Yep! You read correctly! The Bush Mod V0.3.0 has been RELEASED. Sadly, I was not able to complete EVERYTHING I wanted to do, but this is pretty close nonetheless. The change-log is below, as usual:
0.3.0 "Dem Visuals" Changes
General:
-MAJOR UI text overhaul and clean-up(It's mostly an internal thing)
-MAJOR UI picture/texture overhaul (Some unit icons/portraits updated, icons accompany various unit actions, etc.)
-Weapon overhaul(Some stats for weapons we re-done)
-Trench HP increased: 450 HP --> 550 HP, also receives a self-repair ability
-Demo Charges(Engineers and Sappers) can be placed anywhere
-Flak 88(The gun itself) HP increased: 325 HP --> 375 HP
-Special Forces(Commandos, Airborne, Stormtroopers, Fallschirmjäger) can detect mines and other camouflaged units
-Added a "leader" extension to squad leader blueprint files that were missing them(Just a modder's thing, basically it makes the leader of a squad use hand motions)
-More unit abilities enabled to be used while the squad is garrisoned
-Casualty amount required for a reformed squad changed where it needed to be(Commonwealth/Wehr need 8 men, Panzer Elite needs 6, US Army already needs 12)
-Special units receive "hero wings"
-6 Pounder/57mm AP ammunition ability time increased: 10 seconds --> 15 seconds
-Added Supply Trucks, can drop weapons as well as increase the resource rate of the section they're in
-Some ability ranges/properties re-worked
-More squad leaders have been given automatic weapons
-ALL weapon crews should be able to reinforce now
-General game mechanics and events changes
-Gained EXP re-worked slightly
-Improved squad AI; infantry squads will behave more appropriately
-Out of control range increased: 15 min - 25 max --> 25 min - 35 max
-Wreck smoke and fire times increased: 5 min - 15 max --> 35 min - 90 max
-Maximum number of wrecks increased to 50, have fun looking at a tank graveyard!
-Geschutzwagen and Marder III costs changed, they are now 400 MP and 55 fuel
-Some infantry units receive a small HP increase(10)
-Buildings/emplacements now properly show their range(?)
-Mortars and Engineers now have mini-map icons
-More planes!
-Nearly 100% campaign support/integration, including ToV(I might have missed some files, but you should be fine playing all campaign missions)
-Increased starting and maximum population cap
-Infantry anti-tank weapon projectile speeds and AoE/splash damage increased, as well as accuracy against infantry by a small (But noticeable) bit
-King Tiger smoke barrage range increased: 55 meters --> 65
-Plus a HUGE load of other changes I forgot to document
-Panzer IV HP increased: 600 HP --> 636
-Quad 20mm guns have been slightly buffed against vehicles
-57mm/6 Pounder AT gun slightly nerfed against heavier vehicles
United States Army:
-Hellcat penetration properties re-worked
-M4A3(76)W Sherman gun fixed, penetration properties re-worked
-Motor Pool Manpower cost increased: 240 MP --> 340 MP
-Airborne AT gun will now auto-camouflage, similar to the Airborne themselves
-Airborne camouflage properties changed, it will be a slightly longer time before they camo
-Airborne receives a "Suppressive Fire" ability similar to Panzer Elite's Volley Fire
-Added a Captain "Hero", can inspire troops and has increased health, but it is not recommended to send him in by his self
-A full-stock M1 Carbine was added and given to certain units, has a slightly higher cooldown between shots but is more accurate
-Weapon Crews will not move slow after leaving their weapon
-Para-Drop Supplies has no cost
-Riflemen receive a Grease Gun upgrade, gives 4 Grease Guns
-Ranger squad size increased: 6 men --> 8
-M4A3(76)W Sherman cost changed: 380 manpower, 90 fuel --> 400 manpower, 80 fuel
-M36 Jackson production time increased: 45 seconds --> 70; cost changed: 75 fuel --> 90, now requires "Heavy Cannon Research"
-Armor Company is given a T26E4 "Super" Pershing, located in the "Tank Ace Depot", requires "Pershing Research"
-Stick Bombs changed: 2 will now be thrown, 3 for Airborne/Rangers; 3 at Veterancy 2, 4 for Airborne/Rangers
-Infantry Company can now build a 3-inch M5 AT Gun emplacement
-Sherman Jumbos get an individual up-gun process upgrade, converting the tank to a 76mm gun
-Tank damages buffed, they are no longer peashooters but they are no sluggers either
Commonwealth:
-Changed Cromwell Command Tank unit ratings
-Commando tree now receives a third section containing air support
-Commando HP increased: 85 HP --> 90 HP(Same as US Airborne)
-Commandos now get a toggle camouflage ability in replacement of the camouflage-when-still function, similar to Snipers
-Commando camouflage properties changed
-Glider HQ will now recover casualties
-Bren Carriers will now keep their occupants when self-repairing(?)
-Folded PIAT Commandos into an upgrade for Glider Commandos
-Para-dropped Commandos have silenced Sten SMGs, while Glider Commandos have rifles and can be upgraded with Brens and PIATs
-Vickers HMG suppression ability changed: Duration increased from 30 seconds --> 40, recharge time increased from 60 seconds --> 80
-HQ trucks now generate command territory, therefore if your main HQ truck is packed up, you won't lose supplies. In addition; this fixes not being able to build in your base if you are US/Wehr/PE(This is a vanilla issue), and you can build production facilities in the same spots as the HQ trucks(?)
-Sapper health increased 60 HP --> 80
-Infantry Section(And all other Company Commander equivalents) upgrade costs changed: Recon Element and Rifle Grenade is 50 Munitions, Bren gun is 60 Munitions, and Medical Supplies is 75 Munitions
-Lieutenant HP increased: 100 --> 200
-Captain HP Increased: 150 --> 350
-Decoy Artillery removed, 'cuz let's face it, it's practically useless the way it is now
-Cromwell Command Tank HP increased 363 HP --> 700
-Comet Tank given to Royal Scots Engineers, replaces the M4A4 Sherman
-Comet Ace added, needs Churchill tree completed
Wehrmacht:
-Medical Bunker upgrade automatically healing troops fixed, it will now work properly
-MG42 + Repair/Medical bunker upgrade combos fixed, they will not remove the MG42 any more
-Bunker repair upgrade range increased: 75 meters --> 100 meters
-Heinrich Severloh, an MG42 gunner reportedly responsible for almost 2,000 casualties on D-Day, was added, requires the Defense Doctrine
-Bunker hold size increased: 5 men --> 8 men
-Starting bunkers can be upgraded with the medical and repair upgrades
-StuG IV accuracy vs. infantry increased, it is now slightly less than the Panzer IV
-Volkssturm units were added, requires Terror Doctrine, found in the HQ. Volkssturm have low HP, they can be suppressed rather easily, but they have a whole mix of weapons
-Officer receives a G43
Panzer Elite:
-Panzer Grenadier HP increase: 65 HP --> 80 HP, Assault Grenadiers/Tank Busters are at 85 HP
-Assault Grenadiers now come fully equipped with MP44s(They had 4 MP44s, now they have 6)
-Defensive Operations healing aura increased: 20 meters --> 30 meters
-Scorched Earth receives a special early production Tiger I that fires smoke shell barrages and the 88mm gun fires ammo that produce "incendiary" shrapnel, limit of one at a time, located in the Panzer Support Kommand, needs "Heavy Armor Support"
-Infantry Half-Track hold size is set to 6
-Gave Luftwaffe the Schultz The GERMAN ACTION COMMANDO! hero, equipped with an MP-40, located in Logistik Kompanie, requires Fallschirmjägers
-Receives a StuG III, located in the Panzer-Jäger Kommand
-Sdkfz. 232 given as a replacement of the Sdkfz. 222/Armored Car to the Luftwaffe
-Scorched Earth re-named to "Defence in Depth Doctrine"
-The Munitions Half-Track can drop weapons in lieu of supply trucks and it is armed, however it does NOT increase sector income
-In contrast to the above, The Vampire Half-Track DOES increase sector income now
-Light AT Half-Track and Vampire Half-Track can now transport and reinforce troops
-The standard Henschel Overwatch will now attack all targets, just like the upgraded version
-If Scorched Earth is chosen, PE will receive a standard Sdkfz. 251
As always, PLEASE favorite the mod if you haven't already, and don't be shy to give feedback or submit a bug/error! Heck, even if you wanna suggest something, go ahead and do it!