tries to fix to the best of our abilities the issues The Sith Lords had due to being rushed. Containing a host of restored content and fixes many bugs left inside TSL giving you the most polished and best possible chance to get the full experience.

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The last release was from last year december. Now we are (almost) back, with new updates in the works. Read the full story for the latest!

Posted by Hassat_Hunter on Jun 2nd, 2013

Welcome all.
After the big effort of pushing out 1.8(.2) and M4-78EP it was time for a break from KOTOR2. We were all a bit sick of working at it, so that would be for the best for all involved. We did of course still listen to feedback on bugs and things wrong with TSLRCM or M4-78EP. The break took a bit longer than anticipated due to the Old Republic, but for me primarily, beta-testing Expeditions: Conquistador. Of course now the game is out on Steam, GOG and Desura, so that gives me time to return back to these mods.
I hope Expeditions: Conquistador has become a lot less buggy thanks to me testing ;). It's a turn-based combat RPG, which I think would interest many KOTOR2 players because of it's deep dialogue and that what you say will have an effect, so you have to think before you act. I would definitely suggest everyone to try it out. I wouldn't have spend so much time on it if I didn't think it was worthy, like the TSRLCM project :).

Back to my own mod/game.
Here's a list of priorities so you expect a bit what to see her in the coming few months. I have no release date to give for either TSLRCM or M4-78EP's patch. They will be here once they're done.

Priority 1; TSLRCM 1.8.3, M4-78EP patch

Of course the primary focus is on patching TSLRCM and M4-78EP. TSLRCM has been a long time and most bugs of vanilla TSL have already been fixed, so it's mostly things that have still been overlooked, only became apparent with other mods (The Ravager soundset issue for example), or, as can be seen on above video, polishing and taking care of what some people think are the weakest points of TSLRCM. Feel free to comment on this newspost if there are things you think are 'out of place' or just need a bunch of polish since they feel amateurish, be it TSLRCM material, or that of the vanilla game.

Pazaak - 1.8.3 preview

For M4-78EP, the patch will be a lot bigger. Of course being first release past december, several bugs where detected like the jittering droid bug that *have* to be fixed of course. Also we listened to feedback and are planning to flesh out the planet a bit, clarify some points where people where getting stuck and... tweak the ending some ;). Hopefully making M4-78 an even better experience blending well into the well known TSL experience. The list of fixes and changes is long and complex, so it may take a while before the patch is released.

Serroco extended attack

As before, the plan is to release M4-78EP's patch and TSLRCM 1.8.3 at the same time. There will be 4 downloads (TSLRCM full, 1.8.2-1.8.3, M4-78EP full and the M4-78EP patch), so users still on 1.8.1 for some reason might already want to download the patch to 1.8.2, unless you want to use the ease of the full installation of course.As stated before, we have no ETA on release.

Priority 2; Compatibility patches

Users of the Jedi Temple mod have been waiting a long time for a comp-patch with M4-78EP, and I sadly have to say they need to wait a bit longer. After TSLRCM 1.8.3 and the M4-78EP Patch are done however making a comp-patch for it, and Handmaiden 4 Females is first priorty. Again, USM will stay uncompatible. I will apploud any modder who wishes to try it, I'm not going to burn myself on it again. VarsityPuppet is working on a good hilts/saber mod however which will work with TSLRCM, so you can always put your eyes on that ;).

Priority 3; Hosting mods and updating mods

Once that's done, it's time for the first addons to appear on this moddb site. I didn't get permission from a lot of modders yet though, so the selection will be a little limited, consisting mostly of my own. Hopefully once a few are up more modders will want to host here to increase the reach of their mod. Of course only mods compatible with both TSLRCM and M4-78EP will appear in this addon section.In order to make some of my mods compatible with the patches some work will need to be done, for example Nihilus Zombies Death in the current form will bug TSLRCM 1.8.3. So that will also happen in this stage. I can't make promises for other modders, but all of mine you will be able to use on TSLRCM 1.8.3 and M4-78EP patched eventually ;).

Priority 4; New mods

Cause there are still ideas here that don't fit the concept of a Restoration Mod of course. But that's future talk, and maybe interrupted if TSLRCM and M4-78EP need more updates. I personally hope not, certainly for TSLRCM. But it's hard to not try and make it just that little better even if you promised yourself you're done. One thing we got on Game Developers I suppose, that we can.

Anyway, that's the update for now. Keep your eyes open for more vids or screens that might pop up showcasing some of the work being done on 1.8.3 or the M4-78EP Patch in the future, and of course, it's eventual release. As said, it may take a while though. I'm the only person working on both, and there are many new good games coming, and studies.
For now, happy summer and till next time!

Post comment Comments
7ty7 Jun 2 2013, 10:36am says:

thanks for the update

+8 votes     reply to comment
nerdenstein Jun 2 2013, 2:35pm says:

Thanks Hassat!
Good plug for Expeditions: Conquistador too. ;)

+3 votes     reply to comment
Darth_Weasel Jun 2 2013, 3:05pm says:

i noticed the permanently locked doors throughout the game (such as the sealed door on the harbinger or the storage room in the onderon palace right wing) are still shut. i don't know if they were ever supposed to be opened or not just thought i'd let you know its a little agrivating not being able to see whats on the other side and it seems like an unfinished spot.

+4 votes     reply to comment
Hassat_Hunter Author
Hassat_Hunter Jun 2 2013, 4:01pm replied:

There's nothing there but bare rooms...

+2 votes   reply to comment
Darth_Weasel Jun 2 2013, 6:49pm replied:

yes it seems unfinished doesn't it?

+1 vote     reply to comment
Hassat_Hunter Author
Hassat_Hunter Jun 2 2013, 7:02pm replied:

Not really, it's just a cheap trick to make rooms look bigger.
And unlike the Nar Shaddaa 'cantina' like place or the warehouse at the docks they are exactly that, empty barren rooms. No exploration value what-so-ever...

+1 vote   reply to comment
degtayrev Jun 3 2013, 4:36am replied:

I'm sure they can be made to have exploration value...

+2 votes     reply to comment
Hassat_Hunter Author
Hassat_Hunter Jun 3 2013, 7:44am replied:

I wouldn't know how, and even I did, that wouldn't be much of a "restoration"...

0 votes   reply to comment
Darth_Weasel Jun 3 2013, 9:24am replied:

hide special items in there? also if i remember correctly that door on the endar spire is the way you come from in the first game.

+2 votes     reply to comment
Hassat_Hunter Author
Hassat_Hunter Jun 3 2013, 9:40am replied:

Again, that's not much of a restoration.

And most of the 'missing' special items I already added elsewhere in other mods (Visas Lightsaber and Mission Armband).

0 votes   reply to comment
Darth_Weasel Jun 3 2013, 8:22pm replied:

was there anything missing with the khunda locked rooms?

0 votes     reply to comment
Hassat_Hunter Author
Hassat_Hunter Jun 4 2013, 5:27am replied:

Nope, they're just empty barren rooms.

+1 vote   reply to comment
Darth_Weasel Jun 4 2013, 5:45pm replied:

thats unfortunate.

+1 vote     reply to comment
RagnarokX Jun 2 2013, 3:39pm says:

yay !

+1 vote     reply to comment
7ty7 Jun 2 2013, 4:04pm says:

Also, thank you very much for bringing the Conquistador game to our attention, I have been playing for a while and it is a great game.

The music is awesome. The gameplay is awesome. The setting is awesome.

The party/stat mechanics could do with some more complexity, but they are pretty good, with perks and such.

I recommend this to everyone.

Edit: Sorry for the off-topic : s

+1 vote     reply to comment
Hassat_Hunter Author
Hassat_Hunter Jun 2 2013, 7:04pm replied:

I'm sure they will be glad to hear it :).

+1 vote   reply to comment
Salk Jun 3 2013, 2:20am says:

Great update!

Thank you a lot, Hassat Hunter!

+1 vote     reply to comment
chocolatetreat Jun 7 2013, 8:53pm says:

Thanks Hassat i have alway's loved the KOTOR series but since the butchering of the story in TOR i have had little hope besides this. Thank you for all your efforts and keep us all strong during the fall of LucasArts tm we all appreciate it. XD

+1 vote     reply to comment
Guest Jun 13 2013, 3:52am says:

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hydrocarbon000 Jul 15 2013, 2:33pm says:

The HK factory combat is ridiculously difficult and cheesy and needs to be looked at.

The Kaevee voice actor is absolutely terrible and makes a lot of people cringe.

There are times you'll get 3, 4 or even 5 different character drama cutscenes in the ship in a row - this isnt too bad but makes it feel a little bit like playing MGS4 and lessens the impact of each. Spacing these out would be nice.

Those things would probably go a long way toward making the mod seem more seamless, great work on the mod regardless.

+1 vote     reply to comment
Guest Jul 26 2013, 1:54am replied:

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Hassat_Hunter Author
Hassat_Hunter Aug 5 2013, 5:35am replied:

There's armor on the upper level, and a blaster on the second level...
So... it's there.

+2 votes   reply to comment
Guest Jul 18 2013, 9:37pm says:

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Hassat_Hunter Author
Hassat_Hunter Jul 19 2013, 6:07pm replied:

Which cut saber and forms.
As far as I know all forms can be achieved ingame. And the only "cut saber" is Visas' Lightsaber, which you can already find a mod for I made on deadlystream...

+1 vote   reply to comment
inmost-silence Sep 20 2013, 11:43am says:

First of all, thank you so much for these two mods. It's still a shame that such a great game like KotOR II was never officially released as a finished game. Imo you're the absolute saviour for this unpolished gem ;)
And the amount of work you have given over all these years is just stunning.

Are there already any news about support of other languages? Will they be added in the next patch?

+2 votes     reply to comment
Hassat_Hunter Author
Hassat_Hunter Oct 1 2013, 7:24pm replied:

You mean for M4-78EP? Since TSLRCM works fine on other languages.

And due to the amount of text in M4-78EP, I doubt it will ever be translated, sorry :/

+1 vote   reply to comment
Guest Dec 12 2013, 10:16am says:

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