What if GDI and Nod failed to defeat CABAL during the Firestorm Crisis? With both organizations destroyed by CABAL, nothing was stopping the rogue AI from conquering the world, replacing humanity with cybernetics. The Forgotten, out of the way for much of the Firestorm Crisis, now find themselves being hunted down, conflicted between fortifying their sanctuaries and actively waging a guerrilla war for their own survival. The years of unchecked Tiberium growth would also eventually attract the Scrin, expecting Earth to be devoid of hostile life. Their ignorance would only end up thrusting them into the war between CABAL and the Forgotten mutants, a dangerous situation due to their unpreparedness but their desire for the Tiberium Ichor drives them to destroy anything that stands in their way. A new Tiberium War is about to begin between CABAL, the Forgotten, and the Scrin. Conquest, survival, addiction. For whom will you fight for?

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Add media Report RSS "Deadshot" Mobile SAM (view original)
"Deadshot" Mobile SAM
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Dutchygamer
Dutchygamer - - 871 comments

SAM it is. Looks cool.

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Description

* This unit is unique to the Wasteland Scavengers subfaction

Since their airforce is rather lacking, the least the Scavengers can do is to render their enemy's airforce equally useless. While they do possess plenty of anti-air weapons that get the job done, perhaps their most potent ones are little more than experienced insurgents who are good with surface-to-air missile launchers. Recently these veterans have cobbled together something they call the Deadshot, simply an armored lorry with a missile turret in the back. Said turret consists of a swivel chair, a pair of missile launchers, and a sun shade. Seriously. It's high mobility enables it to quickly reposition itself and intercept passing aircraft. When not moving or attacking, it's crew covers it up with random foliage or even disguise it as an unassuming object, like a tree for example, in order to hide itself from enemies. Advanced sensors can see past the disguise and it's position is also revealed momentarily when attacking. It tends to fire off it's missiles rapidly one after another and thanks to the gunner's impressive aim are often able to strike an aircraft's weak spot, the first hit shredding off enough armor for the following missile or any nearby anti-air to deal the killing blow. This enables it to shoot down most aircraft in a single salvo and deal tons of damage to heavier ones. As it is a dedicated anti-air artillery, it cannot engage ground units and must use it's speed and stealth abilities to keep away from danger.

original voxel by: Me2