The Bush Mod is, in a nutshell, a work in progress mod makes sh*t make sense in CoH with secondary goals of having bigger battles with some slight realism and fair game-play in mind. This mod was specifically designed for ALL players to easily transition into. Read more to find out more!

Post news Report RSS The Bush Mod V0.3.0 Released!

Your eyes do not deceive you, brothers and sisters! Version 0.3.0 has been released!

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Yep! You read correctly! The Bush Mod V0.3.0 has been RELEASED. Sadly, I was not able to complete EVERYTHING I wanted to do, but this is pretty close nonetheless. The change-log is below, as usual:

0.3.0 "Dem Visuals" Changes
General:
-MAJOR UI text overhaul and clean-up(It's mostly an internal thing)
-MAJOR UI picture/texture overhaul (Some unit icons/portraits updated, icons accompany various unit actions, etc.)
-Weapon overhaul(Some stats for weapons we re-done)
-Trench HP increased: 450 HP --> 550 HP, also receives a self-repair ability
-Demo Charges(Engineers and Sappers) can be placed anywhere
-Flak 88(The gun itself) HP increased: 325 HP --> 375 HP
-Special Forces(Commandos, Airborne, Stormtroopers, Fallschirmjäger) can detect mines and other camouflaged units
-Added a "leader" extension to squad leader blueprint files that were missing them(Just a modder's thing, basically it makes the leader of a squad use hand motions)
-More unit abilities enabled to be used while the squad is garrisoned
-Casualty amount required for a reformed squad changed where it needed to be(Commonwealth/Wehr need 8 men, Panzer Elite needs 6, US Army already needs 12)
-Special units receive "hero wings"
-6 Pounder/57mm AP ammunition ability time increased: 10 seconds --> 15 seconds
-Added Supply Trucks, can drop weapons as well as increase the resource rate of the section they're in
-Some ability ranges/properties re-worked
-More squad leaders have been given automatic weapons
-ALL weapon crews should be able to reinforce now
-General game mechanics and events changes
-Gained EXP re-worked slightly
-Improved squad AI; infantry squads will behave more appropriately
-Out of control range increased: 15 min - 25 max --> 25 min - 35 max
-Wreck smoke and fire times increased: 5 min - 15 max --> 35 min - 90 max
-Maximum number of wrecks increased to 50, have fun looking at a tank graveyard!
-Geschutzwagen and Marder III costs changed, they are now 400 MP and 55 fuel
-Some infantry units receive a small HP increase(10)
-Buildings/emplacements now properly show their range(?)
-Mortars and Engineers now have mini-map icons
-More planes!
-Nearly 100% campaign support/integration, including ToV(I might have missed some files, but you should be fine playing all campaign missions)
-Increased starting and maximum population cap
-Infantry anti-tank weapon projectile speeds and AoE/splash damage increased, as well as accuracy against infantry by a small (But noticeable) bit
-King Tiger smoke barrage range increased: 55 meters --> 65
-Plus a HUGE load of other changes I forgot to document
-Panzer IV HP increased: 600 HP --> 636
-Quad 20mm guns have been slightly buffed against vehicles
-57mm/6 Pounder AT gun slightly nerfed against heavier vehicles


United States Army:
-Hellcat penetration properties re-worked
-M4A3(76)W Sherman gun fixed, penetration properties re-worked
-Motor Pool Manpower cost increased: 240 MP --> 340 MP
-Airborne AT gun will now auto-camouflage, similar to the Airborne themselves
-Airborne camouflage properties changed, it will be a slightly longer time before they camo
-Airborne receives a "Suppressive Fire" ability similar to Panzer Elite's Volley Fire
-Added a Captain "Hero", can inspire troops and has increased health, but it is not recommended to send him in by his self
-A full-stock M1 Carbine was added and given to certain units, has a slightly higher cooldown between shots but is more accurate
-Weapon Crews will not move slow after leaving their weapon
-Para-Drop Supplies has no cost
-Riflemen receive a Grease Gun upgrade, gives 4 Grease Guns

Grease Gun for rifle squads

-Ranger squad size increased: 6 men --> 8
-M4A3(76)W Sherman cost changed: 380 manpower, 90 fuel --> 400 manpower, 80 fuel
-M36 Jackson production time increased: 45 seconds --> 70; cost changed: 75 fuel --> 90, now requires "Heavy Cannon Research"
-Armor Company is given a T26E4 "Super" Pershing, located in the "Tank Ace Depot", requires "Pershing Research"

T-26E4 Super Pershing

-Stick Bombs changed: 2 will now be thrown, 3 for Airborne/Rangers; 3 at Veterancy 2, 4 for Airborne/Rangers
-Infantry Company can now build a 3-inch M5 AT Gun emplacement

3 Inch M5

-Sherman Jumbos get an individual up-gun process upgrade, converting the tank to a 76mm gun
-Tank damages buffed, they are no longer peashooters but they are no sluggers either

Commonwealth:
-Changed Cromwell Command Tank unit ratings
-Commando tree now receives a third section containing air support
-Commando HP increased: 85 HP --> 90 HP(Same as US Airborne)
-Commandos now get a toggle camouflage ability in replacement of the camouflage-when-still function, similar to Snipers
-Commando camouflage properties changed
-Glider HQ will now recover casualties
-Bren Carriers will now keep their occupants when self-repairing(?)
-Folded PIAT Commandos into an upgrade for Glider Commandos
-Para-dropped Commandos have silenced Sten SMGs, while Glider Commandos have rifles and can be upgraded with Brens and PIATs
-Vickers HMG suppression ability changed: Duration increased from 30 seconds --> 40, recharge time increased from 60 seconds --> 80
-HQ trucks now generate command territory, therefore if your main HQ truck is packed up, you won't lose supplies. In addition; this fixes not being able to build in your base if you are US/Wehr/PE(This is a vanilla issue), and you can build production facilities in the same spots as the HQ trucks(?)
-Sapper health increased 60 HP --> 80
-Infantry Section(And all other Company Commander equivalents) upgrade costs changed: Recon Element and Rifle Grenade is 50 Munitions, Bren gun is 60 Munitions, and Medical Supplies is 75 Munitions
-Lieutenant HP increased: 100 --> 200
-Captain HP Increased: 150 --> 350
-Decoy Artillery removed, 'cuz let's face it, it's practically useless the way it is now
-Cromwell Command Tank HP increased 363 HP --> 700
-Comet Tank given to Royal Scots Engineers, replaces the M4A4 Sherman
-Comet Ace added, needs Churchill tree completed

Wehrmacht:
-Medical Bunker upgrade automatically healing troops fixed, it will now work properly
-MG42 + Repair/Medical bunker upgrade combos fixed, they will not remove the MG42 any more
-Bunker repair upgrade range increased: 75 meters --> 100 meters
-Heinrich Severloh, an MG42 gunner reportedly responsible for almost 2,000 casualties on D-Day, was added, requires the Defense Doctrine
-Bunker hold size increased: 5 men --> 8 men
-Starting bunkers can be upgraded with the medical and repair upgrades
-StuG IV accuracy vs. infantry increased, it is now slightly less than the Panzer IV
-Volkssturm units were added, requires Terror Doctrine, found in the HQ. Volkssturm have low HP, they can be suppressed rather easily, but they have a whole mix of weapons
-Officer receives a G43

Panzer Elite:
-Panzer Grenadier HP increase: 65 HP --> 80 HP, Assault Grenadiers/Tank Busters are at 85 HP
-Assault Grenadiers now come fully equipped with MP44s(They had 4 MP44s, now they have 6)
-Defensive Operations healing aura increased: 20 meters --> 30 meters
-Scorched Earth receives a special early production Tiger I that fires smoke shell barrages and the 88mm gun fires ammo that produce "incendiary" shrapnel, limit of one at a time, located in the Panzer Support Kommand, needs "Heavy Armor Support"

Tiger 101

-Infantry Half-Track hold size is set to 6
-Gave Luftwaffe the Schultz The GERMAN ACTION COMMANDO! hero, equipped with an MP-40, located in Logistik Kompanie, requires Fallschirmjägers

SHULTZ THE GERMAN ACTION COMMANDO


-Receives a StuG III, located in the Panzer-Jäger Kommand

STUG III G/Late

-Sdkfz. 232 given as a replacement of the Sdkfz. 222/Armored Car to the Luftwaffe

Sdkfz 231

-Scorched Earth re-named to "Defence in Depth Doctrine"
-The Munitions Half-Track can drop weapons in lieu of supply trucks and it is armed, however it does NOT increase sector income
-In contrast to the above, The Vampire Half-Track DOES increase sector income now
-Light AT Half-Track and Vampire Half-Track can now transport and reinforce troops
-The standard Henschel Overwatch will now attack all targets, just like the upgraded version
-If Scorched Earth is chosen, PE will receive a standard Sdkfz. 251

You can download the latest version riiiiiiight over here:

The Bush Mod V0.3.0


As always, PLEASE favorite the mod if you haven't already, and don't be shy to give feedback or submit a bug/error! Heck, even if you wanna suggest something, go ahead and do it!

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